A New Dawn Bug Reports and Feedback

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I'm getting a bug with aircraft with AND 1.74. I do not seem able to rebase any aircraft
Not a bug I think but a setting. Go to the BUG screen (Alt + Ctrl + O) and select the tab called 'A New Dawn'. In the right bottom you find a setting called 'Rebase Range'. 0 means indefnite range, -1 means no range and the others are the max. range.
 
It seems Airstrikes cause me CTDs too. Should be reproducable with the save attached in the earlier post. Fighter Intercept works fine though.
Edit: Was tied to Rebase Range -1. Once changed to 0 it worked fine.
 
Not a bug I think but a setting. Go to the BUG screen (Alt + Ctrl + O) and select the tab called 'A New Dawn'. In the right bottom you find a setting called 'Rebase Range'. 0 means indefnite range, -1 means no range and the others are the max. range.

Thanks that was it :)
 
Odd....could have sworn that I posted this yesterday, but can't see my post.

I was wondering how the limited resource mod worked, so far I've played 2 games on snail pace. In one of those games I found some marble, built a quarry and the next turn it was depleted, at that point I had 4 cities and nothing that I was building made use of marble.

In a second game I found stone, built a quarry on it and 4 turns later it was depleted, only 3 cities this time and again nothing that I was building required stone, replaced the stone with World Builder and it depleted about 4 turns later.

I'd find it odd that any resource would deplete so quickly even on a faster game speed, but considering that I was playing on snail speed then surely resources should take far longer to deplete?

I showed this, too. I was in Eternity, even slower speed.
I turned off that option, since then. It makes resource completely useless.
 
Can limited resources be turned off during a game, or will I need to start a new game?

Oh and as previously mentioned I'm running on a laptop in order to get the game to run effectively I have to turn down all graphics options and turn off movies, I also have to play on a small map, I have XP an an OS. Is there anything else I can do to improve performance to allow me to play on bigger maps? Clearly this is subjective as I might need to supply specific details on my hardware, but i was wondering if there are any generic things I can do with XP or Civ to improve performance?
 
Can limited resources be turned off during a game, or will I need to start a new game?

Oh and as previously mentioned I'm running on a laptop in order to get the game to run effectively I have to turn down all graphics options and turn off movies, I also have to play on a small map, I have XP an an OS. Is there anything else I can do to improve performance to allow me to play on bigger maps? Clearly this is subjective as I might need to supply specific details on my hardware, but i was wondering if there are any generic things I can do with XP or Civ to improve performance?

If you are talking about Resource Depletion, then it should had been off by default. You turned it on yourself in BUG options. Therefore, you should be able to test it out and turn it off in-game through BUG.
 
Right, let's try again after some more testing:
Airstrikes (at least with Seaplanes) cause CTD. Bombing is fine as is Intercept.

Save can be found at http://www.filefront.com/17164340/Anders Schack AD-2002-April.CivBeyondSwordSave

AND version 1.74D

Spoiler :
Installed Components:
{Required Files} {Military Civics} Sports ANM Formations {Better RoM} {Blue Marble Terrain} {Civic Diplomacy} {Building Upgrades}

Install Type:
Custom

Version:
1.74

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Vista
 
And rebase isn't -1, schack :P?

Can it be tied to automated units allowing to rebase? Haven't gotten sofar myself yet with 1.74 but perhaps you can try.
 
Just some feedback. Great Modmod, and thanks for all the hard work.

I have one minor complaint about the most recent version. The unit XP changes are fine by themselves. Don't have a problem with getting 1/4 point or 1/2 point for an easy kill. The problem is that the Great General calculations don't recognize these partial points.

Again thanks for this great addition to a great mod.
 
Just some feedback. Great Modmod, and thanks for all the hard work.

I have one minor complaint about the most recent version. The unit XP changes are fine by themselves. Don't have a problem with getting 1/4 point or 1/2 point for an easy kill. The problem is that the Great General calculations don't recognize these partial points.

Again thanks for this great addition to a great mod.

Oh, GG points DO add up. You simply can not see it because it is so tiny.
 
Patch E broke my Patch D game. Runtime error on start up.

I did d/l the latest java update last tonight too. Could be the culprit as I havn't had a runtime error in ages.

JosEPh
 
Patch E broke my Patch D game. Runtime error on start up.

I did d/l the latest java update last tonight too. Could be the culprit as I havn't had a runtime error in ages.

JosEPh

Could be. I have my game patched to E and my savegame continues :).
 
Searched, but didn't find anyone else with this problem. Egypt declared war on me. Yet my Minutemen III and Hydrogen bombs are showing a range of 1. Tried nuking an Egyptian city regardless, and nothing. No friendly territory anywhere near the targets. Was wondering why the AI only built IRBM's and MRBM's. Now I know why.
 
New bug, you make the rebels of a country declare peace and the next turn it's an instant CtD
I guess my log file won't attach but it's basically the one before but patched to 1.74E
 
Oh, GG points DO add up. You simply can not see it because it is so tiny.

Well, I haven't looked at the code so I'll assume you have. But if it is so tiny that you get zero GG points after taking out 3 well defended enemy cities. I think my point stands. It seems kind of silly to have to attack with your worst odds attackers just so you can get GG points.
 
Well, I haven't looked at the code so I'll assume you have. But if it is so tiny that you get zero GG points after taking out 3 well defended enemy cities. I think my point stands. It seems kind of silly to have to attack with your worst odds attackers just so you can get GG points.

Personally, having a game's strategy being set upon the number of GGs you can get is overpowered for humans. That is why it is good Afforess coded it this way. Now you are forced to use your GGs that you successfully got wisely. At present, I have only three GGs converted into GCs, and thus only three stacks for invading cities. And that is in late Medieval era. That is more than enough on Noble level. I already had absorbed two civs (no vassals on). Therefore, I'm very comfortable with how Afforess coded it.

However, if you object very strongly to this system, you can always turn off Dynamic Experience in BUG->tab RoMSettings.
 
Right, let's try again after some more testing:
Airstrikes (at least with Seaplanes) cause CTD. Bombing is fine as is Intercept.

Save can be found at http://www.filefront.com/17164340/Anders Schack AD-2002-April.CivBeyondSwordSave

AND version 1.74D

Spoiler :
Installed Components:
{Required Files} {Military Civics} Sports ANM Formations {Better RoM} {Blue Marble Terrain} {Civic Diplomacy} {Building Upgrades}

Install Type:
Custom

Version:
1.74

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Vista

Airstrikes appear to be broken with all capable planes
 
New bug, you make the rebels of a country declare peace and the next turn it's an instant CtD
I guess my log file won't attach but it's basically the one before but patched to 1.74E
Do you have Revolutions running?
 
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