A New Dawn Bug Reports and Feedback

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I've got fog of war showing up everywhere, same problem except I have no vassals. The opposite also happens - getting fog of war lifted from places it's not supposed to (faraway places when I have no units and no cultural borders nearby). If I had to take a guess I'd say it has something to do with fixed borders and the way it gives you all the territory of a newly conquered city, even if you razed it as soon as you conquered it - it only seems to happen on plots that belonged to a city that got razed.
I suspect it could be the Towers modmod.
 
Foreword: Thank you, Afforess for your kind admonition!

I have a strange problem with some plots in my territory which suddenly got fog of war on them (after declaration of war because I accepted a vassal I think). Even units can't be seen if moved there - but they still show up as moveable.

Encountered in 1.70


Spoiler :
attachment.php

Fog of War is such a PITA... :(

The National unit limit is broken. I am playing with 2.9, 1.71 and VIP.

No, its not. Next turn, it will remove the extra units.

@ To All With Crash Problems with AND 1.70,

I've done a lot of bug fixing with AND 1.72, and fixed a couple CTD bugs. While this means you will be unable to continue the crashed games from the old version, it should mean that you don't get CTD's with 1.72. Hopefully.
 
The National unit limit is broken. I am playing with 2.9, 1.71 and VIP.
No, its not. Next turn, it will remove the extra units.
And this means that it is not broken? It certianly seems so to me especially as I queue a number of missionaries in many cities to get many religions spread! Is the bit that causes this an optional extra? eg part of better rom or is it a default part of AND? Just so I know what not to install the next time I play with AND.
 
And this means that it is not broken? It certianly seems so to me especially as I queue a number of missionaries in many cities to get many religions spread! Is the bit that causes this an optional extra? eg part of better rom or is it a default part of AND? Just so I know what not to install the next time I play with AND.

Not optional ATM, but I actually plan on rolling back my changes, so it will be gone in 1.73.
 
Not optional ATM, but I actually plan on rolling back my changes, so it will be gone in 1.73.

OK, thanks, there were 3 problems with1.71 which were big ones for me and that was one of them. The national and shrine movies not playing was another. Can't remember the third but then I have not played with AND while I am getting the Subdue Animals mod ready for a release. Just got to merge a RoM version of the hunting lodge and do a final test.
 
I like most of the changes you did to the Science Mod however I am curious why some buildings were not tweaked like the Archaeology Lab. For instance some have + science while others have % science. Why do they have a mixture of both and not all just the same?

Ones that have % Science ...

Biology Lab
5% Science

Chemistry Lab
3% Science with Chemicals

Archaeology Lab (Looks like no tweaking from Original)
5% Science
5% Science with Ancient Relics
5% Science with Modern Seismology

Geology Lab
2% Science (For Each Mineral Resource)

Paleontology Lab
5% Science
3% Science for Coal
2% Science for Stone

Shouldn't the main 5% Science be a + instead?A dn possibly the same thing for ones connected with techs?

Also you may want to adjust the costs of the buildings now that you tweaked them. I when I did the coast I did 5% science = 50 cost with a starting cost of 100. Now that you tweaked them all around you may want to make some earlier ones cheaper and later ones more expensive.

I still do not see your tweaks tweaked. Basiclly what I am asking is that you change the following ...

Biology Lab
5% Science -> +5 Science

Archaeology Lab
5% Science -> +5 Science
5% Science with Modern Seismology -> +3 Science with Modern Seismology

Paleontology Lab
5% Science -> +5 Science

This way they at least are uniform with all the other science buildings that you tweaked 5% science to +5 science.
 
Sorry I am unable to install, at the end of the installation it gives an error about not finding woc_installer.jar

It then fails to install AND.
I am running Windows 7 Ultimate 64bit and this error only started appearing with 170 beta3. Although the beta3 was my first trial of 170, I never had probs with 15x or 16x before.

I did disable UAC, deleted the whole ROM folder and reinstalled ROM, patched ROM to 2.91.

Thx for your help.
 
I'm playing my second game with 1.72. I noticed in both games that we are back to needing Iron Working to build cottages in forest squares. What happened to building cottages without removing forests? If removal is now necessary, what happened with only needing bronze working to remove the forests? Also, you once again lose a hammer when building cottages. Another change from 1.71 where you didn't lose any. Maybe the culprit is the 2.91 ROM patch?

Either way, IMHO it should to be changed.
 
I'm having serious issue with the new dawn.
Every time I start a new game (and I can't load a save because I haven't played the game before) it crashes right after the "initializing" phase of loading and I get this communicate:



I have the "complete" edition of Civilization IV patched to 3.1.9 also I have updated every possible part of my hardware and even reinstalled the game itself. Nothing seems to help.

