- Add load order to update database for DLC compatibility (should fix wrong language used by DLC leaders)
It appears resources were broken. Not getting any deposits on Europe either. Spawned as Persia with 1 sheep in a 20 tile zone. And Alexander with 1 citrus and a wheet. That's it. Potentially there was Iron and other hidden resources, but before this patch, Pericles's Spawn in the same spot as Alex's current spot used to have at minimum 15 resources for your starting city. Seems broken.
Also, this should go in the TSL thread, but Persia's start is Tabriz, which is definitely not even 1 of Persia's 5 classical capitals (Parsargadae, Babylon, Persepolis, Susa, Ecbataca). This really throws off Persia's balance as not only is the region sparse with no decent start (compared to Egypt, Babylon, and the Greeks, their contemporaries), but there is also no fresh water, which is beyond absurd to assume the Persian capital wasn't on a fresh water source. It also throws Persia, at least on the europe map, basically in the middle of no where, near no coast, to far from any city states, other civs, etc. It just makes their start bad on europe, coupled with the lack of ruins doesn't help either. Something to consider.
Oh and Alexander's capital is not Pella. It's Kalkis.
Oh Macedon also isn't using Greek civ names. This just broke this game for me lmao. Restart time. http://imgur.com/a/RApso
Side note, the default really should not be istanbul. Don't know who decided Instanbul made more sense than either Byzantion or Constantinople. Really should be Byzantion, at least for all the pre-Roman greek civs. But DEFINITELY not Istanbul. Byz/Constan for a solid 2000 years, Istanbul for 550.
I don't really have an issue with Tabriz, other than the fact there are 5 other options. Seems like the least historical option at all. Not even sure Tabriz existed for like a good amount time? Just itching to get a real nice Persia game in.@Giffica and others: Persia's TSL is still very much up for debate. It's at Tabriz on Play Europe Again as a temporary measure, because Ecbatana (where I'd like to put it) is currently not covered by the true location city names. It's the same with GEM: the start location could move south to the Persepolis area in the future, though I am a little worried about that being too close to Sumeria's start.
I've worked out the problem with the city names; I'll push a hotfix on GitHub.
thank you !Gedemon: Here is a link to dropbox With all the necessary files including the actual save file:
https://www.dropbox.com/s/9u0xiyrv55j7uhp/Gedemon.rar?dl=0
Please tell if you can't get that file.
I play With the following turned on: Closer cities, Faster movements, Faster Border Growth, More CS for the World, Resource Placement Tweak, Cliff of Dovers Yield Tweak
It doesn't matter whether I activate or deactivate civilization Resources when I Select import for resouces. Both generate random Resources around the Capital. For Washington the TSL hex is filled With a Resource. It never was before. Then I almost got horses, copper and wheat Close to the city. However, the location could differ slightly. Now the locations seem to be the same, but the type of Resource differs. The most annoying part is that the TSL hex is filled With a Resource. E. g. I would like to improve that hex to qualify for Eureka moments and get bonus Production. That won't happen if I settle on the hex.
I tried some other civs and they didn't have the TSL hex filled With Resources. It never was like this With Washington before the latest update?
Yep this looks much better - Good Job!
View attachment 468253
- bugfix : don't remove resources that were correctly placed on the map when using the import option.
- add Macedon City Map, fix Byzantion name (tomaltachpaulson)