A New Dawn Bug Reports and Feedback

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Wow! I agree, it would be wonderful to play on a huge map and 50 civs, however, the computer you need for that has not been made yet. At least without putting up with a ton of lag and veeery slow turns. I have a top of the line Alienware with 6 megs of Ram and SLI Nvidia graphics card and I play on standard map with 8 civs for minimal lag and about 15 to 20 second turns. When I play on large map and 30 civs I get 3 second lag on the city screen per building and about 45 second turns around the 1800's on marathon speed. That's too much for me.

I don't know why rom/and seems to take up so much ram. games that i think that would take up more ram like MW2 and Mass Effect 2 (though I play both on the 360) seem to take up less then rom/and with max civs, largest map sizes, custom installs, and other modmods. I know that is a lot, but MW2 has higher graphic specs, and also looks like there's more going on.

I wish that someone could just code rom/and in a different way, so that it runs a lot faster.
 
I don't know why rom/and seems to take up so much ram. games that i think that would take up more ram like MW2 and Mass Effect 2 (though I play both on the 360) seem to take up less then rom/and with max civs, largest map sizes, custom installs, and other modmods. I know that is a lot, but MW2 has higher graphic specs, and also looks like there's more going on.

I wish that someone could just code rom/and in a different way, so that it runs a lot faster.

It's using a 2003 engine of GameByro, which is a lot less efficient that modern games.
 
I don't know why rom/and seems to take up so much ram. games that i think that would take up more ram like MW2 and Mass Effect 2 (though I play both on the 360) seem to take up less then rom/and with max civs, largest map sizes, custom installs, and other modmods. I know that is a lot, but MW2 has higher graphic specs, and also looks like there's more going on.

I wish that someone could just code rom/and in a different way, so that it runs a lot faster.

The problem isn't with RoM and AND, it is with the Civ IV engine. AND actually IS coded to run much faster. I love playing the Fall From Heaven 2 modmod Rise from Erebus, but it is painful to me how slow it runs compared to AND. By their nature, RoM and AND are stuffing tons and tons of content and functionality into the game, so it kinda makes sense that it isn't going to run as fast. If you want to play a ginormous map with 50 civs and all the AND modules, you are going to have a slow game, or crap out with memory problems unless you have a really powerful system with lots of memory.
 
its the memory allocation problems that civ4 has that needs to be addressed with civ5........even railroads has a similiar problem...seems everything fireaxis did this decade has had a problem so if thats fixed the rest will come
 
If you thought Monty was bad, you should see him with ruthless AI. He is one :):):):) B... well you get the idea. I decided to go into WB and get a peek. There was 5 other civs on the continent that are dead!:eek: I am America. I guess it is time to take down Spain.
The end will be interesting. This is on prince.
 
If you thought Monty was bad, you should see him with ruthless AI. He is one :):):):) B... well you get the idea. I decided to go into WB and get a peek. There was 5 other civs on the continent that are dead!:eek: I am America. I guess it is time to take down Spain.
The end will be interesting. This is on prince.

I've never seen anything like that. I'm definitely trying out ruthless AI.
 
If you thought Monty was bad, you should see him with ruthless AI. He is one :):):):) B... well you get the idea. I decided to go into WB and get a peek. There was 5 other civs on the continent that are dead!:eek: I am America. I guess it is time to take down Spain.
The end will be interesting. This is on prince.

In the end, there can be ONLY ONE! :cues in lightning storm:

:lol:
 
I'm getting error message involving the Hydro/Science Science buildings info, with the line <TechCommerceChanges>
 
Screenshot or more detailed info, please?



Failed Loading XML file
modules\Hydro\Science\Science_CIV4BuildingInfos.xml.
[.\FXml.cpp:133] Error parsing XML File -
File:
modules\Hydro\Science\Science_CIV4BuildingInfos.xml
Reason: The element 'TechCommerceChanges'
is used but not declared in the DTD/Schema

Line: 152, 25
Source:
<TechCommerceChanges>
 
What specks should my computer have to play with 50 civs, on a gigantic map, with a custom install of AND, and AAranda's religions? I'm going to get an MX11 in july or august, so I could upgrade the ram as such.

EDIT: I like playing with as many civs as possible. it's more of a challenge. and i always have to play at least on a huge map, becuase i can't stand any smaller ones.
Sweet, what specs?
So when Civ 5 comes out, it will presumably have the latest engine? And if it does it would be awesome if there could be a full convert of RoM/AND to it.
In a moment of brilliance they created their own game engine meaning a whole lot more will be available
Is it possible for modders to change the civ 4 engine so it runs better? or can we just bribe firaxis to do it?
it is impossible, a lot of problems are in the EXE
It is possible but would be an epic project to say the least.;) Just wait for Civ 5 RoM.

It will come bundle with the Duke Nukem expansion
 
Hi,
Really enjoying the mod but I've noticed one odd crash - I was messing around with the unit placer (you know, the control-shift-click debug one) and noticed that it crashes the game - it doesn't shut down, just freezes completely and has to be shut down via task manager. The odd thing is that this is not a problem early in the game, but appears fairly quickly, before AD.

If someone could point me to the logs I;ll be happy to post what's needed...
 
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