YnAMP - Yet (not) Another Maps Pack

YnAMP - Development thread Civ6

I know there was some flickering on the map in game on Nvidia cards without the latest drivers, but no idea about AMD

Same issue with Dx11 ?

I tried DX11, and it was a little better. Now, the background on the first interaction is not flickering, and the character model is there. But now it's the character model that has insane flickering. When I started the second interaction, however, instead of plain crashing like before, I now get a demonic, but stable, Frederick.
https://mega.nz/#!LdVEzYJR!OE2OeHmUm8qdhMZ2LBEInNRDLiz-f8xqoEQ6F3Uwwow (don't worry, the file is smaller this time.)
 
Maybe I'm missing something and the modding tools will show a way to have this "GameplayScript" context reloaded with a save, until then... I can't do much (except a function that will work as long as you do not quit and reload a game)
wait, what you say? people quit a running civ game? that's possible?
well i really hope that the modding tools will give us something like an API documentation so that we can find something like an "onFoundingCity" event that will hopefully also apply to AI...

You're missing an "R", "Garmisch-Partenkirchen", not "Patenkirchen" :)
(Otherwise, really good work, btw! Keep it up :thumbsup:)
thx, will fix this with next update. going for scandinavia now.
 
I noticed city some city-states starting as settlers close by other city states,they settle but don't have a suzerain reward after buggy names.(giant earth map ,latest patch) (no suzerain reward before patch-largest map too).
My "greatest earth map (104x64)" crashed at 295 turns before patch (also after patch).
Special abilities (copy of existing ones for a start) will be added in the CS mod.
I tried DX11, and it was a little better. Now, the background on the first interaction is not flickering, and the character model is there. But now it's the character model that has insane flickering. When I started the second interaction, however, instead of plain crashing like before, I now get a demonic, but stable, Frederick.
https://mega.nz/#!LdVEzYJR!OE2OeHmUm8qdhMZ2LBEInNRDLiz-f8xqoEQ6F3Uwwow (don't worry, the file is smaller this time.)
try to lower leaders settings too if not already done.

wait, what you say? people quit a running civ game? that's possible?
well i really hope that the modding tools will give us something like an API documentation so that we can find something like an "onFoundingCity" event that will hopefully also apply ...
The event is fine it's the function that can't be used.

Well I may change the event as the current one also rename cities for the human player not only when creating a city but also on reloading when the city is placed on the map, but ATM it can be useful for you when debugging (quit game to desktop, apply modifications to positions in the XML, reload)
 
but ATM it can be useful for you when debugging (quit game to desktop, apply modifications to positions in the XML, reload)
oh well, that's actually pretty handy! cause so far i didn't know that it will replace on reload so i started new games to check for fixes :D now i can just create a giant civ with all the cities to check before pull request the code... so if you manage to rewrite this part, please keep this function in for debugging. just comment it out and explain in the code what to do to get it work. or, if possible, make it so i can use a specific command in the debug console and it reloads all names and replace them where needed.
 
Hello, played without the patch on the earth map, everything was fine, after the patch the error, attached the Lua, thanks.
see the 3rd "known issue" in OP
 
Hi Gedemon, this is a fantastic mod you have! I have just finished playing a game on the Play Europe Again map as Greece on the Alpha 6 version, and am looking forward to updating to the current release as soon as the Fall Patch comes to my mac edition of the game. The implementation of true name locations that is currently being rolled out is a superb addition, as I admit the misnamed cities on real-world maps annoys me more than it really should... In the meantime I have been following rock_and_ride's efforts to get the data necessary, and have gone over mainland Italy adding Roman place names under the mechanism you mentioned a couple of pages ago, as well as Greek, French, and German names in the south, west, and east respectively. No offence to rock_and_ride, but I have also tidied up the locations in a few places and added a few extra name to fill gaps, particularly in central-northern Italy (For example, ensuring Bologna is not founded too far north, as it is here). If you would like to add this data to the mod you I would be more than willing to provide it, just as soon as you tell me the best way to get it to you.
 
