Edit: Afforess, by the way, any chance of comming back to the subject of disjoining variables connected to GPs and GGs for teamplay? I remember you mentioned I was to remind you of that during 1.7x betas. So I officialy remind you of that - while in a team, the number of GP points needed to spawn a GP increases for both players no matter who spawns the GP - that can be handled by exchanging GPs between human party members, GGs are harder since the bar only grows after combat, for AI it means that in most cases only one of them will have GPs during most of the game. It is also a handicap in early game during which it's easy for one party member to spawn a lot of GPs and the other to spawn none. There is also the issue of GP points bonuses like these from traits or UBs (like Forum) which makes matters even worse. This should be remedied.
Aside from that, there was also the subject of team members benefiting from embassies and being able to trade units which is now impossible.