A New Dawn Bug Reports and Feedback

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Heh, I've lost battles when I had a 90%+ chance of winning, but I've won battles where I've had a less than 5%+ of winning. Afforess is right, pseudo-random numbers generated by seed is a common method of getting a result, there was a major update of certain Linux distros when it was found that /dev/urandom wasn't generating sufficently random numbers. Now that bit of trivia and $4.00 might get you a cuppa joe at Starbucks if you're lucky.
 
Civs end up in random places on the map; near civs they were never near in real life, and also they aren't in the correct places.

Post a screenshot of the world with the names of each civ labeled, or upload a worldbuilder save.
 
Post a screenshot of the world with the names of each civ labeled, or upload a worldbuilder save.

Too late now, I already started a game, and put all 39 civs in their actual places or close to them, using the world builder which takes forever :eek: (in the RFC map scenario, which I guess it doesn't work in) The Earth 2 game and Perfect World 2 game are gone. :(

But what basically happened was as America I would end up no where near the civs it's actually close to geographically.
 
Too late now, I already started a game, and put all 39 civs in their actual places or close to them, using the world builder which takes forever :eek: (in the RFC map scenario, which I guess it doesn't work in) The Earth 2 game and Perfect World 2 game are gone. :(

But what basically happened was as America I would end up no where near the civs it's actually close to geographically.

I asked the same question before. OK, here is the basic answer. CLS has nothing to do with appropriate locations of civs to each other. It is more of generating a map that would realistic if we were to look at the satellite of the world you are playing in. Something like that. It is not about having civs being close to each other if they are close to each other in real life.
 
I asked the same question before. OK, here is the basic answer. CLS has nothing to do with appropriate locations of civs to each other. It is more of generating a map that would realistic if we were to look at the satellite of the world you are playing in. Something like that. It is not about having civs being close to each other if they are close to each other in real life.

Oh I get it now! Thanks :goodjob:
 
Afforess,
First of all let me thank you for your excellent modmod! I find it lifts the experience of playing RoM.
Since 1.7 I've encountered problems not previously experienced with AND. First off, I couldn't load custom games that previously were not problematic, eg selecting most options, huge map - the loading process would terminate in an exception error. Having managed to load a game, with a large map, play for some time (up to 663BC) without any hiccups, now I can't reload. I again receive an exception error. I have already clean installed RoM 2.9 and AND 1.7 (I wasn't getting anywhere with 1.71). Any suggestions offered would be appreciated.
My latest savegame is attached.
 

Attachments

Aff, if my screen suddenly freeze(with 1.71), no ctd nor maf error message appear(i use 4gb ram in 7 ,ultimate 64bit, with tha 3gb enabled thing. the save game itself was only about 1mb so maf is very unlikely), just freeze, what possibly cause this?

Note:Now that i remembered it correctly, this kind of freeze was often appear in my game, when a leaderhead is popping up. But usually it just freeze 5e for 2-3 seconds, while this one freeze for about 5 minutes, 'till i shut my laptop down. Sadly, i rarely save my game :P.
 
Afforess,
First of all let me thank you for your excellent modmod! I find it lifts the experience of playing RoM.
Since 1.7 I've encountered problems not previously experienced with AND. First off, I couldn't load custom games that previously were not problematic, eg selecting most options, huge map - the loading process would terminate in an exception error. Having managed to load a game, with a large map, play for some time (up to 663BC) without any hiccups, now I can't reload. I again receive an exception error. I have already clean installed RoM 2.9 and AND 1.7 (I wasn't getting anywhere with 1.71). Any suggestions offered would be appreciated.
My latest savegame is attached.

1.70, eh?

Can you post your computer specs? Also, from your main Rise of Mankind folder could you post your A New Dawn.log file? That will help me immensely ;)
 
There is no such thing as a 'random' number in the first place, since any number a human would come up with would have been influenced by something. Same with machines.
 
53% chance of winning are lousy odds. The battle dynamics of BtS have a lot of randomness even with good odds (90%) and a lot of people complain about it. I think there is a way to reduce the randomness by introducing first strikes everywhere - since both units get guaranteed free first strikes, and the damage inflicted by those depends on the strength ratio between them it follows that the stronger unit will get slightly damaged in exchange for a very reduced probability of the weaker unit winning or inflicting additional damage beyond the first strike (since it will get more damage from the first strike, reducing hit points and further reducing its odds of scoring non-guaranteed hits). I saw this effect put to good use in the Total Realism mod for Warlords. The drawback to this is that once you lose the tech lead it becomes even more difficult to get anywhere since you can't rely so much on superior numbers with inferior units.
 
Never mind what I said about the Towers mod causing the Fog of war bug as I have it again. I will play without Advanced Diplomacy next game and see what happens.
 
I suspect it could be the Towers modmod.

Might be. I'm still making my own little test with the "LineofSight" flag removed from all the Tower buildings to see if the fog of war problem comes back.
 
This is the second time now, that something like this has occurred? There are no files in the WoG file for Dancing H's WoG? It happened before but with a different file(s).

Do you think its the installer, or a bad d/l?

Plus i am getting the "old" buildings being built again more than once needed, ie: I have built a goat farm now two times etc.
 
Can you upload the ANewDawn.log file?

Here it is:

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports {Civic Buildings} {Early Buildings} ANM {Historical Wonders} Formations {Mega Civ Patch} {Better RoM} Domestic Withdraw Farming Guilds {Modern Corporations} {Improved Artwork} {Water Mod} {Airbase Range} {Civic Diplomacy} Transportation {Misc Buildings} {Battlefield Promotions} Health {Better Air Interception} Research Wilderness {Trading Posts} {Spy Satellites} Tactics

Install Type:
Custom

Version:
1.72

Install Directory:
D:\Games\Sid Meier's Civilization 4\Beyond the Sword

Windows Version:
Windows
 
Well, recently upgraded to Windows 7 and decided to break out Civ IV again. Got RoM 2.91 & AND 1.72 installed and it seems to run fine with one problem. BUG mod won't retain settings.

The first time I launched a game BUG mod was not able to create its user setting / ini files (I assume in the RoM UserSettings directory). I have dredged through several threads from the RoM / AND / Bug forums and while I have seen other people report the problem or report that the BUG mod does not keep user settings in Vista/Windows 7, I am still not clear on how to fix it. I could do it manually if I had a copy of the files, but I need to somehow get Civ IV to generate these files. I also don't want to play around too much and break RoM / AND.

I know this isn't technically an AND issue, but this problem is a grey area that falls more on the side of how it is merged with the mod in question according to the BUG forums. This must be a common issue... can someone point me to the thread on how to fix this or give me a pointer?

Thanks!
 
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