Accusations of cheating in the highest tournament levels of chess

Ben claims if he played Magnus 50 times he might win 2 & lose 48. But in reality he would lose 50 of 50, if he played him 500 games he'd lose 500. The gap between Ben & Magnus is wider than the gap between myself & Ben.

Many people cheat online & many cheat OTB, they're just gonna be a lot more careful IRL with money @ stake. And it's a lot more work to cheat IRL.

To speculate someone has cheated who's been caught multiple times cheating (including online where money was on the line) is only logical. To say past actions are irrelevant is just goofy.
 
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Ben claims if he played Magnus 50 times he might win 2 & lose 48. But in reality he would lose 50 of 50, if he played him 500 games he'd lose 500. The gap between Ben & Magnus is wider than the gap between myself & Ben.
Many people cheat online & many real OTB, they're just gonna be a lot more careful IRL with money @ stake. And it's a lot more work to cheat IRL.
To speculate someone has cheated who's been caught multiple times cheating (including online where money was on the line) is only logical. To say past actions are irrelevant is just goofy.

Hans average Chess rating is around 2500
Compared with Magnus Chess rating around 2850
Someone said It is like an average GM beating the World champion and greatest chess player of all time.

It probably would have been better for Magnus to keep quiet and notify the organizers to collect evidence and figure out how Hans was cheating.
The inconsistency of Hans playing is hugely suspect and in order to maintain hes high standing he would have had to continue to cheat, sooner or late people will figure it out.
 
It doesn't take much imagination to circumvent a cheat detection engine that only takes browser inputs. All it takes is a phone, a second computer, or an accomplice. For tech monkeys, they can even write their app to just automatically mirror your move and show the next move from the engine without a single click.

I suppose this can be made a lot harder if screensharing and turning on webcams with audio are required. But still doesn't address the possibility of people using anal beads to cheat
As long as the hardware is controlled by the potential cheater I am not sure there is anything you can do. Webcams and microphones can be spoofed, I do not know how the "click off window" works but I would be surprised it could not be got round with some form of virtualization.
 
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on a side note, one type of cheating i suspect is at least somewhat common and is virtually undetectable by chess.com is just having book moves available in a way where you don't have to click off the browser, and can see them by just glancing over to 2nd monitor w/o clicking on it or down at a piece of paper. there are significant difficulties with catching this:

I think it would be near impossible to catch someone who cheats in a way you propose. More so at lower levels, such as my 1500-1600 rapid, where 8-12 moves of book is usually way above most players’ pay grade. At GM level, the book, long as it can be, (15-30 moves sometimes) is often a prelude to rich and uncertain middle game positions.

i wonder how high book cheating would take someone above what their skill level would be otherwise. probably over 1000, no way to 2000. not sure between those.

Eventually, a book cheater will memorise his cheats and.. stop being a cheater? :) Provided he has good memory, which he would, being a chess player. For a chess player, memorising two-three A4 pages of text should be a matter of time, especially given how they constantly strengthen memories by replaying them. But book is just 1/3 of the story. There’s vast endgame field, which becomes important the higher you go up the rating ladder. And a vast potential for middle game tactics.

I remember watching GM Sjugirov’s stream. So, someone shoots a question, in the stream chat: “which openings do you prefer?”. He immediately shoots back: “good ones”. I feel that’s more than just a joke when it comes to GM chess. These guys generally have opening preparation solved. And if you surprise them, well, you just have to prove your win through the mid/end game, which can be very difficult if all you have is opening traps.

I doubt book cheating alone will take one much higher than 1300. It would need to be increasingly, prohibitively deep, approaching 2000, in order to avoid middle game/end game specifics.
 
Hm, turns out Fide does take "anal beads" seriously.


