A New Dawn Bug Reports and Feedback

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Crash to Desktop!
The crash happens when I click "end turn". Savegame attached.
I am playing with AND 1.74B, clean install, I have only added the blood mod.

This is what I get in the log file:
Code:
Logging by Rise of Mankind: A New Dawn 1.74 B (BtS 3.19)
------------------------------------------------
[u][b]Turn 116/350 (1838 AD) [28-Jul-2010 19:56:53][/b][/u]
[color="Blue"]65% Research: 260 per turn[/color]
[color="Blue"]0% Culture: 148 per turn[/color]
[color="Blue"]0% Espionage: 14 per turn[/color]
[color="Blue"]35% Gold: 9 per turn, 147 in the bank[/color]

[b]After End Turn:[/b]
[color="Purple"]Munich finishes: Colosseum[/color]
 
Hmmm. So Aforess - The unit movement icon still shows I can move through full stacks to get to places on the other side, but the units themselves stall and won't go past it, resulting in the same issue as before, but perhaps more confusing because the path seems valid, but the unit will not move. Is this known/intentional?
 
This is what I get in the log file:
Code:
Logging by Rise of Mankind: A New Dawn 1.74 B (BtS 3.19)
------------------------------------------------
[u][b]Turn 116/350 (1838 AD) [28-Jul-2010 19:56:53][/b][/u]
[color="Blue"]65% Research: 260 per turn[/color]
[color="Blue"]0% Culture: 148 per turn[/color]
[color="Blue"]0% Espionage: 14 per turn[/color]
[color="Blue"]35% Gold: 9 per turn, 147 in the bank[/color]

[b]After End Turn:[/b]
[color="Purple"]Munich finishes: Colosseum[/color]

Wrong log. The "A New Dawn.log file is found inside your Rise of Mankind folder. See the OP for details.

Hmmm. So Aforess - The unit movement icon still shows I can move through full stacks to get to places on the other side, but the units themselves stall and won't go past it, resulting in the same issue as before, but perhaps more confusing because the path seems valid, but the unit will not move. Is this known/intentional?

Unknown and not intentional (why would it be intentional!?). Upload a save and log. ;)
 
Originally Posted by redleader102
i have installed AND 1.74, and it seems to run, but when it loads a game, it stops working right after it loads. What is happening and how is this fixed?

I don't know. First off, are you playing on a PC or Mac? What version of Rise of Mankind is it? (Open the Rise of Mankind Version History file inside the folder, and the top most entry should list the newest version). What exactly is the error?

It doesn't say what the error is. It just cuts out right before the game finishs loading.:confused:
 
Oh, and i got 1.73 running before i swapped with 1.74. It's a PC, with...ugh...Vis...damnit, can't say it, it's too horrible!:vomit:...Ok it's...Vista.
 
Oh, and i got 1.73 running before i swapped with 1.74. It's a PC, with...ugh...Vis...damnit, can't say it, it's too horrible!:vomit:...Ok it's...Vista.

Wait, are you absolutely sure that you

#1 Delete fully old Rise of Mankind folder from your Mods folder
#2 Download RoM 2.92
#3 Put it in Mods
#4 Download 1.74 and install
#5 Download Patch B and install

If no, then do it :).
 
Crash to Desktop!
The crash happens when I click "end turn". Savegame attached.
I am playing with AND 1.74B, clean install, I have only added the blood mod.
Ok this is the content of "A New Dawn.log": :)
Code:
Installed Components:
{Required Files} {Military Civics} Sports ANM Formations {Better RoM} {Coal UI} {Blue Marble Terrain} {Civic Diplomacy} {Building Upgrades}

Install Type:
Custom

Version:
1.74

Install Directory:
D:\Steam\SteamApps\common\sid meier's civilization iv beyond the sword\Beyond the Sword\Mods\Rise of Mankind AND

Windows Version:
Windows
 
Found a text error with an event. How much gold is that?:)
 

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Minor issue:

When xUPT is on and a city is full, if you right click a unit outside the city to goto someone, and its path would normally go through the city, the unit just stops and does nothing because it is prevented from moving through the now full city.

It would be nice if the auto generated path went around the city, knowing it was full.

