A New Dawn Bug Reports and Feedback

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The crashing problem is gone but i have a new error see picture also when i play it is extremely jerky even when i start a new game my log is below
Installed Components:
{Required Files} {Military Civics} Sports ANM {Better RoM} {Civic Diplomacy} {Building Upgrades}

Install Type:
Standard

Version:
1.74

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows 7
 

Attachments

  • BC-6000.CivBeyondSwordSave
    BC-6000.CivBeyondSwordSave
    146 KB · Views: 79
  • prob.png
    prob.png
    301.2 KB · Views: 79
You should reinstall Civ4 outside of Program Files.

Why?

That's where I installed mine with Win XP Pro x64. Of course I run as Admin always.

JosEPh
 
Alright, I'm back from the dentist and I have that log for you, Afforess.

Well, that's odd. Civfanatics says the file type is invalid. Well, I'll just copypaste into here:

Code:
Traceback (most recent call last):
  File "BugGameUtils", line 340, in callHandler
  File "BugGameUtils", line 297, in <lambda>
  File "RevDCMReligionControl", line 50, in doHolyCity
  File "RevDCMReligionControl", line 177, in foundPickableReligions
  File "RevDCMReligionControl", line 189, in initiatePopup
  File "CvEventManager", line 194, in beginEvent
  File "RevDCMReligionControl", line 194, in __eventPickReligionBegin
  File "RevDCMReligionControl", line 197, in launchPopup
ArgumentError: Python argument types in
    CyGame.setAIAutoPlay(CyGame, int)
did not match C++ signature:
    setAIAutoPlay(class CyGame {lvalue}, int, int)
 
The religion panel popped okay, but on the way to that point, there were errors on every turn, all having to do with Civ4lerts, it seemed. I also got a few pet lions, right in the middle of Paris, too. >.>

Code:
Traceback (most recent call last):
  File "BugConfig", line 110, in unknown_endtag
  File "BugConfig", line 334, in endChild
  File "BugConfig", line 337, in end
  File "BugConfig", line 318, in process
  File "BugConfig", line 547, in handle
  File "BugUtil", line 652, in callFunction
  File "RevolutionInit", line 50, in __init__
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
ArgumentError: Python argument types in
    CyPythonMgr.debugMsg(CyPythonMgr, unicode)
did not match C++ signature:
    debugMsg(class CyPythonMgr {lvalue}, class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugConfig", line 110, in unknown_endtag
  File "BugConfig", line 334, in endChild
  File "BugConfig", line 337, in end
  File "BugConfig", line 318, in process
  File "BugConfig", line 547, in handle
  File "BugUtil", line 652, in callFunction
  File "RevolutionInit", line 50, in __init__
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
TypeError: this constructor takes no arguments
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "CvEventManager", line 823, in onCityBuilt
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
TypeError: this constructor takes no arguments
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "CvEventManager", line 823, in onCityBuilt
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
TypeError: this constructor takes no arguments
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "CvEventManager", line 823, in onCityBuilt
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
TypeError: this constructor takes no arguments
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "CvEventManager", line 823, in onCityBuilt
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
TypeError: this constructor takes no arguments
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "CvEventManager", line 823, in onCityBuilt
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
TypeError: this constructor takes no arguments
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "CvEventManager", line 865, in onCultureExpansion
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
TypeError: this constructor takes no arguments
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "CvEventManager", line 865, in onCultureExpansion
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
TypeError: this constructor takes no arguments
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "CvEventManager", line 865, in onCultureExpansion
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
TypeError: this constructor takes no arguments
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "CvEventManager", line 865, in onCultureExpansion
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
TypeError: this constructor takes no arguments
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "CvEventManager", line 865, in onCultureExpansion
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
TypeError: this constructor takes no arguments
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "CvEventManager", line 871, in onCityGrowth
  File "CvUtil", line 308, in pyPrint
  File "<string>", line 7, in write
TypeError: this constructor takes no arguments
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "Civ4lerts", line 904, in onBeginActivePlayerTurn
  File "Civ4lerts", line 942, in check
AttributeError: WorstEnemy instance has no attribute 'enemies'

Also, here's the first turn save so you can see it all for yourself:
 

Attachments

NBAFan and Os79; I'm continuing the AI discussion in the Questionable Behavior Threads, since it's more appropriate.
 
Standard ethanol not generating oil products, is there some setting I need to en/dis able or is it still not implemented? If not implemented why does it have the description at all?
 
