Why are you here?

I'm here - in this thread - because there's not a "Yay!" thread.


Yay! All the scenarios are in!
 
Whoa... y'know, I've never actually read this thread before. Quite the trip down memory lane... and to eras before my time here. At one point, a particularly heretical thought appeared in my head: "logically, and by definition, there must have existed a time where MC was a newbie." A strange, alien idea to contemplate, rather like considering that the baby Jesus must, technically, have soiled his diapers at some point in time. I suppose I'd always assumed previously MC started with 500 posts and stolen copies of Kael's notes downloaded directly into his head...
Well, might as well belatedly answer why I'm here. Pick up tips to improve my still mediocre skills, and enjoy debating to hell the political and scientific details of an entirely fictitious universe... because it's fun. And an awesome universe to boot, where such discussions can turn genuinely philosophical, and reach a level of debate higher than my... usual haunts.
 
Just saying hi, newly sucked into FfH.

This is something I have been thinking of, and before Penny Arcade brought it into juxtapostion today: a Dwarf Fortress Fall from Heaven ModMod
 
A Dwarf Fortress Fall From Heaven 2 Mod? A DFFH2? I'd play but I'd miss the artwork and sound effects of the FFH2.
 
I'm here teasing myself again by reading about a mod I haven't been able to play since last years version (current PC can't run it). Man this game is looking good! I can't wait to be able to get back to playing it. Thanks again FfH Team for this mastery!
 
I'm here teasing myself again by reading about a mod I haven't been able to play since last years version (current PC can't run it). Man this game is looking good! I can't wait to be able to get back to playing it. Thanks again FfH Team for this mastery!
It's definitely worth it. I only started playing a month or so again, and was blown away by how awesome the mod is. It's just so well done, and there's so much stuff there to play with. I love in particular how every civ gives a completely different gameplay experience. :)
 
LoL Heya Emp. Glad you found the mod!
 
Interesting story... I'm in my 3rd game of FFH2 and got the Bannor. Got stuck on a midsized continent with dwarves... I quickly spammed 2 settlers and totally cut off their expansion. Soon I had the whole place except for their one city.

Sent in the Stooges and wiped them out, then "annexed" them with a <1 turn DOW walking into the city. Nobody knew about it since we hadn't encountered anyone else. Probably breaking the "rules" of being good, but hey, I can roleplay anyway I want, it's my game. ;)

Started to get real boring then. Discovered the other continent and started to plan ahead for my crusade. There was a nice city barb right in the middle of the big continent with vamps on one side and annoying hippus on the other, elohim to the north and elves to the south. Only problem was the red dragon was squatting there. So I built 4 cats and a couple of heroes and sent them in with the Stooges (who had CRIII from the dwarven battles). Soon enough, it was mine. I cash bought culture buildings, the 3-tile Slums, and the Mercurian gate. That became my base of operations to take out the vamps... at least that was the plan.

I cast the crusade spell (I know I don't have all the names memorized yet) and HOLY COW I had a ton of those holy warrior guys. Good thing I had prebuilt a half dozen Queen of the Lines.

The vamps were no contest... I gifted all the cities to the Mercurians.

One of the ice raider civs had built the AV religion. So I went to take them out, also taking Hannah on the way (who had adopted the AV too).

By then the bad guys had shown, way south of the Hippus. The horse guys and Elohim had been butting heads, but I stayed out of it. No open borders though... hippus was #2 in score and had about 1/3 of the world, and was furious with me by refusing all his demands all game. I figure only my huge power graph kept him off me. He should have done it though... when all my holy warriors and heroes were up fighting the ice nomad guys on the other side of the continent.

Anyway I had to send my Queens way to the south, pick up my heroes from elfenland (who I had converted to Order by then, confessoring all his tree religion away), and land them south of hippus where the Bad guys city was. Shoot, Sphener by then had 200XP and wiped them out pretty much by himself.

