Workers of the World!

@themanuneed...I dont understand what you are trying to do...

What we're talking about is changing this;

PediaIcons.txt said:
#ANIMNAME_PRTO_Worker
Worker
#ANIMNAME_PRTO_Worker_ERAS_Industrial_Age
Worker Modern Times
#ANIMNAME_PRTO_Worker_ERAS_Modern_Era
Worker Modern Times
#ANIMNAME_PRTO_Worker_SLAVE
Enslaved Worker
...
#UNITICON_PRTO_Worker_ERAS_Industrial_Age
73
#UNITICON_PRTO_Worker_ERAS_Modern_Era
73

So that the worker's animation would change based upon cultural group, the same way certain buildings do, like this;

PediaIcons.txt said:
#ICON_BLDG_Temple
CULTURE
3
art\civilopedia\icons\buildings\templeamerlarge.pcx
art\civilopedia\icons\buildings\templeeurlarge.pcx
art\civilopedia\icons\buildings\templeromlarge.pcx
art\civilopedia\icons\buildings\templemealarge.pcx
art\civilopedia\icons\buildings\templefealarge.pcx
art\civilopedia\icons\buildings\templeamersmall.pcx
art\civilopedia\icons\buildings\templeeursmall.pcx
art\civilopedia\icons\buildings\templeromsmall.pcx
art\civilopedia\icons\buildings\templemeasmall.pcx
art\civilopedia\icons\buildings\templefeasmall.pcx
 
Ok, thats what I thought you were doing...and it wont work...but the way I suggested above will...like I said, all the workers in my MOD are culturally specific (except the initial one), and the graphics for each one upgrade through the Eras(where there is a possible upgrade, for example, all Workers become the "Engineer" (done by Wyrm) in the modern Era, but through the game they are culturally/Civ specific
 
Can you possibly make a worker in like a fancy suit?

Like if you put James Bond to digging roads and building forts? :mischief:
 
A fitting hymn for all these workers:

"Vstavaj, proklyat'yem zakleymyennjy
Vyes' mir golodnykh i rabov
Kipit naš razum vozmuščyennjy
I v smyertnjy boj vyesti gotov.
Ves' mir nasil'ya my razrušim
Do osnovan'ya, a zatyem
My naš my novjy mir postroim,
Kto byl ničyem, tot stanet vsyem!"

...for those who have no idea what this is, this is the "International", the original hymn of the Soviet Union. ;)

http://thunderbay.indymedia.org/news/2002/07/1085.php

-in English, with folk guitar :D

-Oz
 
The second unit on the list is the only one that can be traded. You can put any unit in that position and put workers wherever you want, but only the second unit will be tradable. Which means, of course, that if you give different workers to different civs, they won't all be tradable.
 
The second unit on the list is the only one that can be traded. You can put any unit in that position and put workers wherever you want, but only the second unit will be tradable. Which means, of course, that if you give different workers to different civs, they won't all be tradable.

Can't you make them tradable if they upgrade to each other? (Worker A upgrades to Worker B which upgrades to Worker C and so on)
 
The second unit on the list is the only one that can be traded. You can put any unit in that position and put workers wherever you want, but only the second unit will be tradable. Which means, of course, that if you give different workers to different civs, they won't all be tradable.

TY :) So a "slave" would indeed have to go into this slot. It reminds me of the original Civ where only one tech tree slot allowed +2 techs. Why the blazes don't these people code more flexibly? (At this point, the question has simply become one of professional astonishment.)

-Oz
 
Not even if you do something like this except with workers instead of military units?

EDIT: Oh wait. I read farther down and read that I can't. Oh well.
 
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