Workers of the World!

Thanks for the comments. The Soviet Worker is clearing jungle in the preview. And the Khmer would probably be best served by one of the three remaining units that I'm working on now, so wait a few days for that one.
 
Wow, everything looks wonderful. Even the lazy Scot looks great just standing around.

I like the idea of the lumberjack. Colonization had them and so should Civ. Sometimes I wish I were a lumberjack, leaping from tree to tree as they float down the mighty rivers of British Columbia... =)
 
Great addition to your workers library!

Since you said something more should come... I would like to draw your attention to a (in my opinion) badly needed unit: combat engineer i.e. military worker

'cos these guys are not normally involved in thinghs such minin or farming this unit should not need all "normal" worker animations. I would rather suggest to include "build road", build fortress" (maybe piling up sandbags) and "pillage" animation (used to simulate breaching and/or combat engineer demolitions) as well as "attack", "run", "default" and "death".
If all the terraform functions are not included the AI will not use the work abilities. Although a combat engineer would be a great addition. Maybe something like a navy seabee, or more generic wearing a helmet. The chain gang is a real hoot I'm going to have to replace the captured worker with that one for sure. I originally liked the Celt worker as a pirate worker but I see now you specifically made one once again great job.
 
I think that somebody had already made a combat engineering vehicle. I'm not completely sure about that. Although that wouldn't be the same as an individual dude of course.
 
If all the terraform functions are not included the AI will not use the work abilities. Although a combat engineer would be a great addition. Maybe something like a navy seabee, or more generic wearing a helmet. The chain gang is a real hoot I'm going to have to replace the captured worker with that one for sure. I originally liked the Celt worker as a pirate worker but I see now you specifically made one once again great job.

You could simply replace the lumberjack animation.
 
Plotinus......
you have GOT to put a Claymore in the hands of that mighty Scottish warrior!
*ahem* i mean "worker" ;)

oh man...you just GOT to! :please:

these are so great! thank-you!
 
And the Khmer would probably be best served by one of the three remaining units that I'm working on now, so wait a few days for that one.

Hmmm, is that by chance a hint for a Southeast Asian worker? If so, that would be the most glorious news to my ears in a while...finally, my Vietnamese and Thai civs could have their own unique worker! ;)

Great expansion to the list by the way. I love the arabic worker, he looks simply stunning. And the highlander worker looks awesome as well! Now I'm considering who to dump so that I can add a Scottish civ just so I can add this great looking unit to my epic game.
 
Well, not sure if Plot will take it, but I second this!

Imagine the fidget or victory animation - he moons ya! :rotfl:

hahahaha! that would be sooooooo sweet.
see that Plot? the fanatics have spoken! ;)

i really feel we should have a mod about Edward I, and his ambition of turning
Britain into an empire. We'd need many Scottish units, and this guy is just sooo
awesome! :D

but i love them all, already worked in the Egyptian and African workers into my mod. great work!!
 
Plotinus... Congratulations and many thanks for undertaking this major endeavor. Your workers are all Very well done and will probably be used in more games than any other units since workers are always needed and so few were available before you decided to take on the task of making this variety.
:clap: :hatsoff: :goodjob:
 
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