I know there was some flickering on the map in game on Nvidia cards without the latest drivers, but no idea about AMD
Same issue with Dx11 ?
I tried DX11, and it was a little better. Now, the background on the first interaction is not flickering, and the character model is there. But now it's the character model that has insane flickering. When I started the second interaction, however, instead of plain crashing like before, I now get a demonic, but stable, Frederick.
https://mega.nz/#!LdVEzYJR!OE2OeHmUm8qdhMZ2LBEInNRDLiz-f8xqoEQ6F3Uwwow (don't worry, the file is smaller this time.)

now i can just create a giant civ with all the cities to check before pull request the code... so if you manage to rewrite this part, please keep this function in for debugging. just comment it out and explain in the code what to do to get it work. or, if possible, make it so i can use a specific command in the debug console and it reloads all names and replace them where needed.

I was just first to start the mapping so I can provide some insights due to my experiences while working on naming placement.