Turn 0: Set Lux to 10% to stop some massive civil disorder happening
IBT: Russia threatened us for iwnes. Wasn't worth declining, so I gave them what they wanted.
Turn 1: Sent Herman the German to the mountain nearby Leipzig, as it looks like Sumeria is eyeing our territory.
Turn 2: Berlin produced Marketplace. Set it to Harbor
Frankfurt produced Worker. Set it to Medieval Infantry.
Negotiated RoP with Sumeria.
Turn 3: Nothing
Turn 4: Leipzig produced Marketplace.
Set it to producing a courthouse - it'll help Leipzig a good deal.
Workers from England arrived in our territory
Turn 5: Nothing
Turn 6: Berlin produced Harbor.
Set it to Worker to bleed off excess pop.
Found out the Sumerians are building Leonardo's Workshop.
Found out Spain lacks Engineering and will give 5gpt + 19 gold for it - gave it to them before another civ does as every other civ has engineering.
Turn 7: Berlin produces Worker.
Set it to Medieval Infantry.
Hamburg produces Aqueduct.
Set it to Temple, as it looks like it is about to become a border city with the mass rush by all civs to get into the unsettled territory.
Messed around with troop allocations to force the comp's mass settlers to go -all- the way around them

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Turn 8: Konisberg produces Marketplace.
Set it to Aqueduct.
Due to proper worker blockade (Hey, all the workers are working too!) the comp went running out of our territory

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Started to move units back and forth - luring comps to a specific spot without roads, then closing it, opening up a new gap elsewhere (Hey, they send all their settlers our way using this

No more expansion! YAY!)
Turn 9: More exciting hijinks involving manipulating the AI into trying to beat our soldiers to the gap!
Turn 10: Even more exciting hijinks!