The auto path generation may be hard-coded into Civ IV so I am unsure as to whether this is even possible.
 
Rom 2.92 + AND 1.74B clean instal

It seems that I cant terraform inside my capital cultural borders, however i can terraform inside my second city borders.. also i cant plant forest inside cultural borders, outside it works fine.

This was not actual game, I just gave my self all techs in worldbuilder and tested how things are working.. Great modmod, thanks a lot!

Ok, some more testing and this is how it goes:

combination culture + fresh water = cant plant forest
combination culture + fresh water = cant terraform marsh, tundra and desert/floodplains
 
The auto path generation may be hard-coded into Civ IV so I am unsure as to whether this is even possible.

It isn't. In 1.73, I know that units auto generated a new path if one path had a full stack in a way. Then again, those units weren't autokicked out of cities when built in a full city so maybe its related?

A New Dawn Log Please?

Installed Components:
{Required Files} {Military Civics} Sports ANM Formations {Better RoM} {Blue Marble Terrain} {Civic Diplomacy} {Building Upgrades}

Install Type:
Custom

Version:
1.74

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows
 
hi everybody,

I just came back to ROM since about a year and tryed a game with your AND Mod. Its really impressing! Especially the CTD frequency - I just didn't get any! And the list of new features is that huge. I'm really glad, that you are still working on this Mod and still permanently improving it...

Only the "Recource Depletion" feature I think it's quite annoying.
After I founded the Fishing guild and spreaded it into two of my cities, a few turns later ALL three of my Fish resources vanished. First I thought it was a bug and put them back through the worldbuilder. But then I got the same thing later with Sids Sushi! Again most of the needed resources depleted after a few turns. Actually it is happening with every guild or coporation. Is this really intended?
IMO, corporations don't make sense at all with this feature.
Is it possible to turn it off somehow/somewhere?

Apart from that, I really love this mod! Great work!
 
hi everybody,

I just came back to ROM since about a year and tryed a game with your AND Mod. Its really impressing! Especially the CTD frequency - I just didn't get any! And the list of new features is that huge. I'm really glad, that you are still working on this Mod and still permanently improving it...

Only the "Recource Depletion" feature I think it's quite annoying.
After I founded the Fishing guild and spreaded it into two of my cities, a few turns later ALL three of my Fish resources vanished. First I thought it was a bug and put them back through the worldbuilder. But then I got the same thing later with Sids Sushi! Again most of the needed resources depleted after a few turns. Actually it is happening with every guild or coporation. Is this really intended?
IMO, corporations don't make sense at all with this feature.
Is it possible to turn it off somehow/somewhere?

Apart from that, I really love this mod! Great work!

You can turn it off in the Bug Menu (CTRL+ALT+O) , Tab A new Dawn, upper Right - Resource Depletion)
 
I can open the worldbuilder fine, and have advanced a few turns now without any crashes. What are your computer specs?

Core 2 Quad Q9550 2.83Ghz 4GB Ram With 64Bit Vista.

I have had memory allocation crashes previously but with larger maps and much later in the game.

Oh yes I noticed something strange, maybe connected. Some wild animals change colour. When they move during in between turn animation and for a little while after they look ok. A little while into my turn they turn black. As far as I can see and remember it is cave lion and lion possibly turning into jaguars?

Maybe something got corrupted during install, I think I will reinstall the mod and see if that helps.

Don't think the reinstall helped, didn't have much time to check carefully last night, but now with patch C both the CTD disappeared and the animal graphics look to be ok.

However I am now getting lots of XML key TXT_KEY... missing messages in the bug->RevDCM options page there is also one in bug->cityscreen options. See attached screen.
 

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  • txterror.jpg
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However I am now getting lots of XML key TXT_KEY... missing messages in the bug->RevDCM options page there is also one in bug->cityscreen options. See attached screen.

:mischief: That's related to the modifications I'have done for the french translation. The file BUGOptions_RevDCMGameText.xml seems outdated.

Here the new one Could you try to copy it into xml/text folder ?

I'll check if it's in the svn and the patch C
 

Attachments

1.74B Mountaineering promotion is not available for units w/ Lead By Warlord, nor Field Commanders w/ the Initiative IV promotions.
 
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