A New Dawn Bug Reports and Feedback

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I tried to load it and got the following errors. :(

Failed to load XML file
modules\MLF_CIV4ModularLoadingControls.xml

Failed loading XML file res\Fonts\GameFont_GlobalDefines.xml

Load XML call failed for \res\Fonts\GameFont_GlobalDefines.xml
Current XML file is: xml\TechDiffusion_GlobalDefines.xml

Failed Loading XML file xml\BasicInfos/CIV4DCMConceptInfos.xml (Then I got one saying it couldn't load that file

Tag: UNITCOMBAT_ARMOR in Info class was incorrect
Current XML file is xml\Units/CIV4PromotionInfos.xml

Tag: UNITCOMBAT_NAVAL in Info class was incorrect
Current XML file is xml\Units/CIV4PromotionInfos.xml

Tag: UNITCOMBAT_AIR in Info class was incorrect
Current XML file is xml\Units/CIV4PromotionInfos.xml

Tag: UNITCOMBAT_ARMOR in Info class was incorrect
Current XML file is xml\Units/CIV4PromotionInfos.xml (again)

Tag: UNITCOMBAT_NAVAL in Info class was incorrect
Current XML file is xml\Units/CIV4PromotionInfos.xml (again)

Tag: UNITCOMBAT_AIR in Info class was incorrect
Current XML file is xml\Units/CIV4PromotionInfos.xml (again)

And it just kept repeating the last three messages.
 
Something is definitely messed up with Rise of Mankind then. If you follow the directions in the FAQ, you should be successful. The errors here make me suspect you are trying to run AND as a stand-alone mod. AND installs overtop of RoM, it is not a stand-alone mod.
 
Huh? I'm confused, what do I do?
 
remake20, those errors seems awfully familiar to the ones I was dealing with last week. Turned out that I was trying to install AND to ROM that already had a version of AND in it.
In the ROM folder there should be a ROM version history file, and if it says the ROM version is anything BUT 2.91, you will have the same prob I had
 
What is confusing you?

Never mind I realize what you said now. I did install it over RoM

remake20, those errors seems awfully familiar to the ones I was dealing with last week. Turned out that I was trying to install AND to ROM that already had a version of AND in it.
In the ROM folder there should be a ROM version history file, and if it says the ROM version is anything BUT 2.91, you will have the same prob I had

RoM says it's 2.91 and I got a new copy of RoM and tried again to the same effect.
 
Afforess, I think I may have found the culprit with messed up fog of war. When I upgraded my first GC to Morale 5, he received +1 visibility, and I think this is causing visibility issues with the python trying to give +1 visibility to units but failing. Removing the visibility bonus from the CIV4PromotionInfos.xml in the GC folder seems to have had a positive effect, although the game is still reporting that the GC has +1 visibility when hovering over the plot (with just the GC on the plot), but does NOT show +1 visibility (in gray or white) when hovering over the unit in the list.

As soon as I can I'll try another test.
 
Afforess, I think I may have found the culprit with messed up fog of war. When I upgraded my first GC to Morale 5, he received +1 visibility, and I think this is causing visibility issues with the python trying to give +1 visibility to units but failing. Removing the visibility bonus from the CIV4PromotionInfos.xml in the GC folder seems to have had a positive effect, although the game is still reporting that the GC has +1 visibility when hovering over the plot (with just the GC on the plot), but does NOT show +1 visibility (in gray or white) when hovering over the unit in the list.

As soon as I can I'll try another test.
I have also seen it happen when a big stack is selected and moved.
 
I have also seen it happen when a big stack is selected and moved.

I've always had a nagging feeling about the +1 visibilities (I think there are several promos that do it) granted to GCs. Something about them has always seemed off. Call it my IT guru instinct kicking in (related through a second cousin to the instinct that keeps me off of malicious pr0n sites).

RoM says it's 2.91 and I got a new copy of RoM and tried again to the same effect.

Are you sure you've put RoM in the Beyond the Sword mod directory instead of the base civilization directory? Civ has an odd layout for its expansions which makes each game a subdirectory of the civilization directory. And each of the expansions has its own mod folder.

If that checks out, how about showing us the directory structure you've got, where you've got RoM installed and where you've got AND installed? Screenshots, a tree /f >tree.txt or something like that.

