A game I've been playing (the same one mentioned in my date





ing) has had a rather sudden upturn in the time between end turns, going from about 1 minute to about 4-5 minutes per turn within the space of some 100 turns, deep into the Medieval era.
The game is on Snail mode, with Revolutions on. This isn't a complaint, but an analysis in trying to reduce the time between turns. Is the fact that Revolutions is on with some 40 civs currently on a Large map a MAJOR contributor to the slow speed, or not? As in, if I started a game up without revolutions, would the turn speed be roughly the same or significantly less?
As well, does the fact that it IS on Snail mode make a difference in turn speed?
One thing i have been working on lately is looking when and where does the turn times really increase, and what is the cause of them.
1. No, Revolutions will not cause slowness by itself, it only increases as the CIVs increase. But anymore than 7 civs will definitely cause
Problems later in game after Medieval era. Waaaaay to many civs after that. You will go from a 20 second turn to over 5 minute turn or more after Medieval era, some wont know this unless they have a super puter, then after the Industrial era, you might as well just give up (IMHO).
2. On anything larger than a Standard map playing more than
10 civs will in the industrial era start causing a slow down, then in Renaissance era it will be a 2-3 minute slow down between turns.
3. Barbarian World is a slowness causer right from the git go. To many things going on right away. Same as Barb Civ, just gets to many civs to play later in game.
4. Too many modules causes a BIG slowdown later in game, but not usually not until after the Renaissance era, if you play with LESS than
8-9 civs ONLY. Earlier if you play with more civs.
5. Now if modmoders can make their modules like my Mercenaries civ, it would increase the turn time ALOT.
6. If Afforess is going to make his portion of the modules into a regular XML standalone game then the increased turn time will be well increased.
7. I can go on and on, but in short too many civs, too many
USELESS units, to many modules and options made by the individual playing the game comes into play also.
8. The size of the map is a great increase of turn times. (No bigger than Large and no smaller than Standard. (anything over 80X80 is way to big) better to stick to maps that are between 40 - 70 X 40 - 70.
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9. This is all IMHO

, of course, i could be wrong also

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