When I highlight a unit and it shows me the "free starting experience", it doesn't list Parade Grounds as providing extra experience before or after I construct it. I'm using the appropriate civic, Standing Armies.

Also, Heavy Pikeman don't show anything for "free starting experience". However, I'm playing as Aztec and my Eagle Warriors (the replacement unit) are getting it. The reason I'm able to build Heavy Pikeman is because I'm using assimilation and took over a rival city (Hatti).

Edit: Looks like Parade Grounds is showing up as "+2 from City", but only after it has been constructed.
 
Every AI beelines Religion.
Ok, I know it is the answer to complains about late religion founding and its intention is boosting AIs by giving them religion earlier.
But, I doubt whether it helps AIs currently. They give up researching "basic techs" like Fishing, Agriculture, Stone Working, Hunting because they're preoccupied wth "religion techs".
Early Religion vs. Basic Techs. Which one is more important? I'm not sure and the answer certainly depends on people's playstyle..
Perhaps a poll about this is needed?

Some AIs train a settler in 1 population city.
 
So, I'm playing with resource depletion and my iron in my mine is exhausted. That's cool. That makes sense to me.

What doesn't make sense to me is that my cow resource can deplete. Sure, I'm sure that through bad management it could "run out" but it feels like a stretch.
 
So, I'm playing with resource depletion and my iron in my mine is exhausted. That's cool. That makes sense to me.

What doesn't make sense to me is that my cow resource can deplete. Sure, I'm sure that through bad management it could "run out" but it feels like a stretch.

I know that Afforess never intended for animals or farm resources to deplete. So be sure to grab a savegame before cow deplete and hand it to Afforess so he can figure out how to prevent that.
 
RoM Version: 2.91, AND Version: 1.73, also using Clash of Civilizations and a Few UM modmods.

Computer Specs: Manufactuer: ASUSTek Computer Inc., Model: ASUS Notebook G73JH Series, Processor: Intel(R) Core(TM) i7& CPU Q720 @1.60GHz (With turbo boost on it goes a lot higher), RAM: 6GB DDR3, 64bit

I'm playing on a Gigantic map with 50 civs. I've had no problems through out the game until now. Now when I try to load my game, I get a crash to my desk top. I don't know what's causing it. The game loads fine, it finishes loading, then a few seconds after it's done loading there's a CTD. Please help.

EDIT: Oops the save file didn't upload. Let me try that again.

EDIT EDIT: It says my save file is too big :(
 
RoM Version: 2.91, AND Version: 1.73, also using Clash of Civilizations and a Few UM modmods.

Computer Specs: Manufactuer: ASUSTek Computer Inc., Model: ASUS Notebook G73JH Series, Processor: Intel(R) Core(TM) i7& CPU Q720 @1.60GHz (With turbo boost on it goes a lot higher), RAM: 6GB DDR3, 64bit

I'm playing on a Gigantic map with 50 civs. I've had no problems through out the game until now. Now when I try to load my game, I get a crash to my desk top. I don't know what's causing it. The game loads fine, it finishes loading, then a few seconds after it's done loading there's a CTD. Please help.

EDIT: Oops the save file didn't upload. Let me try that again.

EDIT EDIT: It says my save file is too big :(

Upload to another uploading site, and link here. Also, be sure to give Afforess your AND installation log and precisely give details of other modmods you have included too. Without these he can't help you.
 
Upload to another uploading site, and link here. Also, be sure to give Afforess your AND installation log and precisely give details of other modmods you have included too. Without these he can't help you.

Don't I have to be a member to upload at another uploading site? Also thanks.
 
Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Civic Buildings} {Early Buildings} ANM {Historical Wonders} Formations {Better RoM} Guilds {Modern Corporations} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows

I have a complete install of Clash of Civilizations, from UM I have AAranda's extra religions (though I dled it separately from it), strategyonly's militia modmod, DancingHoskuld's subdue animals, and Hydro's civicbuild, domesticated animals, farming, nimby, science, and zoolology. I think that's all of the modmod's I have.

Here's my save file:

http://www.filefront.com/17150716/save1.CivBeyondSwordSave/
 
I know that Afforess never intended for animals or farm resources to deplete. So be sure to grab a savegame before cow deplete and hand it to Afforess so he can figure out how to prevent that.

I don't have the save. I played on. :(

But I have a screenshot saying that the resource depleted. It's a tad hard to read but it says "The source of Cow has been exhausted" or something like that.

Next time it happens, I'll post the save.
Spoiler :

fviln5.jpg
 
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