Valkrionn
The Hamster King
I used Stags for Creation, think a Dragon Slayer for Force. 

stupid bug that kept force/creation mana from spawning. Forgot to uncomment some code. any idea for a unit as a manadefender for creation or force? Gave them Djinn now, but it doesn't fit that well
I've just installed Wild Mana but, alas, I get errors whenever I load.
they work correct, just the display is wrong(which I think is a base FFH issue)
I have uploaded a patch that should fix this error (see first post)
Patch 6.51 (doesn't break saves)
- fixed an issue with XML loading
- Fix: Corlindale is Elohim only
- Fix: Only Illians and Frozen have access to Winter Tech
You are right. I calculated the GP points manually to see, and It does work. 5 spirit mana really gives +25% GP bonus, even if the display in the city screen wrongly says +5% GP.
I'm not so sure about the number ofbonuses from life mana, though. It just seems to give +1
even with access to more than one life mana
You are right. I calculated the GP points manually to see, and It does work. 5 spirit mana really gives +25% GP bonus, even if the display in the city screen wrongly says +5% GP.
I'm not so sure about the number ofbonuses from life mana, though. It just seems to give +1
even with access to more than one life mana
I remember back in the old days of FFH2 were there were problems with too many new resources bumping some out (ie regents) so that they would not show up in game. With all the new ones - had/s this issue been fixed?
[to_xp]Gekko;8715911 said:umh, aren't the discovery techs for the new resources ( awesome to have them btw ) a little bizzarre? I can't seem to get what trade has in common with tea, priesthood with salt, taxation with spices and amber with iron working.