Easy game... maybe I need to put it back on variable skill setting. ;) Fun, though.
 
I'm here because I've just played the FFH scenario in BTS. Where would you advise I go next for more FFH loveliness?
 
OK, this is a very general question. I feel like it is almost asking "What is science?" at MIT. But, what is FfH? I never understood; is it based on a novel, a game, or just based on the imagination of... well... us, the Fanatics?
 
I'm now here to answer questions ;)

FfH is partly based on many D&D campaigns of Kael but it has evolved so that over the many years it has become a mix of Kael's awesome material and stuff from the CFforums.
 
Oh. So basically, the mod has almost absolute freedom. I mean, there are no guidelines regarding following chapters in a book or following history?
(Right now, my favorite mod is RFC. It stresses me when the Colosseum is built outside Rome or Hanging Gardens outside Babylon.) This is great! I think it's almost finished downloading.
BTW, thanks
 
There is a history that you can check out, but there is purposely no future written, or even a set geography. The stories are set up to leave the Age of Rebirth (what you are playing in) wide open, and while many situations will be more likely/logical than others, anything is possible. You can check out the history in the Civlopedia under game concepts. I was going to post it here but it is rather long and formated for display in-game.
There are scenarios, but you don't need to feel compelled to recreate them in the main game.
 
Eh, hi. I don't know where to post this.

See, I make amateur card games. I use the Magic Set Editor engine to make my own cardset once in a while, and I'm pretty happy for some of the results I've done. I've made up a ruleset once in a while, thrown together some numbers, and boom, you have a playable card game.

I have three issues with the card games I make, first off they tend to have a resemblance to the original Magic: the Gathering card game, which annoys me (Most card games resemble that game anyways, but still), secondly I'm not the best programmer of the engine, sure, I can do some tricks, but I'm still learning it, and thirdly, I hate that I have to use the card art from Magic: the Gathering when making a new card.

So, yeah, my point was... Would anyone be interested in making a Fall From Heaven card game? I've been enjoying the mod a little, but I'd really need help for such a project. Game rules, mechanics, ideas, design, card art. I'd probably throw together the engine.

Would anyone be interested in this? :)
 
It stresses me when the Colosseum is built outside Rome or Hanging Gardens outside Babylon.)
Really?

To me, the fun of the game is exploring those alternate histories. In fact, I think the game is way too staid and following a prescribed script as it is. I hope they relax things with Civ 5.

To me, the most boring game in the world is one that's fully scripted where the Colosseum is always built in Rome and the Hanging Gardens in Babylon (etc.)
 
Retaining the same name wherever you build the wonder makes it easy to i.d. what it is and does, which is a gameplay advantage but it's a little jarring to have the Hanging Gardens of Detroit or the Colosseum of Tokyo. It takes one out of "the moment" somewhat, but it's nowhere near a big deal for me. It would be a cool little tweak to have the names modified depending on the civ but what do I know about coding.
 
Eh, hi. I don't know where to post this.

See, I make amateur card games. I use the Magic Set Editor engine to make my own cardset once in a while, and I'm pretty happy for some of the results I've done. I've made up a ruleset once in a while, thrown together some numbers, and boom, you have a playable card game.

I have three issues with the card games I make, first off they tend to have a resemblance to the original Magic: the Gathering card game, which annoys me (Most card games resemble that game anyways, but still), secondly I'm not the best programmer of the engine, sure, I can do some tricks, but I'm still learning it, and thirdly, I hate that I have to use the card art from Magic: the Gathering when making a new card.

So, yeah, my point was... Would anyone be interested in making a Fall From Heaven card game? I've been enjoying the mod a little, but I'd really need help for such a project. Game rules, mechanics, ideas, design, card art. I'd probably throw together the engine.

Would anyone be interested in this? :)
You didn't mention it, so I must ask.
Have you played the Fall from Heaven card game that is included in the game, Somnium?
 
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