Turn 0: Nothing
Turn 1: Captured and destroyed Bad-Tibira and Umma.
Tweaked it so we now have Horses in our cultural borders. YAY.
Made a colony on a source of iron near Umma - we now have iron! YAY!
Turn 2: Saw the comp invading from behind us...SO I WENT AFTER THEM!
Scores: Lost 1 Swordsman, killed a Crusader and an Enkidu warrior - they were left with 1 medival infantry at 2 health! BWAHAHAHA!
Turn 3: Prepared to take Ur.
Showed the comp why you don't attack a human player on his own ground - right now, the kill ratio stands at 3:1 after all this.
IBT: The comp showed me what I showed the comp

.
Turn 4: Began the taking of Ur. Current kill ratio: 13:1 - and only 'cause I lost a swordsman in the process!

Promo'd vet Knight to Elite
Turn 5: Had a 1-health Swordsman, saw the comp trying to run a 2-health elite crusader back to base. Decided to take a risk - killed it! Unfortunately, will lose it IBT next turn, but hell, a swordsman for a Crusader? Heck yeah

Captured Ur!
Sold the Barracks in Ur, Razed Ur.
Began sniping at incoming troops in our territory.
Turn 6-10: Building, sniping. Average kill ratio of 4:1.
Spain traded us Gems for Wines.
Founded a new city.
Sums up the rest of the turns really.
Pausing my turn here: Do we want to keep Ur, as it has both the Pyramids and the Sistine Chapel, or get rid of it guys?
Also an FYI: We can probably wipe the Sumerians entirely from this continent - in the rest of my turn, I can probably take out half of their empire on this continent. However, minor problem - other civs will just settle there. Suggestions on how to stop other civs from settling opened land? What's the plan? As it is, I've destroyed the Sumerians main city, and some major producers.