xxnssw
Chieftain
- Joined
- Apr 1, 2025
- Messages
- 29
It seems that there is no relic reward generated on the map.Has anyone had any problems with this mod playing nice with the patch?
It seems that there is no relic reward generated on the map.Has anyone had any problems with this mod playing nice with the patch?
Thanks for the update. That's the first thing I thought of when I downloaded the update!Damn Firaxis, every f***ing time. There is ONE mod that makes this game playable and they manage to break it at every update.
I can see this error in the modding.log
>
Loading data/maps.xml
[2025-11-05 12:22:56] Warning: UpdateDatabase - Error Loading XML.
Looks like they renamed the AgeProgressionEvents, removing them fixes the error but game still crashs before the game actually starts.
Hello, excuse me, is there any way to exceed 8 people in multiplayer games now?Hey there, I currently play games regularly with 12 Civilizations under these conditions:
I have changed the size of my Standard map size to be larger since I am uncertain if Large and Huge map types are slightly buggy right now, and play *exclusively* on the Fractal map type since I have been customizing it to suit the demands of 12 players purely through the global map parameters in order to ensure that spacing between Civs is adequate and reliable. All other map types break down and are not playable with the changes I have made unfortunately. Ignoring that obvious flaw, I do play with this in multiplayer and besides the highly desired fact that the spacing is fine, human players (so far) have always spawned on the home continent and not Distant Lands which I have seen some edits fall into the problem of.
I emphasize that you MUST manually select the 12 Civilizations in the lobby (you will need to duplicate 2 because there are only 10 Antiquity era Civilizations released right now) otherwise the AI will not spawn in at all. Random leaders appears to be completely fine for me to this point.
I have shared the edits I have made in the attached folder and where to place them in the Readme. I tend to like things closer than most, but you can yourself edit the grid width and height if you feel you want more or less space via the maps.xml file.
Enjoy!
The current error of mod on my computer: two new maps can't be configured with mod, otherwise they can't enter the game; I can't get into the game with my own map (maybe it's my settings, I didn't check it in depth). Other than that, everything runs normally.update pushed on github, done a few quick fixes, no time to test in a full game, but TSL should work if you add the missing civs in the map's files or start a game without any of them.
seems the replacement code is not working anymore, if only one civ lacks a TSL, none will have TSL, I've no time to look further, and will be away next WE.
I you test it, let me know what works and doesn't please.
