A New Dawn Bug Reports and Feedback

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Oh piss. And every game I play with Revolutions on starts getting insanely slow because the AI is too :):):):)tarded (or better known as "Total War"'d) to not have 8 revolutions within 1000 years
 
Afforess, would it be possible to change the resource exchange screen to allow exchange of resource stacks? With corporations it's often worth it to get 2xFish or 3xCows, or whatever whenever possible. Would be nice if we could do it in one go instead of of having to go back 3 times.

Of course, doing it properly would mean creating a commodities market, where civs bid on or against resources each turn, embargoes are enforced (and worked around), and there's crazy, lovely, mayhem, eh. :groucho:

Not possible, because of the way the diplomacy screen works. Modders have very limited access to it.
 
...Evil, I tells ya, evil! I like it but make it every 10 turns or whatever the diplo unit of time is for treaties.

Not possible, because of the way the diplomacy screen works. Modders have very limited access to it.

Damn, and the commodities market is way too complicated. Especially since doing it really right would mean overhauling the way resources are gathered from one tile/one resource, to x amount of resources a, b and c per turn, with a whole bunch of factors affecting them, including the price of beans on the market (higher price=farms are more likely to produce beans).

I don't expect to be able to do it until CiV, if at all.
 
Damn, and the commodities market is way too complicated. Especially since doing it really right would mean overhauling the way resources are gathered from one tile/one resource, to x amount of resources a, b and c per turn, with a whole bunch of factors affecting them, including the price of beans on the market (higher price=farms are more likely to produce beans).

I don't expect to be able to do it until CiV, if at all.

yeah I don't think any game has or will have a feature like that, Victoria II (by Paradox Games) might come close (but is of course limited in scope)
 
yeah I don't think any game has or will have a feature like that, Victoria II (by Paradox Games) might come close (but is of course limited in scope)

Well, it would be nice if we could mod a system like that in without bringing the entire computer to a screeching halt as it calculates yield changes on all the tiles in the most byzantine way possible.
 
Hello! I have installed A New Dawn recently and so far, I'm loving the mod! However, I have ran into a problem. After a number of loads of saved games ( about 10 or so ) the game crashes. It does not allow me to load any saved game, be it autosave or not. It does not matter if I have play multiplayer or single player, the map type or size, after about 10 loads any attempt to load a saved game results in a crash, and no crash message is displayed. The I have Rise of Mankind 2.91 installed and A New Dawn 1.72, the game is running on a machine running Windows XP SP3. Any idea what is causing these crashes and how to fix them? Thank you in advance for your time
 
Hello! I have installed A New Dawn recently and so far, I'm loving the mod! However, I have ran into a problem. After a number of loads of saved games ( about 10 or so ) the game crashes. It does not allow me to load any saved game, be it autosave or not. It does not matter if I have play multiplayer or single player, the map type or size, after about 10 loads any attempt to load a saved game results in a crash, and no crash message is displayed. The I have Rise of Mankind 2.91 installed and A New Dawn 1.72, the game is running on a machine running Windows XP SP3. Any idea what is causing these crashes and how to fix them? Thank you in advance for your time

1.73 fixed the CTD's.

question....i'm cuurrently using 1.73beta is the patches for that or do i need to redo everything again?

You are both running obsolete versions. You will need to delete your RoM folders, reinstall RoM 2.91, and Install AND 1.73
 
Patch E hadn't solved the infinite loop bug in my saved game :(.
 
@Afforess

maybe you just include a check in your install for exisiting folders in the modules directory of RoM and give some notification if someone is trying to install over an old AND version. would save you quite some time.
 
Version: 1.73D

Log file:
Spoiler :
Installed Components:
{Required Files} {Ice Breaker} {Realistic Diplomacy} {Seafaring } Arctic Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} {Early Buildings} ANM {Historical Wonders} {Better RoM} Guilds {Modern Corporations} {Coal UI} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

Install Directory:
C:\Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Vista


Anyway, two problems. Firstly, my game is very odd. One civ managed to get 3 holy cities in the same city, and survived. Needless to say, that civ is miles and miles ahead in terms of tech. So much so that it was 1372 when that civ discovered Marxism, and Rifles were widespred in 1535 AD. Civil Engineering in 1559. I have only recently got Rifles, and that was with a crazy beeline >.<

Now problem no 1: Tech diffusion doesn't work. I haven't got even one beaker yet!! This is pretty nasty for me, as I am now around 20-30 techs behind the Byzantine Behemoth.


And now no 2: Global warming has been made too easy to get. First global warming in my civ happened in 1535AD, when there were only a few basic factories without any coal plants or anything. Surely the huge amounts of forests should prevent global warming >.> But this is a minor thing, and might lead to more fun :D

But please fix Tech Diffusion... tech is really powerful in RoM, and without a 'rubber band effect' it becomes difficult! I cannot keep up with this massive Byzantine tech power!!

[Edit]I just realised... I should say what the OTHER civs are researching. The problem is not that someone is researching Civil Engineering in the 16th century, rather they are MILES away from everyone else.

Screw Propeller: Byzantine
Grand War: Aztec
Replaceable Parts: Sumeria
Economics: Holy Rome
Flintlock: Russia
Algebra: Greece.

All but Russia are free civilisations. Russia is the vassal of Sumeria.[/Edit]
 

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Did this civilization found Hellenism and spread it heavily?
 
Digitcruncher, Tech Diffusion doesn't give you free beakers, it alters the actual amount of beakers that the tech requires.
 
Oh... oh. I didn't know that change.

I see now why I no longer get free techs :P

And yes. That guy has the Hellenistic (and Christian, and Islamic, and Confusist) shrines. All but the Christian one is in all the cities. That explains why is GNP (and thus research rate) is through the roof. This guy is pulling *5 times* as many beakers than me >.< (Judging by his 5 turns research of Flight, compared to my 26 turns)

Now you know why I want tech diffusion :P But I am beelining Automatic Weapons, and planning on launching a surprise massive infantry raid against him. He will have Modern Infantry, bombers and Diesel ships by then, but I think that I can capture and raze that mega-city, which should both destabilize him and slow his growth.

[Edit] Screw that plan. He got Automatic weapons before I even got Steam Ships, upgraded his entire army, and launched an amphibious attack on my little island. His initial invasion force killed off half of my cannon component of my army, with another large army still functional just over the sea. By the time I get Infantry and tanks, I would have likely lost most of my naval production, and he will have ICBMs >.> Or something.

And invading his city got me part of a tech... Mounted Archery. Yippee.

But thanks for the most fun game I have played in a long time :D[/Edit]
 
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