A New Dawn Bug Reports and Feedback

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Haha, you hearing people are funny with hording of all music stuff in these "space". I have 930 GB Hard Drive memory but since I'm Deaf I have no desire for any music. So my space is plentiful except for gradually increasing numbers of e-books and e-comics I storage for future reading. I watch movies and TV shows downloaded but delete them afterward as they can be found online easily in future.

So to make this discussion long short:
Whatever make you happy ;). But remember most users are happy with what Afforess is doing with the installer so better to leave it alone. You can even just play with other modpacks (RevolutionDCM, Quot Capita, Legends of Revojutions, Community Civ V, or Star Trek are all good alternatives) if you object to Afforess' installer usage.
 
Alright, I'm having a problem installing the mod that seems to not be too unusual... the install simply fails 2/3 of the way through (more specifically, after 999mb of files have been installed.. perhaps this number isn't coincidental?) and I can't seem to do anything about this. This actually isn't the first time I've installed things, but I was having problems before that caused me to reinstall... but now the reinstall won't complete. That leads me to believe that the issue has something to do with something being changed by the old installs that screws up the future ones. Registry values? I noticed, for example, that the installer is not merely trying to install into the "Mods\A New Dawn" folder (or whatever it is), or even a "Mods\A New Dawn\A New Dawn" folder, but a "Mods\A New Dawn\A New Dawn\A New Dawn\A New Dawn" folder now.

I've spent hours trying to solve this in various ways without any luck. I was really looking forward to playing the 1.75 version of the mod but unless someone helps me it doesn't look like that'll be possible. As others have mentioned, it'd be nice if there were a .rar version of the files... somewhere in order to bypass install issues. But I haven't had any luck finding one. Thanks in advance.

(Obviously I hate to follow up a discussion on whether the installer is a good/bad idea with a complaint about the installer, but that's just an unfortunate coincidence.)
 
Just delete A New Dawn folder. Whole A New Dawn folder from Mods.

Then run the installer.
Now be careful, OK.
Now when you get to the place where it say where to install, check it go to xxx/Beyond the Sword/Mods folder, then hit Next.
Install.
When you are stuck wherever you are, stop.
Check that you have plenty of space on your hard drive. You may need to clean out some files that you don't use if necessary.

But basically it is easy. Just be careful with the destination of the folder this mod is to be installed to. That's it. Nothing complex about it.
 
Just delete A New Dawn folder. Whole A New Dawn folder from Mods.

Not only did I already try that, but I actually completely reinstalled CivIV cause I figured that might help. I got the Steam version this time... but it still doesn't work.

I think other people have noted this, but it won't actually let me choose the folder it installs to. There's a window which is probably supposed to allow this (labeled "Mods Folder Location"), but there's no text field / button displayed to select a folder. But in any case I'm not sure that'll help because it'll still try to install into this weird filepath even if the higher-level directories are deleted (well, up to the level of "Program Files" at least.) But I'd guess that that's not the problem.

Hard drive space is definitely not the issue either. =\
 
You can always cut/paste the mod to the correct folder when the installer throws it in the wrong one.

I have no idea why the installer wants registry access (one more reason to not like the installer!). I thought it was to find the Civ4 install directory, but it almost always fails to do that anyway. I actually just keep a 7z copy of the initial install + patch C handy and I use that when I want to reinstall the mod for some reason. The installer is long gone. I don't trust it.

Is the installer giving you an error message when it fails? What does it say?
 
You can always cut/paste the mod to the correct folder when the installer throws it in the wrong one.

I would if the installation was finished... =\ like I said, it stops at 999mb, whereas it says the full install should be ~1.5gb.

Is the installer giving you an error message when it fails? What does it say?

Just says "Install Error: An error has occurred during installation." Always at the same point, and yes.. I have tried to redownload the installer. Which is why I think something about a previous install messed up my future attempts.
 
Here's the 7z archive that I was talking about. It's v1.75 Patch C with Formations, Blue Marble Terrain, and the Mint Green UI. Those are the options that I like.

I think this will stay active for 30 days after the last download. Hope it works for you or anyone else that might need it!

http://www.filedropper.com/riseofmankind-anewdawn
 
Hi,
I'm really enjoying the ROM_AND mod, it's a terrific piece of work.

I'm having a problem with two things:

1. The years go by 5 at a time even up to 1900, then 2 years at a time. I thought I might be able to set or reset an option somewhere, but when I press CTRL+ALT+O the options menu pops up, but:

2. When I click the "BUG MOD HELP" button at the bottom of the options menu, I get an error message that "BUG MOD Help-ENG.chm" can't be found, and that I should look at the Systems Tab. I put a copy of the .chm file into all the paths listed, but still cannot get BUG MOD HELP to open.

Any ideas?

Thanks in advance.
 
I have been enjoying RoM-AND for a while now, but for some strange reason it now won't load. Has this ever happen to anybody else and can it be fix? the only outside mod I use is the "Mega-Civ" pack. I tried uninstalling but that didn't even work. Can anybody offer me advice on how to fix this? :(
 
Sol, there are LOTS of reasons it won't load. You got to give us some more info than "suddenly it won't load". At what point does it fail, what messages are there, have you changed anything in xml, have you run a chkdsk to see if there are any corrupted files?

What version are you running, and what had you done just prior to it not loading.
 
