And making some reports, Larincsidhe (the avatar from Aos Sí) need to get some strenght in <icombat> or he won't be able to attack. I do this change myself to the game for as long as i remember when he got to the game. I usually use 10 as base. In my vision, he is to be a very end-game unit and is suposed to be powerfull. And, i noticed that he got a change in his Immortality trait. I usually give him the same as the Fae Lords.
Still talking about Aos Sí, i never understanded how the Eternal Fruits should be harvested as they don't get into the city resource screen unless they're inside the same square as the city. So, i usually put it be harvested with farms (could be plantation too, but i prefered to keep the farm as it is an evolved form of corn) and give it the same bonus in farms as with corns. It already give one more food than corn. And i give it a bonus percentage to the city food as corn too. I think you have much more knowledge than me in editing, but if you need the codes to that, let me know.
About my preferences, for Aos Sí, i usually add the Foxfire to the roster too, as i think it is pretty useless without it. The new change to how the Aos Sí get their mana from leaders, well, i think its very OP to give them fire mana from the start. Nature mana as their base mana balance a little them to a low start as it doesn't have good damage magics early on.
I made a lot of other changes in other civilizations units to try to balance them more to my liking, but i have to check on how they are right now, since last time i played was in 4.1 and a lot has changed.
Anyway, thanks a lot for the reply and for the amazing work in this awesome mod! I really think this is way better than Civ V and Beyond.
Still talking about Aos Sí, i never understanded how the Eternal Fruits should be harvested as they don't get into the city resource screen unless they're inside the same square as the city. So, i usually put it be harvested with farms (could be plantation too, but i prefered to keep the farm as it is an evolved form of corn) and give it the same bonus in farms as with corns. It already give one more food than corn. And i give it a bonus percentage to the city food as corn too. I think you have much more knowledge than me in editing, but if you need the codes to that, let me know.
About my preferences, for Aos Sí, i usually add the Foxfire to the roster too, as i think it is pretty useless without it. The new change to how the Aos Sí get their mana from leaders, well, i think its very OP to give them fire mana from the start. Nature mana as their base mana balance a little them to a low start as it doesn't have good damage magics early on.
I made a lot of other changes in other civilizations units to try to balance them more to my liking, but i have to check on how they are right now, since last time i played was in 4.1 and a lot has changed.
Anyway, thanks a lot for the reply and for the amazing work in this awesome mod! I really think this is way better than Civ V and Beyond.