Skål! Scandinavian names added. That was a hell of work... Kinda feel that Scandinavia is way too big on the map. However: http://imgur.com/a/wLpNE
Great work again, thank you, merged.

Hi Gedemon, this is a fantastic mod you have! I have just finished playing a game on the Play Europe Again map as Greece on the Alpha 6 version, and am looking forward to updating to the current release as soon as the Fall Patch comes to my mac edition of the game. The implementation of true name locations that is currently being rolled out is a superb addition, as I admit the misnamed cities on real-world maps annoys me more than it really should... In the meantime I have been following rock_and_ride's efforts to get the data necessary, and have gone over mainland Italy adding Roman place names under the mechanism you mentioned a couple of pages ago, as well as Greek, French, and German names in the south, west, and east respectively. No offence to rock_and_ride, but I have also tidied up the locations in a few places and added a few extra name to fill gaps, particularly in central-northern Italy (For example, ensuring Bologna is not founded too far north, as it is here). If you would like to add this data to the mod you I would be more than willing to provide it, just as soon as you tell me the best way to get it to you.
I don't know if you can post links or attach files with a low number of posts (those settings are tested since the forum migration), so if you know how to use GitHub it's the easiest way, especially if the number of contributors is raising (which I hope)

But a link to a zip with the files you've modified will do (and if the modification has not been tested on your side yet I'd prefer it this way)
 
as I admit the misnamed cities on real-world maps annoys me more than it really should...
Totally get you, that's why I started working on it :lol:
adding Roman place names under the mechanism you mentioned a couple of pages ago
Awesome! I have done only the German cities only so far, mostly because i wanted to keep the default naming rolling before I start with native names. But definetly i would love to see "Mogontiacum" when Romans found a city on "Mainz" tile :thumbsup:

No offence to rock_and_ride, but I have also tidied up the locations in a few places and added a few extra name to fill gaps
None taken, it's always better to get more eyes on a project as long as debates are held in a respectful and constructive manner ;)

(For example, ensuring Bologna is not founded too far north, as it is here)
Let me hook up no this for a second: There is a reason behind that placement. It allows a player to found Florence, Bologna and Venice with all three cities having access to fresh water. See this screenshot http://imgur.com/a/oovYS -- Where the very nothern place of Bologna naming tile (the one I guess you changed) is the only place to do that with the rivers running as they do now. If i want to found Bologna on the "(too close)" tile in the screenshot, I would have to place Florence on a resource tile or on a tile without fresh water as well as Venice without fresh water. So i gave gameplay issues priority over realism in this case. I am open to discuss this issue. And I want to make clear that I am just a contributer like everyone else without any superiority towards others! It's Gedemons baby :smoke: I was just first to start the mapping so I can provide some insights due to my experiences while working on naming placement.

@Gedemon : Do you think it's valiable that I start a thread on the Maps subforum for all the YnAMP maps namings? This might make it easier to keep track of all the issues that might come up. Also, I want to attract more contributers. I would provide a step by step manual there for everybody who is interested in helping with the naming. It will cover everything from the tile placing philosophy to, how to get the data in and how to use GitHub correctly for this issue. (If I figured out how to do it, everybody else definetly will aswell :D)

If you would like to add this data to the mod you I would be more than willing to provide it, just as soon as you tell me the best way to get it to you.
Please provide me the file as well. My biggest concern right now is the code integrity. I want to make sure that your code is consistent with what I have provided so far, so there won't be any naming tile holes in the grid. If you are interested in helping us with the namings beyond your contribution so far, let me know and we can coordinate our work.

About what he's doing, are the names supposed to be the English versions, or native language versions?
feel free to contribute ;)
 
While smoke testing the names for my scandinavia update, some weir things happend, you might wanna get a look into it, Gedemon:

First, there were rivers on the map, but the weren't visible. However, the settler lense clearly showed those tiles as fresh water and the city founded there had housing from fresh water. seems to be a visual issue: http://imgur.com/a/MALoH
Check also this screenshot where you can see the river "well" between three tiles in the center but you can't see the river itself. Its attached to the bottom left of the tile I am hovering (you can't see the mouse but you see the tooltip): http://imgur.com/a/QjTh1
The rivers are there on the strategic map however, they only disappear on the 3D map.

