Miles Teg
Nuclear Powered Mentat
Wow amazing. Now what can be done with the pirate worker?
If all the terraform functions are not included the AI will not use the work abilities. Although a combat engineer would be a great addition. Maybe something like a navy seabee, or more generic wearing a helmet. The chain gang is a real hoot I'm going to have to replace the captured worker with that one for sure. I originally liked the Celt worker as a pirate worker but I see now you specifically made one once again great job.Great addition to your workers library!
Since you said something more should come... I would like to draw your attention to a (in my opinion) badly needed unit: combat engineer i.e. military worker
'cos these guys are not normally involved in thinghs such minin or farming this unit should not need all "normal" worker animations. I would rather suggest to include "build road", build fortress" (maybe piling up sandbags) and "pillage" animation (used to simulate breaching and/or combat engineer demolitions) as well as "attack", "run", "default" and "death".
If all the terraform functions are not included the AI will not use the work abilities. Although a combat engineer would be a great addition. Maybe something like a navy seabee, or more generic wearing a helmet. The chain gang is a real hoot I'm going to have to replace the captured worker with that one for sure. I originally liked the Celt worker as a pirate worker but I see now you specifically made one once again great job.
And the Khmer would probably be best served by one of the three remaining units that I'm working on now, so wait a few days for that one.
Well, not sure if Plot will take it, but I second this!
Imagine the fidget or victory animation - he moons ya!![]()