Not the image one would want to associate with chess :D

By the way, Hans won the subsequent game:

 
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Not the image one would want to associate with chess :D

It’s not that bad :). Now, if there were gloves involved I’d say chess is in trouble…

Speaking of Hans, he continues to play the role of chess villain, refusing to provide post game analysis with megalomaniac: “chess speaks for itself”. Such provocative behaviour is sure crafted to impress 12 y. olds and I’m sure it does that, but some others (like me) would be even more impressed if he dispelled the notion of not having understanding of chess appropriate to his current rating level. I’d like to like the guy, but between psychopathic outbursts and refusal to cooperate in a respectful way it’s hard to be sympathetic.
 
It’s not that bad :). Now, if there were gloves involved I’d say chess is in trouble…

Speaking of Hans, he continues to play the role of chess villain, refusing to provide post game analysis with megalomaniac: “chess speaks for itself”. Such provocative behaviour is sure crafted to impress 12 y. olds and I’m sure it does that, but some others (like me) would be even more impressed if he dispelled the notion of not having understanding of chess appropriate to his current rating level. I’d like to like the guy, but between psychopathic outbursts and refusal to cooperate in a respectful way it’s hard to be sympathetic.
He did just win again against a good opponent, so maybe he doesn't have to say more - given he was full-body scanned :D
And he is 19, so in theory he might just be an edge-lord and enjoying this on some level.
 
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It’s not that bad :). Now, if there were gloves involved I’d say chess is in trouble…

Free colonoscopy for every chess player whats not to like ?
 
I am in no way anywhere good enough for competitive chess and never will be, but my sincere recommendation would be, if I were ever at risk of cheating in any profession, sports, or whatever, to not indulge my inner edgelord / jackass.
 
TheMeInTeam: "i wonder how high book cheating would take someone above what their skill level would be otherwise. probably over 1000, no way to 2000. not sure between those. "

It really depends on their other skill sets.

Ben did this long video on why people don't get better at chess, and one of the early points was when he was discussing with another GM and that GM was like, if you're not 2200, don't you just need to do tactical puzzles until you're 2200?

Opening theory irrelevant, pawn structure irrelevant, endgame technique irrelevant, everything except tactics irrelevant, because if you're under a certain ELO, the thing that makes the biggest difference in whether you win or lose is that you do or do not blunder pieces or blunder mate.

If you play terribly but your opponent drops a whole queen to a fork, with even basic skills you're now going to win that game. Especially if you don't blunder your own piece, because you know tactics.

He suggested a Magnus Carlsen who was as good as Magnus Carlsen at literally everything, but he blunders a piece every game.

Now Magnus is a 1200 strength player. He's great at everything but he loses to literally anyone who doesn't blunder a piece.

Which is why, if you don't know tactics, there's only so strong you can really get. Ben was a chess coach, and all the other lessons he taught were irrelevant because the results of every game was, student blundered a piece, and that made all the difference.

If you can get through every game without making a one move tactical blunder, and can spot when your opponents do make a tactical blunder, now it makes any sense at all to develop any of your other skills, opening theory, checkmating patterns, pawn structure, general strategy, and so forth.

Now the outcome of games will be determined based on those skills, rather than pieces being dropped.

Until both players are not blundering pieces or pawns every game, all other skills irrelevant.

For comparison, it would be like if TheMeInTeam was as good as he is at Civ IV but he also just left his cities undefended on the border of Montezuma who was plotting war.

Then I'd be better than TMIT. But only in that specific scenario, never any other scenario! XD

The main thing beginners and intermediate chess players need to have as a skill is spotting blunders before they happen, and taking advantage of opposing tactical blunders.

All other skill sets are nice, but you can't really advance and get stronger if every game, you make a move that puts your opponent at plus 5, literally always winning if they don't blunder the game back to you.

It's definitely an oversimplification, but it's a very important and useful oversimplification because it does illustrate how important it is to not blunder away pieces and pawns or blunder mate.

Just like it is important not to let Monty walk in and take half of your empire while you're off doing other things in Civ. Unless you know that that's a threat and stop it, you can't get better.