Second weird thing: My game kinda froze after turn 331. All the settlers disappear and I was stuck in "please wait". It happend after reloading, even after rebooting computer. No other mods were enabled at this moment. I attached the file. If you do 2 more turns, it should run into this issue.
 

Attachments

@Gedemon : Do you think it's valiable that I start a thread on the Maps subforum for all the YnAMP maps namings? This might make it easier to keep track of all the issues that might come up. Also, I want to attract more contributers. I would provide a step by step manual there for everybody who is interested in helping with the naming. It will cover everything from the tile placing philosophy to, how to get the data in and how to use GitHub correctly for this issue. (If I figured out how to do it, everybody else definetly will aswell :D)
That would be fantastic, but please use the projects & mods development section to post the new thread.

There are some things that we can discuss there too, like small edits on map around big cities locations and not just the capitals, options like rename on capture, long term goal like AI settlers prioritizing the city map for their civs, and maybe changing the project structure to manage the city maps in multiple files if it's easier.
While smoke testing the names for my scandinavia update, some weir things happend, you might wanna get a look into it, Gedemon:

First, there were rivers on the map, but the weren't visible. However, the settler lense clearly showed those tiles as fresh water and the city founded there had housing from fresh water. seems to be a visual issue: http://imgur.com/a/MALoH
Check also this screenshot where you can see the river "well" between three tiles in the center but you can't see the river itself. Its attached to the bottom left of the tile I am hovering (you can't see the mouse but you see the tooltip): http://imgur.com/a/QjTh1
The rivers are there on the strategic map however, they only disappear on the 3D map.

Second weird thing: My game kinda froze after turn 331. All the settlers disappear and I was stuck in "please wait". It happend after reloading, even after rebooting computer. No other mods were enabled at this moment. I attached the file. If you do 2 more turns, it should run into this issue.
Both could be vanilla issues, they have been reported with non modded games, crashes seems to be more frequents during AI turns since the Fall patch, 2K support is aware of it.
 
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There are some things that we can discuss there too, like small edits on map around big cities locations and not just the capitals, options like rename on capture, long term goal like AI settlers prioritizing the city map for their civs, and maybe changing the project structure to manage the city maps in multiple files if it's easier.

Speaking of which, I noticed you did some editing on the Greatest map (very accessible Tibet now, Nile area corrected), but why did you get rid of the Nile delta? In antiquity the western delta was mostly swampland, and, of course, it's called delta for a reason. ;)

Can't hink of anything else to correct - except Amsterdam/the Rhine delta. Amsterdam should be on the North Sea coast, not below the IJsselmeer inland sea (i.e. 1 tile West). It is indeed above the Rhine, but that also should end in the North Sea, not the IJsselmeer inland sea (that's the IJssel river, a side stream).
 
I try to avoid deltas because the game engine doesn't understand how to determine the direction of the river flow in that case and the result on the 3D view is (in my opinion) not very good.

OTOH it seems to understand how to flow from a small body of water to a large body of water, which should allow me to reconnect some lakes to the seas.

The problem occurs when a river as multiple connection to the same body of water (or multiple with the same dimensions)

I also try to avoid using rivers to represent straits to prevent straits to be a source of fresh water.

Swamps can be added, I'll have a look at Amsterdam TSL.
 
The direction of the river flow? You're worried a river might flow upstream? I can't see any player (some of whom apparently are in love with Strategic View) losing any sleep over it. It's like watching a movie and seeing the car tires going backward. Or rather, not seeing it, as you're used to it. Or rather, you don't care, as you're watching the movie.

But since we're apparently micro-editing, you might also want to get rid of that quaint Sinai mountain. I know there's a Mt Sinai, but it doesn't take up hundreds of sq miles.
 
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