Sol, there are LOTS of reasons it won't load. You got to give us some more info than "suddenly it won't load". At what point does it fail, what messages are there, have you changed anything in xml, have you run a chkdsk to see if there are any corrupted files?

What version are you running, and what had you done just prior to it not loading.

Well thanks for the response, err I'm running the latest version with all patches (1.75). The only thing I change involving xml are the leader traits (I add two more traits to my Civs for personal enjoyment), add an extra building & unit (Again, for personal enjoyment). I don't believe any of my XML changes could damage the game as I have play with these changes prior to the crashes & have even try to play the game with none of these changes, but still it won't load.

What happens exactly is that once the loading is "finish", it just freezes. There usually is a screen to the right, but even if I press "OK" as I usually do, it still freezes. I get a "Runtime Error/ Microsoft C++ Runtime Library & when I get that error, I am un-capable of doing anything else but hit "OK" for the message that pops up. I'm not sure what "chkdisk" is or where I can install one, so I haven't done that. Err.. I hope that's enough info.
 
Just recently something weird has sprung up. In City Screen the city map of some of the cities is zoomed way out, while all the others display normally. I cannot find any adjustment for this, nor did I do anything to do this that I know of.

I tried to have my Great Merchant sleep until a specific discovery was available and then discover it. Doesn't work at all. Tried it 3 times, nothing.

Does anybody know how to get rid of the *&^%$##$ Ctl/alt O for BUG options screen nagger? I have turned it off in BUG options but it always comes back. I have set it to false in xml and ini files but it' always there.

@solitude: When you say finished loading, finished loading what. Do you mean it has finished loading BTS (when the Blue ROM screen comes up) or finished loading the saved game file (the full blue screen with the progress bar in a box in the middle)?. What is the last thing that you saw in the progress box? Check the logs; they are in MyGames BTS folder to see if anything gives a clue there or shows the last successful action.

There are things you can change in xml that will cause the game to crash, but not like you are describing as far as I know. However, until I had a game crash after an xml change I would have said the same thing about that. But, since it's showing a runtime error in c++ runtime I am not too sure what might be causing that. You didn't include any OS or hardware info, but chkdsk is for checking file systems for errors and maybe correcting them. In SP I believe you have to set it up to check a disk and then reboot, as it checks in the boot process before the window system is loaded. Vista and 7 I don't know about, but you very well could have a corrupted file. Also, be sure you have enough free HD space.
 
I tried to have my Great Merchant sleep until a specific discovery was available and then discover it. Doesn't work at all. Tried it 3 times, nothing.

I had the same problem with Great Prophets. Apparently they don't work in the obvious fashion, but rather always learn whichever tech is next on their list. For example, let's say that you set your Great Prophet to sleep until Social Democracy. I think that's one he can learn, but any tech from around the same time would do. Now, let's say that you never learn Papacy because another player has already built the wonder and you don't want the civic. Your Great Prophet's tech power is now entirely useless because Papacy will always be next on his tech list unless you waste research to learn it.

At least, that's what I've observed. It's a pretty horrible system, in my opinion. I just never use great people to research techs anymore.

Does anybody know how to get rid of the *&^%$##$ Ctl/alt O for BUG options screen nagger? I have turned it off in BUG options but it always comes back. I have set it to false in xml and ini files but it' always there.

Same here. I've just stopped turning it off since it always comes back anyway. It's very annoying.

@solutide: Update your Visual C++ Runtime from Microsoft's website. It might be included in Windows/Microsoft Update or you might have to search the site for it. That might fix your problem.
 
Does anybody know how to get rid of the *&^%$##$ Ctl/alt O for BUG options screen nagger? I have turned it off in BUG options but it always comes back. I have set it to false in xml and ini files but it' always there.

Same here. I've just stopped turning it off since it always comes back anyway. It's very annoying.

There's one more XML file to do the false in, can you find it also?

http://forums.civfanatics.com/showpost.php?p=9593888&postcount=3418
 
Parade grounds are disabled because they require Standing Army civic, but SA IS my current military civ. WTH?

Obsolete maybe? Check the civilepia.
 
Nope os, obsolete with communications network, which I am some way from. Exact statement is "Requires civic to be active". When I look at my civics screen, it is. No other conditions I can see in the BuildingInfos for this.
 
Nope os, obsolete with communications network, which I am some way from. Exact statement is "Requires civic to be active". When I look at my civics screen, it is. No other conditions I can see in the BuildingInfos for this.

Oh right. Afforess forgot to add in Civilopedia, or just not available in Civilepia's "informing" ability. One more thing it require is Stone resource.
 
Stone is not required, it just builds faster. Looking in buildinginfos, walls are required but walls are obsolete. Is there some sort of unintended loop going on here?

Yep! I removed the buildingorprereqs for walls and high walls and now can build parade grounds. So, even though PG should be good until network comm it actually is made obsolete with rifling by requiring city walls. I do seem to be getting the experience bonus which is listed as "From City 2 points". I changed the requiresactivecivics to 0 and there was no change. When I uncommented the prereqbuildings block but left activecivics to 0 the button was blacked out and it would not build, although the popup box showed it as being good. It does also show obsolete with comm net.
 
Stone is not required, it just builds faster. Looking in buildinginfos, walls are required but walls are obsolete. Is there some sort of unintended loop going on here?

Definitely a bug for Afforess to look at for 1.76 or a new patch then. Afforess is maybe a bit busy but should be back in few days (I hope :lol:).
 
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