Also RoM 2.9 seems to work just fine, nothing crashes and I can play the game normally.

My system specs:
- 3gb ram (I physically have 4 gb but my XP can only work with 3)
- Radeon 4850 HD Toxic 512mb
- 2 CPU + 2ghz each.

I seriously don't know what's causing this since I didn't have a C++ error in years.

PS. Also I have 1.71 version of AND but right now i noticed (in Alorente post) that there is a 1.72 version soooo... looking for it now Oo.

EDIT: Nope... 1.72 still has the same problem :p
 
Sorry I am unable to install, at the end of the installation it gives an error about not finding woc_installer.jar

It then fails to install AND.
I am running Windows 7 Ultimate 64bit and this error only started appearing with 170 beta3. Although the beta3 was my first trial of 170, I never had probs with 15x or 16x before.

I did disable UAC, deleted the whole ROM folder and reinstalled ROM, patched ROM to 2.91.

Thx for your help.

Can you upload the ANewDawn.log file? It is located in your Rise of Mankind folder. If you don't see it, install again, and ignore the error message, so the log file gets created. Thanks. ;)

I'm having serious issue with the new dawn.
Every time I start a new game (and I can't load a save because I haven't played the game before) it crashes right after the "initializing" phase of loading and I get this communicate:



I have the "complete" edition of Civilization IV patched to 3.1.9 also I have updated every possible part of my hardware and even reinstalled the game itself. Nothing seems to help.

Also RoM 2.9 seems to work just fine, nothing crashes and I can play the game normally.

My system specs:
- 3gb ram (I physically have 4 gb but my XP can only work with 3)
- Radeon 4850 HD Toxic 512mb
- 2 CPU + 2ghz each.

I seriously don't know what's causing this since I didn't have a C++ error in years.

PS. Also I have 1.71 version of AND but right now i noticed (in Alorente post) that there is a 1.72 version soooo... looking for it now Oo.

If you still get crashing issues with 1.72, upload your A New Dawn.log file.
 
If you still get crashing issues with 1.72, upload your A New Dawn.log file.

You mean that

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Civic Buildings} {Early Buildings} ANM {Historical Wonders} {Mega Civ Patch} {Better RoM} Withdraw Guilds {Modern Corporations} {Improved Artwork} {Airbase Range} {Civic Diplomacy} {Battlefield Promotions} {Better Air Interception} {Trading Posts} {Spy Satellites}

Install Type:
Standard

Version:
1.72

Install Directory:
E:\Gry\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
WinXP

EDIT: Read the earlier part of that post xP Reinstalling the mod now.
 
I'm playing my second game with 1.72. I noticed in both games that we are back to needing Iron Working to build cottages in forest squares. What happened to building cottages without removing forests? If removal is now necessary, what happened with only needing bronze working to remove the forests? Also, you once again lose a hammer when building cottages. Another change from 1.71 where you didn't lose any. Maybe the culprit is the 2.91 ROM patch?

Either way, IMHO it should to be changed.

It's part of Vincentz' trading posts.
 
Afforess I'm afraid I already know what's causing the problem.
I've read a bit on Polish forums (I'm Polish) and from what I understand it's the Polish "Complete edition" that's causing the troubles. That's actually not surprising me since Cenega (the distributor of the game in Poland) is infamous for screwing up games they sell :P. Mainly by putting anti-pirate stuff that sometimes only disables modding of the game and other times renders the games unplayable.

Last time I had this happen it was with their edition of Fallout 3. Their software rendered it impossible to properly patch or mod the game. Not even mentioning the fact that they dissabled Live for the game...

I hate Cenega...
 
Afforess I'm afraid I already know what's causing the problem.
I've read a bit on Polish forums (I'm Polish) and from what I understand it's the Polish "Complete edition" that's causing the troubles. That's actually not surprising me since Cenega (the distributor of the game in Poland) is infamous for screwing up games they sell :P. Mainly by putting anti-pirate stuff that sometimes only disables modding of the game and other times renders the games unplayable.

Last time I had this happen it was with their edition of Fallout 3. Their software rendered it impossible to properly patch or mod the game. Not even mentioning the fact that they dissabled Live for the game...

I hate Cenega...

Well, you own the game, so you could *get* a backup copy from...undisclosed places... If you know what I mean. :mischief:

Not that I encourage that behavior. :p
 
Well, you own the game, so you could *get* a backup copy from...undisclosed places... If you know what I mean. :mischief:

Not that I encourage that behavior. :p

Hmmm... But will I be able to patch such backup copy properly? or do you just mean switching exe file? ;)
Not that I'm planning to do anything like that.
 
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