A New Dawn Bug Reports and Feedback

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Spoiler :
tech_support_cheat_sheet.png

:lol: xkcd ftw!

I so needed that. Just came back (when I read this, a couple hours ago) from trying to explain to a client why I must know how THE software the office is dependent on functions and what it needs from the network to rebuild her network, particularly since she says it's finicky, and that's about the whole of her technical expertise.

"But I don't want to change anything!" was her refrain. Sigh. :rolleyes:

Of course she doesn't. But that's not going to change the fact that she has a network which needs 99.9% uptime working over an el-cheapo home router which hasn't even had it's firmware updated and which the people that worked on it didn't even leave proper passwords, but which I'm not allowed to touch to figure out what in the world they did.

:cry:
 
:coughcough:

Any comment on my bug report about the infinite loop?

This bug is rather unusual; no CTD - when I end turn and it gets to the "Waiting for other Civilizations" part, basically the wait becomes an eternal one - hence the AI seems to get stuck in an infinite loop of some sort. Again, the game does not freeze - I was even able to exit normally through the menu whilst it was still "Waiting for other civilizations"; Uploaded save + my AND log file for verification.

Upon ending the turn of this save, prepare for an eternal wait...

My A New Dawn.log :

Spoiler :
Installed Components:
{Required Files} {Military Civics} {Ice Breaker} {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} {Early Buildings} ANM {Historical Wonders} {Better RoM} {Modern Corporations} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

Install Directory:
D:\games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
WinXP

It seems the infinite loop bug is back.

Well, I'm unlikely going to be able to touch these until at least Wednesday, but I'll try to take a look before. Not that I'm Afforess.

I take it you guys are using patch D?
 
:lol: xkcd ftw!

I so needed that. Just came back (when I read this, a couple hours ago) from trying to explain to a client why I must know how THE software the office is dependent on functions and what it needs from the network to rebuild her network, particularly since she says it's finicky, and that's about the whole of her technical expertise.

"But I don't want to change anything!" was her refrain. Sigh. :rolleyes:

Of course she doesn't. But that's not going to change the fact that she has a network which needs 99.9% uptime working over an el-cheapo home router which hasn't even had it's firmware updated and which the people that worked on it didn't even leave proper passwords, but which I'm not allowed to touch to figure out what in the world they did.

:cry:
catch 22? such is the life of the techie
 
Well, I'm unlikely going to be able to touch these until at least Wednesday, but I'll try to take a look before. Not that I'm Afforess.

I take it you guys are using patch D?

:sarcasm: Oh, I don't know how to patch up :D. I need a tech nerd to guide me through patching process by reading the first post with the clarity of fifth reader :lol:.

Enough with sarcasm from me. Answer: But of course! :)
 
@Arkatakor

I'm unable to load your save. Have you made other modifications, or added other modmods?

@Others

Remember whose thread you are posting in. ;)
 
catch 22? such is the life of the techie

Bah, if she wasn't a new client she'd already know that I can get out of pretty much any tech problem that's even remotely solvable without resorting to the source code (especially when I'm on site). Double-plus-speed when I can use a hammer! So how do you tell someone, "Lady, you're paying me to do this. I can do it the way I say I'll do it, or I can do it by tiptoeing. Guess which way is going to take longer and cause more headaches..."

Ah, now I got what I'm going to say tomorrow. Guess I let her get to me to much, and forgot I'm my own boss. Worst thing she can do is kick me out the door, and I don't need the damn aggravation that much.

I simply downloaded the latest version as per the following download link:

http://forums.civfanatics.com/downloads.php?do=file&id=12838

I did not do any patching beyond that - I simply downloaded and installed as per the above link.

:sarcasm: Oh, I don't know how to patch up :D. I need a tech nerd to guide me through patching process by reading the first post with the clarity of fifth reader :lol:.

Enough with sarcasm from me. Answer: But of course! :)

Fine, be that way! :p

Well, I tried the save from Arkatakor and can confirm. Not sure if it's the same as for you, but it looks like the game is having issues with a subprocess. Something is causing it to stop functioning, although it's unlike any other problem I've seen with this mod in that the interface is still active (although you can't select cities). Reminds me of a problem I once saw with either RoM 2.1 bare, or 2.1 with an early version of AND (back when it wasn't called AND).

And that's it for now. Been up too late as it is. I've got work in the morning, and likely will be out all day. Good luck hunting this one down Aff :D

@Arkatakor

I'm unable to load your save. Have you made other modifications, or added other modmods?

I had no problem loading it in 1.73 and Patch D. Could not continue passed the turn though.

@Arkatakor

@Others

Remember whose thread you are posting in. ;)

Wait, this isn't my thread? But my birthday's coming up soon!
 
Any chance you could upload your RoM folder, or just the modules folder for me?

Which folders do you need (or not need) from modules? And do you want anything else?

Well, hope this is OK. I didn't include all the modules, should just the ones that I (believe) come from AND. You'll need 7zip.

Modules.7z

Just started a 1.73D game - something is wrong my forests are lakes?:crazyeye:

Heh, that's pretty neat. Might be useful with some more info though.
 
