A New Dawn Bug Reports and Feedback

Status
Not open for further replies.
How big is the map you play on, and how many civilizations are in the game?

Did you set the 3GB switch (IncreaseUserVa) for Vista?

What's your graphics card, and how much memory does it have?

Do you have any other programs running in the background?

Did you try to Civ's workload on your machine (setting graphics quality to "low", single-unit graphics, no combat zoom, low-res terrain, etc.)?
 
I've got AND 1.74 patch H, and the newest version of the RoM. It all started shortly before Renaissance (I'm not sure if this is how it's called, it's when you find out steam power, rifling, communism etc.) and after exploring about half of the map.

My game is turning off! with the "Sid Meiner's civilization 4: beyond the sword has stopped working" message, first time it happened was when China leader wanted to talk to me, next time was when I bought the map from the American empire (he had whole map explored), and then when I was looking at the new places, game turned off, I repeated it about 2 times and the same thing happened so I couldn't buy a map. From this time I can't load my game because while it's loading this message is coming out.

Yesterday I could load older saves before I bought this map, and while playing I could load the newest save, and there were no problems.

But today this error happens everytime whatever way I try to load the saved game. My newest saves take 1.5mb. I deleted about half of the old saves but it didn't help (I save game very often, from the time first bug happened I save game nearly every turn).

I've got 4gb of memory only 3gb readable because of the vista 32bit and 2.6ghz dual core CPU, i think that this problem may be because I have to weak memory or CPU.
Do you know what I can do??

Yes, I have also experienced this problem. I don't play any other era other than the Renaissance Era and the Ancient Era, which doesn't have this problem. However, whenever I try to load a game in the Renaissance Era, the program crashes, and I need to restart all over again. It did not happen, when I had Patch G.
 
How big is the map you play on, and how many civilizations are in the game?

Did you set the 3GB switch (IncreaseUserVa) for Vista?

What's your graphics card, and how much memory does it have?

Do you have any other programs running in the background?

Did you try to Civ's workload on your machine (setting graphics quality to "low", single-unit graphics, no combat zoom, low-res terrain, etc.)?

It's the biggest possible map, and about 15 civilizations 3 already destroyed, about 4 powerful civs and rest is very weak

No I didn't, I didn't even know something like that exists :D

Nvidia GeForce 9600 gso 768mb ddr2

I didn't have any other programs in background and I didn't try to set anything on low, but it isn't lagging or anything like that, but I had to wait about 1 minute after buying the map. And even time between turns isn't so slow as other people say for me it just takes about 10 seconds maybe 15.

The game worked now I loaded the newest save after loading the oldest save I had, but it turned off again.
 
Now I got the message after buying the world map:
"Memory allocation failure
Reason: Bad allocation
Exiting the program"
If I remember right, sometimes I had the same problem when I tried to load a game second time, I could load my saved game only once, sometimes more. And I had to restart the game to load saved game second time. But that's not the big problem for me, and it didn't happen for a couple of days.
 
I doubt that you can play gigantic maps with only 2 GB of adress space (which is the Vista default). If you don't tell it otherwise, Vista will allow each application only 2 GB of memory (no matter whether or not you have more RAM installed). My guess is that this is too small for RoM:AND and a gigantic map - having only 14 civilizations has probably helped the game to stay under the 2 GB barrier for a long time, but now you're crossing it.

There's a stickied thread in the RoM forum which explains how to do the change in Vista (see post #4). Try that and tell us whether it worked.
 
Now I got the message after buying the world map:
"Memory allocation failure
Reason: Bad allocation
Exiting the program"
If I remember right, sometimes I had the same problem when I tried to load a game second time, I could load my saved game only once, sometimes more. And I had to restart the game to load saved game second time. But that's not the big problem for me, and it didn't happen for a couple of days.

In general, when you get a memory allocation failure, it can be extremely hard to diagnose. Although, I have done the /3GB command on my similar machine (except I'm using XP), and I have seen a noticeable improvement in load times. My new problem is that I keep trying to push the envelope, so I would just play even larger maps and still end up with the same eventual lag near the latter half of the game.

My current solution is to just play on standard size with the default number of AI, although I still use Barbarian Civ for fun. I'm looking forward to Civ5, which will probably have better mod performance from what I've read.
 
It half worked. My game still turns off when I try to load my new saves, but I can still load my newest save after loading the oldest.
But I bought the whole map and I didn't get any errors for 3 turns now, normally my game was turning off in the same turn I bought the map or at the beginning of the next turn.
 
It half worked. My game still turns off when I try to load my new saves, but I can still load my newest save after loading the oldest.

Hmm, that still doesn't sound healthy ... but it seems that you can continue your game now. However, be prepared that the error may resurface sooner or later - you've given the game more memory now, but it may not be enough to finish the game, depending on how it develops. A good strategy to reduce memory usage (assuming that you already did switch off any resource-hungry options, as suggested earlier) is to reduce the number of civilizations on the map, preferably before they start trading maps and seeing the whole world.
 
