A New Dawn Bug Reports and Feedback

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I do add the stone modmod from Sarkyn, could you include it in your next Dawn,

Perhaps.
Since you do not take money for your work I'll sent an 10€ to UNICEF if thats ok for you.

That is very kind of you.

What patch? Where is it?
Main Download Information does not list a patch to 1.54

Sure it does, right near the top.

Please don't forget to adjust these in your next update.

I will cheapen the apiary a bit, but I'm leaving the rest alone.
 
I hate the two buildable warlords units. How can i delete them.

It will break saves, but if you want to disable warlords, go into your Rise of Mankind/Assets/Modules/Custom Units and open the MLF_CIV4ModularLoadingControls.xml with the text editor of your choice.

Find this entry in the file:

Code:
                <Module>
                    <Directory>Warlord</Directory>
                    <bLoad>1</bLoad>
                </Module>

and change it to this

Code:
                <Module>
                    <Directory>Warlord</Directory>
                    <bLoad>0</bLoad>
                </Module>
 
I have two questions about the mod:

1. Is there a "World's Fair" component in the latest version or has this been permanently removed?

2. I have the rubber resource in my cultural borders and have built a plantation there, but it is not listed on my resource list. Is this a bug or is it something to do with the "Resource Refinement" feature?
 
Am I crazy, or does the revdcm religion settings have no effect? I have both choose religion and limited religion checked in the option screen (ctrl+alt+o) but not only am I not asked what religion I want, but I also founded two religions.
 
Remember the bug where Vincentz's warlard(S) would spawn instead of a Great General? Well now Generalstaff's Noble unit is doing the same thing!:p I am playing with 1.54


@winthrowe You are not crazy, the RevDCM religion options are not working for some reason.:confused:
 
THE APIARY DOES NOT EXPIRE!!!! so why is it too expensive?
 
maybe too much to ask, but would it be possible to get an icon for the bug scoreboard to indicate the "right of passage" from the advanced diplomacy mod? right now it doesn't seem to have any indicator of the right of passage status in the scoreboard, just normal open borders. it would be nice to see them both. while we're at it, how bout an indicator for an embassy too?
 
I have two questions about the mod:
...
2. I have the rubber resource in my cultural borders and have built a plantation there, but it is not listed on my resource list. Is this a bug or is it something to do with the "Resource Refinement" feature?

I can answer this one:
For a resource to show up in your resource list in the city, you not only need to have revealed the resource and built the appropriate improvement (or a fort), you also need to have the <TechCityTrade> requirement researched. In the case of rubber, IIRC, the reveal tech is Invention, whilst the <TechCityTrade> tech is something else (Chemistry, methinks).

So, if you do not have the <TechCityTrade> tech researched, the resource will not show up in the city resource-screen, even though you may have revealed it and built an appropriate improvement on it.
 
Remember the bug where Vincentz's warlard(S) would spawn instead of a Great General? Well now Generalstaff's Noble unit is doing the same thing!:p I am playing with 1.54


@winthrowe You are not crazy, the RevDCM religion options are not working for some reason.:confused:

If you look at the Beta Builds thread, it says that I believe I have fixed that glitch.

maybe too much to ask, but would it be possible to get an icon for the bug scoreboard to indicate the "right of passage" from the advanced diplomacy mod? right now it doesn't seem to have any indicator of the right of passage status in the scoreboard, just normal open borders. it would be nice to see them both. while we're at it, how bout an indicator for an embassy too?

Good idea. I can add those... I believe.

THE APIARY DOES NOT EXPIRE!!!! so why is it too expensive?

Good point. I will leave it alone.

Some of the RevDCM options are not working, partly because of the speed up changes. They should be fixed in the next RevDCM release, since they are adopting similar changes.
 
I have two questions about the mod:

1. Is there a "World's Fair" component in the latest version or has this been permanently removed?

2. I have the rubber resource in my cultural borders and have built a plantation there, but it is not listed on my resource list. Is this a bug or is it something to do with the "Resource Refinement" feature?

The world fair was buggy, but I have since had help in fixing it, so it will be in the next release.
 
could the amount of Caravans/Freight be influenced by map size? because 5 on a tiny sized map is very different for a Huge+ map
 
Hi, I have a error message that happens when I try to re charge the game in the History in the making mod and ROM mod. When I play moreover crashing to the desktop (I'm talkig about ROM), especially when I find a new country in my exploration. The message is "FATAL ERROR - Memory allocation failure - exiting program. Reason: bad allocation".
I have a pc with a I7 cpu, 6 gb ram and a Ati Radeon 4870x2 video card.
Thanks for helping and sorry for may bad english.
 
@Supercheese and Afforess:

Thanks for answering my questions. Glad to hear you've got the bugs worked out of the World's Fair. That was a nice little unique mod.
 
could the amount of Caravans/Freight be influenced by map size? because 5 on a tiny sized map is very different for a Huge+ map

Yes... I can make unit limits scale for map size. But how would you want that to work. If it's a standard map, you get 5 caravans, a small map, 4, a tiny map, 3, a large map, 6? Like that?
 
For some reason, both the units and city bars are not showing up. I tried to do a full uninstall of A.N.D., but that did not fix the problem.

Let me know what other information you need.
 

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For some reason, both the units and city bars are not showing up. I tried to do a full uninstall of A.N.D., but that did not fix the problem.

Let me know what other information you need.

That's no bug. You toggled "Bare Map". It's one of the buttons right above the minimap.
 
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