Firestorm94
zuh?
That's no bug. You toggled "Bare Map". It's one of the buttons right above the minimap.
D'oh, I'm sorry!

That's no bug. You toggled "Bare Map". It's one of the buttons right above the minimap.
I don't know if this has been reported, I'm rather new to the forums, but I noticed that the Diplomatic victory condition enable by the Apolstolic Palace doesn't seem to trigger, is this normal or expected? I am running RoM 2.8.1 with AND 1.54 clean and patched on Win7 Pro x64, I have included a screenshot. Any other info I would be glad to provide.
Can someone enlighten me why the game is crashing when processing the turn ?
Latest RoM and latest AND.
800 kb.
Something similar was happening with my last game at some point as well. Its becoming really frustating.
http://rapidshare.com/files/324933552/FF1.CivBeyondSwordSave.html
{Required Files} {Military Civics} {Beautification Project} {Civic Flavors} {Ice Breaker} {Ideology Civics} Meteorology {Mountains } {Realistic Diplomacy} {Seafaring } {Resource Refinement} {Multiple Production Mod} {War Prizes} Zoology {The World's Fair} Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports {Hi-Res Cursors} {Fixed Borders} {Civic Buildings & More Wonders} {Surround and Destroy} {No Storms} {Advanced Diplomacy} {Balanced Civics} {Early Buildings} ANM Fortifications
that it ?
for feedback, I'd like to say that this is a great mod and I've had a lot of fun exploring the new options. The one objection I have is that I think that Objectivism is way overpowered. Just like how Socialism is given extra-ordinary conditions to keep it from being overpowered (astronomical) Objectivism, if it is the mirror image of Socialism as the civics seem to be set up, needs its own extra-ordinary condition to keep it from being overpowered.
Since the ideology civics mainly deal with how they effect the economy (the 2 unhealthy and unhappy from objectivism is negligible) I propose that Objectivism hurt cottages. The rationale is that from historical experience laizze faire economics leads to monopolies (the US during the gilded age) and that would and did severely hurt small businesses, which appear to be what cottages represent (the massive money gained from them accurately portrays the role of small buisness as the engine of the economy).
First off, disregard my previous problem, I fixed it myself. But now I have another problem. Everything installed great, it's now in the right place, but it still doesn't work. I go to play BtS, go to Load a Mod, choose Rise of Mankind and then it restarts (and takes a good three minutes to do so, I might add), then, just as it loads about halfway I get an error something like this:
"Tag: Z-ADER_BARBARIAN in Info class was incorrect.
Current XML file is xml\GameInfo/CIV4ForceControlInfos.xml"
And then it crashes. Help? Please? I've been up all night trying to get this to work and all I want to do now is get it going to I can play the damn thing.
Try these then write again, if you cant get it running correctly, thx.
http://forums.civfanatics.com/showthread.php?t=344524