@Arkatakor

I'm unable to load your save. Have you made other modifications, or added other modmods?
I changed some xml files to increase road movements etc but they should not be affect the loading process. Likely I am not "patched" - I downloaded 1.73 as is from:

http://forums.civfanatics.com/downloads.php?do=file&id=12838

and did a clean install. I am unaware of any patching process as there is no explanation pertaining to that on your download page. Perhaps that could be the issue?
 
I changed some xml files to increase road movements etc but they should not be affect the loading process. Likely I am not "patched" - I downloaded 1.73 as is from:

http://forums.civfanatics.com/downloads.php?do=file&id=12838

and did a clean install. I am unaware of any patching process as there is no explanation pertaining to that on your download page. Perhaps that could be the issue?

That might be the issue. Read and follow the instructions on here.
 
Just started a 1.73D game - something is wrong my forests are lakes?:crazyeye:

Looks like some post-processing on the part of the mapscript. At one point, those were lakes. Nothing I can do, I'm afraid. Try regenerating the map, landmarks are cleared and re-created.

and did a clean install. I am unaware of any patching process as there is no explanation pertaining to that on your download page. Perhaps that could be the issue?

Download, and run the installer. It should find the previous install location on it's own. Point and click. A caveman could do it. ;)
 
I have an infinite AI turn bug.

Here is the AND log:
Spoiler :
Installed Components:
{Required Files} {Beautification Project} {Castle Improvements} {Ice Breaker} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation Terraforming {Lead From Behind} Sports ANM {Historical Wonders} {Better RoM} {Modern Corporations} {Improved Artwork} {Trading Posts}

Install Type:
Custom

Version:
1.73

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows


Here are details of my install:
  • Deleted Unitinfos and Unitschema files from Advanced Diplo
  • 1.8 Version of Vincentz "vanilla" pack (Jungle, Industry, and the rest of these) EXCEPT for Warlords (deleted that one)
  • Plus three more from Vincentz pack only (Thor, SpySat, and Silent Hunter)
No other modifications...

So I'm bringing this up since I actually forgot your issue was similar but still somewhat different than Arkatakor's. Without sitting down and looking at them, but considering that all 1.73 freezing problems (that I currently rememberhave so far been related to cultural borders, could it be that Vincentz mods are doing something that isn't working with the new cultural borders (though I'll readily admit it might be something else)?

So can you check if you or anyone you have spy info on is about to grow a level in culture? At least then we could isolate down to whether it's an AND issue or a problem inherited from Vincetz's work.
 
Afforess, would it be possible to change the resource exchange screen to allow exchange of resource stacks? With corporations it's often worth it to get 2xFish or 3xCows, or whatever whenever possible. Would be nice if we could do it in one go instead of of having to go back 3 times.

Of course, doing it properly would mean creating a commodities market, where civs bid on or against resources each turn, embargoes are enforced (and worked around), and there's crazy, lovely, mayhem, eh. :groucho:
 
Afforess, would it be possible to change the resource exchange screen to allow exchange of resource stacks? With corporations it's often worth it to get 2xFish or 3xCows, or whatever whenever possible. Would be nice if we could do it in one go instead of of having to go back 3 times.

This would be very usefull.

Of course, doing it properly would mean creating a commodities market, where civs bid on or against resources each turn, embargoes are enforced (and worked around), and there's crazy, lovely, mayhem, eh. :groucho:

Evil, I tells ya, evil! I like it but make it every 10 turns or whatever the diplo unit of time is for treaties.
 
One of the things I always do whenever I install a new mod is (a) increasing the frequency of events (changing the event chance per turn variable in modfolder/assets/xml/gameInfo/civ4eraInfos.xml) and (b) removing the most pesky negative events (modifying the chance to occur in a game to 0, in modfolder/assets/xml/events/civ4eventtriggerinfos.xml). This has always worked splendidly for me, in a whole range or mods. However, for some reason neither of those two changes has any effect in ROM - a new dawn; anyone have a clue why not?
 
So I'm bringing this up since I actually forgot your issue was similar but still somewhat different than Arkatakor's. Without sitting down and looking at them, but considering that all 1.73 freezing problems (that I currently rememberhave so far been related to cultural borders, could it be that Vincentz mods are doing something that isn't working with the new cultural borders (though I'll readily admit it might be something else)?

So can you check if you or anyone you have spy info on is about to grow a level in culture? At least then we could isolate down to whether it's an AND issue or a problem inherited from Vincetz's work.

How do I check that?

EDIT: I meant I know about Espionage screen but I don't know how to read it and besides I don't use that screen during my games so far.
 
Stupid thing:

I am playing a game as the Sumerians, and deep into the game, I researched Mathematics, then Construction, all before Monarchy. So I got monarchy a while later, and converted to a Kingdom.

But my name remained "Empire of Sumeria"

Just as I feared from earlier playing in previous versions, the name isn't changing. I got so far as converting to a Republic, and I'm still "Empire of Sumeria"


I had turned off Revolutions mod (because they flood the world with too many civs) and Blitz'd a small campaign, did the same thing with discovering mathematics, then construction, then monarchy later, and converted, and the name changed.


Is there something wrong with the particular faction (Sumeria) or something I did or some game option I accidentally altered to cause the name not to change? It DID change from Tribe to City State to Empire, so I couldn't have just disabled the name-changer thing.


Also, how does the game decide to name you "Kingdom of Something" or "Something Kingdom of Capital City"?
 
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