?: Is saving a production queue (in City Screen) functional using Ctrl+(#)? It's not working for me, am i using the wrong short-cut keys?

?: I'm noticing that the Trade Caravans only allow production on one building, if there's any extra hammers from the last used Trade Caravan they're lost, no production will go to the next building in the City's production queue.

?: I'm seeing double new resource flags (one in neutral color, one in mine) when a new resource appears in my city limits. I'm think i may be seeing double "Word spreads from distant lands" pop-ups. Something else was doubling up regarding the units, .. i'll try to find it again an post it here...
 
?: I'm seeing double new resource flags (one in neutral color, one in mine) when a new resource appears in my city limits. Something else was doubling up regarding the units, .. i'll try to find it again an post it here...

Isn't that normal? When e.g. a new coal resource pops up, you see for a couple of seconds two "coal" flags on the tile, one which signifies "there's coal here" (this one stays, but can be toggled on or off with the map controls), and one for "a coal event took place on this tile" (this will vanish after a few seconds). At least I think that it works that way. In any case it's not specific to RoM:AND, I've seen it many times before.
 
Isn't that normal? When e.g. a new coal resource pops up, you see for a couple of seconds two "coal" flags on the tile, one which signifies "there's coal here" (this one stays, but can be toggled on or off with the map controls), and one for "a coal event took place on this tile" (this will vanish after a few seconds). At least I think that it works that way. In any case it's not specific to RoM:AND, I've seen it many times before.

Supposing you are describing his event correctly, then you are correct.

Now suppose he mean that the double of resource flag persist throughout a game, then it would be a problem but completely unknown to me so far as I can read from other posts.
 
It's as Psyringe and Guardianz say, so thank you both, no worries.

Feedback: Jungle Camps give more food than a farm! Too much, imho, even when i lived in the jungle there was cultivated patches of food, but not like farms have per acre(!). But hey, if that's how is, then that's how it should be. :banana:

?: Shrines and other buildings do not appear to list hammers correctly.
(I'm playing the longest time & largest map) For example in one city:
Code:
Apiary        is 58 (144/202) hammers and going to take 20 turns.
Lighthouse    is 126 (144/270) hammers and going to take 21 turns.
Elder Council is 81 hammers and going to take 27 turns
Shrine        is 67 hammers and going to take 23 turns.
(This is so boggling i'm sorry i looked at it.)
 
Have you figured out what is going on yet about the saved games NOT working correctly?

I have now had 4 great games going and poof CTD on loading the saved games, i even tried the autosaved games and still CTD. But they were all working up to Renaissance era.
 
Feedback: Jungle Camps give more food than a farm! Too much, imho, even when i lived in the jungle there was cultivated patches of food, but not like farms have per acre(!). But hey, if that's how is, then that's how it should be. :banana:
Imho, prehistoric, non-irrigated, non-fertilized farms weren't as productive as the ones you see in modern times. Whereas a band of hunters can produce a fair amount of food in a jungle that's teeming with life (since the improvement is labeled "camp", I think it means hunters rather than cultivated land).

That said, the food bonus for a jungle camp is rather large at the beginning of the game. It gets reduced when you change civics (if I remember correctly, don't have the game with me), but even then it takes some time for the farms to catch up. However, that me be intended to make jungle starts worthwhile. In unmodded Civ, jungle is a very bad terrain to start on, since you can't make much use of it and can't remove it for a while.

?: Shrines and other buildings do not appear to list hammers correctly.
(I'm playing the longest time & largest map) For example in one city:
Code:
Apiary        is 58 (144/202) hammers and going to take 20 turns.
Lighthouse    is 126 (144/270) hammers and going to take 21 turns.
Elder Council is 81 hammers and going to take 21 turns
Shrine        is 67 hammers and going to take 23 turns.
(This is so boggling i'm sorry i looked at it.)

You may have production bonuses for certain buildings, due to leader traits or resources.
 
Have you figured out what is going on yet about the saved games NOT working correctly?

I have now had 4 great games going and poof CTD on loading the saved games, i even tried the autosaved games and still CTD. But they were all working up to Renaissance era.


I concur, i have the same problem. But more quickly happens this in MP. Long before Renaissance era. I have not yet got Code of Laws even.

Either one of players will hang and cannot continue -> upon reconnect "failed to uncompress save". ( or just CTD).

This was introduced with 1.94 ( dunno the patch, i skipped a few).

Very gamebreaking.

Need saves ? Logs ? Just tell - i'll produce.
 
Have you figured out what is going on yet about the saved games NOT working correctly?

I have now had 4 great games going and poof CTD on loading the saved games, i even tried the autosaved games and still CTD. But they were all working up to Renaissance era.
We had this problem before.
 
Status
Not open for further replies.
Back
Top Bottom