Turn 0: Did nothing.
Turn 1: Got Philosophy, got Lit for free.
Changed research to Map Making, left it at 10%.
Changed Temple at Leipzeig to Library
Hamburg finished Barracks - started Spearman
Turn 2: Sumeria gets pissy at Herman the German, threatens war if we don't move out - I choose to move out.
Workers finished work, moved them to the iron at Hamburg
Library finished at Leipzeig, building Barracks now
Turn 3:
Started workers roading Hamburg's iron.
Worker finishes irrigating plains near the capital - set him to chopping wood near Leipzeig.
Turn 4: Worker finished road near Konisberg, started mine on the grassland.
England demanded Philosophy - I took the risk and declined (Sorry!). They chickened out on declaring war on the almighty one! Bwahahaha

Offered Elizabeth 4 gpt + 45 gold + Philosophy in trade for Horseback Riding and Polytheism. England should not declare war on us now for at least 20 turns - they are being very aggressive towards us, so I would have rather spent gpt then gold in bank.
Found out Sumeria just finished Construction - however, I decided to wait untill at least one other civ had it. However, I did sell Sumeria Horseback Riding for 37 gold - every other civ except for Sumeria and Russia had it at that point, so it was pointless to keep it and let them trade it.
Turn 5: Finished road on iron, we now have Iron!
Set both workers to mining the iron - done in 6.
Catherine/Russians demanded Horseback Riding - gave it to them, as horseback riding wasn't worth very much at that point.
Finished Spearman at Hamburg, started Library - done in 10.
Found out England had Monarchy - no way to get it currently.
Set the science slider to 60% temporarily - map making done in 25, 2 gpt profit.
Turn 6:
Konisberg finishes Worker, start a Library (Culture, so we can grab the grapes.)
Found out the Russians are building the Statue of Zeus.
Moved new worker south of Konisberg to chop wood - Konisberg needs more food!
Turn 7:
Sumeria successfully declared war on the English. Heheheh. So it IS possible to have two AIs declare war on each other due to border problems! Good for us

Berlin finished Granary, set it to Worker to bleed off pop (Pop increase next turn, civil disorder problem.)
Leipzig finishes Barracks, set it to Spearman
Worker near Leipzig finished chopping, set it to roading.
Turn 8:
Berlin increased in pop.
Found out Spain will nego peace, but war happiness GOOD!
Turn 9: Berlin produced worker
Set it to worker again to bleed off excess pop
Set worker to move towards Leipzig to work it
Turn 10:
Random worker stuff, nothing else
Apparently I went a turn over, but I can't figure out where

. Probably was caused by the stopping at turn 6...Wait, turn 0 was 1225BC?
I don't know
Here's the save!