Discussion in 'Civ4 - Strategy & Tips' started by Fippy, Mar 5, 2020.
*Conspicuously makes notes*...
I can tell you're a fan, Fippy !
Yeah, I wonder, what was that about that eugoogology again ?
Wait til you see my 1AD in NC Vic. Everyone should go settler-settler-worker after that!
@BornInCantaloup good comments and I agree that if you settle away from the river (which makes a lot of sense, since river sites are not very strong) two workers is the way to go. In my constrained little world I'd settle plains hill in SE, improve plains sheep and whip/chop workers (maybe a settler, too) being mainly size 1. I now understand that it might not be the best way, and that it certainly isn't the only way.
Did the Chinese shadow game move to this thread?
Yes, let's discuss SE next. Then WWE/SSE.
yep..got that one..but 2 workers first is meme-able!
WWE is World Wrestling Entertainment? Is that another wonder?
Yes, WWE is the World Wrestling Economy (it funds XFL football and Reality TV)
Spoiler veracity :
World Wonder Economy
: I think this thread is totally....
Wait, you're telling me worker-worker-worker isn't the norm?
How else do you build the great wall in one turn? China gotta do Chinese things
Next you'll tell me people actually use that slavery civic.
That looks nice drew!
On another Maraworld: 2x or 3x workboat opening?
Unique Building: The Supertastic Wall
Unique Unit: Underpaid Worker
In early years, DrewShiHuang developed an immense dislike of wandering barbarians.
To keep those pests out, he excels in building massive stone constructs, always supported by his creative mind.
Drew believes that creating an empire should be a special occasion.
Music starts playing..
I thought India had the underpaid worker as a unique unit. They chop forests in 3 turns instead of four.
What does an axe rush look like by Gandhi?
Hehe spot on with my leader description Fippy
I was inspired by the recent string of hospitals China built in under a week, and barbs might as well be a virus.
I don't even build that many workers in OCC, sheesh ! I must be doint it wrong !
I forgot when I built a worker last time. Usually its something like this
Am I too conservative?
More often than not that is my opening (or at least was long time ago when I played). With two workers you quickly develop your capital to work strong tiles, then move to connect the new city and its strong tiles and then third and so on. That leads to very efficient worker turns as workers are always close to something useful. Plus two initial workers can save your game and chop some warriors while building settlers leading to more consistent win rate (you don't lose to barbs). I often expand into 5th and 6th city with 3 workers, but since those first workers were built so early, they have more worker turns so you don't really come up as underdeveloped as you should by that 1.5 workers per city rule. There are plenty of times that one worker start is better (India almost always) but if I had to chose always one opening for consistency, it'd be double worker.
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