If you're not sure how to do any of that, go to your ".../Base Civ Directory/Beyond the Sword/Mods/Rise of Mankind" folder and unpack the attached WhereAmI.zip in it. Run WhereAmI.cmd, then compress and attach the 2 files WaI_tree.txt and WaI_files.txt to your reply.

WhereAmI.cmd has the following lines:
Spoiler :
@ECHO OFF
echo Writing current directory to WaI_tree.txt
cd >WaI_tree.txt
echo Writing wtree structure to WaI_tree.txt
tree /a >>WaI_tree.txt
echo Completed writing to WaI_tree.txt
echo Writing current directory to WaI_files.txt
cd >WaI_files.txt
echo Writing wtree structure to WaI_files.txt
tree /a /f >>WaI_files.txt
echo Completed writing to WaI_files.txt
pause
 

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Aieee :dubious: why bother testing when you're not even sure what you're testing. First rule of testing: always know what it is you're testing. :nono:

Anyway, I can see you're running something else by the screenshot, with a hunter unit. Not saying that your problem isn't caused by AND, but it's gonna be hard debugging the issue if you're running something outside of AND.


This should not be in the testing faze if its an Alpha product, which mean you can test it with others stuff, otherwise even if you add AND to RoM 2.91 your saying in your philosophy that your doing Zappara an injustice then. Besides it does say "and Feedback"

Now if your talking Beta then its a whole new ball game. And its was obvious that no else got my point earlier, thats what i get when i am not good with words, (well at least writing them here that is) ;)

Now back to the problem, enough with the small talk:blush:

Afforess@ what would cause that Dawn of Man error?
 
I've always had a nagging feeling about the +1 visibilities (I think there are several promos that do it) granted to GCs. Something about them has always seemed off. Call it my IT guru instinct kicking in (related through a second cousin to the instinct that keeps me off of malicious pr0n sites).



Are you sure you've put RoM in the Beyond the Sword mod directory instead of the base civilization directory? Civ has an odd layout for its expansions which makes each game a subdirectory of the civilization directory. And each of the expansions has its own mod folder.

If that checks out, how about showing us the directory structure you've got, where you've got RoM installed and where you've got AND installed? Screenshots, a tree /f >tree.txt or something like that.

If you're not sure how to do any of that, go to your ".../Base Civ Directory/Beyond the Sword/Mods/Rise of Mankind" folder and unpack the attached WhereAmI.zip in it. Run WhereAmI.cmd, then compress and attach the 2 files WaI_tree.txt and WaI_files.txt to your reply.

WhereAmI.cmd has the following lines:
Spoiler :
@ECHO OFF
echo Writing current directory to WaI_tree.txt
cd >WaI_tree.txt
echo Writing wtree structure to WaI_tree.txt
tree /a >>WaI_tree.txt
echo Completed writing to WaI_tree.txt
echo Writing current directory to WaI_files.txt
cd >WaI_files.txt
echo Writing wtree structure to WaI_files.txt
tree /a /f >>WaI_files.txt
echo Completed writing to WaI_files.txt
pause

Here you go. It is where it should be, I'm not a noob at installing mods. ;)
 

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In an effort to fix the fog of war issue I went into world builder and Unrevealed all tiles. After doing that the areas that were covered by fog of war now have the black border with stripes cover. Re-revealing the tiles removes the black border overlay but returns the fog of war. Not sure if this helps but thought I would share!

Thanks for such a great mod!
 
That's because A New Dawn doesn't work in MP. Whenever RevDCM get their act together and release their MP fixes, I'll let you know.

Sorry to disagree with you but AND does work with MP. The version that works to perfection is AND 1.63 over ROM 2.81. We are on our 20th game and we have had 0, zilch OOS since we began. Every other version we have tried after 1.63 gives OOS pretty constantly. We are having a great time with MP. Thanks to you.
 
it appears that flexible difficulty isn't working right now as i've met all nations (checked world builder to make sure and had it on 50 turn changes and was on top for 100+ turns with no change also tried 40 and no change on 5 i got it to change once strangely 2 turns after putting it on 5 on turn 667 and then it didn't change again tried 1 and got an immediate change however no more changes in difficulty afterwords. haven't not changed any other flexible difficulty settings although i did turn it off at the beginning of the game only to turn it on later
 
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