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2 Workers before a Settler

Discussion in 'Civ4 - Strategy & Tips' started by Fippy, Mar 5, 2020.

  1. AcaMetis

    AcaMetis King

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    *Conspicuously makes notes*...;)
     
  2. BornInCantaloup

    BornInCantaloup Agent of Chaos

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    I can tell you're a fan, Fippy !
     
  3. earthy

    earthy Warlord

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    lymond, krikav and BornInCantaloup like this.
  4. BornInCantaloup

    BornInCantaloup Agent of Chaos

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    Yeah, I wonder, what was that about that eugoogology again ?

    Spoiler :
     
    Last edited: Mar 5, 2020
    lymond and earthy like this.
  5. sampsa

    sampsa Ghost

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    Wait til you see my 1AD in NC Vic. Everyone should go settler-settler-worker after that! ;)
     
    krikav likes this.
  6. sampsa

    sampsa Ghost

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    @BornInCantaloup good comments and I agree that if you settle away from the river (which makes a lot of sense, since river sites are not very strong) two workers is the way to go. In my constrained little world I'd settle plains hill in SE, improve plains sheep and whip/chop workers (maybe a settler, too) being mainly size 1. I now understand that it might not be the best way, and that it certainly isn't the only way.
     
    Last edited: Mar 5, 2020
  7. Harv

    Harv Emperor Supporter

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    Did the Chinese shadow game move to this thread?
     
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  8. sampsa

    sampsa Ghost

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    Yes, let's discuss SE next. Then WWE/SSE.
     
    lymond likes this.
  9. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    yep..got that one..but 2 workers first is meme-able! :D
     
  10. Harv

    Harv Emperor Supporter

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    WWE is World Wrestling Entertainment? Is that another wonder?
     
  11. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    Yes, WWE is the World Wrestling Economy (it funds XFL football and Reality TV)

    Spoiler veracity :
    World Wonder Economy


    ::lol: I think this thread is totally....

    Spoiler :
     
    Last edited: Mar 5, 2020
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  12. drewisfat

    drewisfat Prince

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    Wait, you're telling me worker-worker-worker isn't the norm? :shifty:
    Spoiler :
    Civ4ScreenShot0476.JPG
    How else do you build the great wall in one turn? China gotta do Chinese things
    Spoiler :
    Civ4ScreenShot0478.JPG
    Spoiler :
    Civ4ScreenShot0480.JPG

    Next you'll tell me people actually use that slavery civic.
     
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  13. krikav

    krikav Theorycrafter

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    That looks nice drew!
     
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  14. elmurcis

    elmurcis Emperor

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    On another Maraworld: 2x or 3x workboat opening? :hmm:
     
  15. Fippy

    Fippy Micro Junkie Queen

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    DrewShiHuang
    Creative
    Industrious

    Unique Building: The Supertastic Wall
    Unique Unit: Underpaid Worker

    In early years, DrewShiHuang developed an immense dislike of wandering barbarians.
    To keep those pests out, he excels in building massive stone constructs, always supported by his creative mind.
    Drew believes that creating an empire should be a special occasion.

    Music starts playing..
     
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  16. Harv

    Harv Emperor Supporter

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    I thought India had the underpaid worker as a unique unit. They chop forests in 3 turns instead of four.

    What does an axe rush look like by Gandhi?
     
  17. drewisfat

    drewisfat Prince

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    Hehe spot on with my leader description Fippy :goodjob:

    I was inspired by the recent string of hospitals China built in under a week, and barbs might as well be a virus.
     
  18. BornInCantaloup

    BornInCantaloup Agent of Chaos

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    I don't even build that many workers in OCC, sheesh ! I must be doint it wrong !
     
    Last edited: Mar 6, 2020
  19. Anysense

    Anysense King

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    I forgot when I built a worker last time. Usually its something like this
    Spoiler :
    Civ4ScreenShot0128.JPG

    Am I too conservative?
     
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  20. shakabrade

    shakabrade Praise Vivec!

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    More often than not that is my opening (or at least was long time ago when I played). With two workers you quickly develop your capital to work strong tiles, then move to connect the new city and its strong tiles and then third and so on. That leads to very efficient worker turns as workers are always close to something useful. Plus two initial workers can save your game and chop some warriors while building settlers leading to more consistent win rate (you don't lose to barbs). I often expand into 5th and 6th city with 3 workers, but since those first workers were built so early, they have more worker turns so you don't really come up as underdeveloped as you should by that 1.5 workers per city rule. There are plenty of times that one worker start is better (India almost always) but if I had to chose always one opening for consistency, it'd be double worker.
     
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