Know how to make wonders faster irrelevant, know how to pop important techs faster irrelevant, good worker micro irrelevant, Monty kills you, you lose.
 
(Hans game starts at 20.15, nice win for him today. In the end of the video you can see his epic doubling of the "Chess speaks for itself")
Agadmator made a far better video of the same game, but this has a funnier comment:


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The main thing beginners and intermediate chess players need to have as a skill is spotting blunders before they happen, and taking advantage of opposing tactical blunders.

Not mentioned in the video or in my previous spiel that I want to add to, but king safety. That's often not a one move blunder.

Spoiler :
It's being able to spot when your king, if it were attacked by every available enemy piece, doesn't have enough defenders, and also, can't shield itself well from checks.

There was this great game by Carlsen where opponent was developed and attacking on the queenside, and Magnus simply counterattacked on the kingside as soon as his opponent took an undefended queenside pawn. Up to that point his oppt had been playing very well, but he got greedy.

Carlsen was able to see how most of his oppt's pieces were on the queenside, the king was safely castled, but Carlsen had several pieces within striking range of the kingside. As soon as the queen moved off, it would have taken multiple turns for it to go back and defend the king.


It was almost like basic arithmetic rather than a serious in depth calculation. Bishop and rook and knight and queen versus whatever could defend white's king that was left meant that the attack was always going to end with two black pieces minimum attacking the white king by itself.

King safety is when your army can't defend your king in time of a sudden attack. When it comes to king safety, tempo is very important, number of pieces and whether they can defend key squares is important, if the king cannot escape it's important to know that too.

If you blunder your queen it doesn't matter if your king is safe, because your opponent is up a queen and they can just demolish all your defenses now no matter how well constructed they are.

But beyond that, king safety is the strategic version of not making a one move blunder. You shouldn't end your turn making a move that allows an alpha strike on your king to be not responded to by your own forces in time. It doesn't matter if you're up a queen if the queen can't defend your king in time and your king is attacked.

When it comes to king safety, tempo and force concentration and piece mobility matter more than material advantage. And the effect can be the same as dropping a piece in one move or blundering mate. It's just that you need to be able to see past a single move in the future to really understand king safety.

But yeah, tactics and king safety. if you master those two things it will make it a lot harder for you to lose. You will have to be positionally outplayed over the course of like 50 to 100 moves without your opponent making a blunder and then you lose a lost endgame. Which is fine. That's an improvement over losing in 1 move blunder or losing in 7 moves because your king isn't safe.

The loss isn't what matters, what matters is you played no major blunders for 50 to 100 moves and it required actual strategy and positional knowledge to beat you. That's when improving those skills starts to affect the outcome.

Tactics, king safety. In that order, but they're roughly the same, because being bad at either one means you get mated that game unless your opponent blunders.

It's more complicated than the oversimplification of just study tactics. And you probably should know how to checkmate with two bishops or king and rook and whatnot, basic winning won endgames type of stuff.

But you never win won endgames if you blunder pieces or have an unsafe king, so that's gotta be the study priority. Make sure you don't drop pieces or lose your king to an enemy alpha strike. After that, you can actually improve, and all the other skills matter. Then you can care about weak pawns and stuff like that.
 
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TheMe was using a civengine, btw :mischief:
you see kids, when i was your age, we didn't have this newfangled maasheen learning ai. we had to cheat the old fashioned way, and we *liked* it!

Ben claims if he played Magnus 50 times he might win 2 & lose 48. But in reality he would lose 50 of 50, if he played him 500 games he'd lose 500. The gap between Ben & Magnus is wider than the gap between myself & Ben.
should depend on the format. in faster time formats of online games, it might be reasonable to expect ben to hit ~4% winrate vs magnus for example. also note that even with a several hundred elo difference, there is still non-zero estimated winrate by elo.

i haven't played people massively above my chess rating, but i did beat a semi-pro in warcraft 3 back in the day. in normal games he'd massacre me and i had a terrible record against him, but i managed wins twice. the most memorable one was going kotg + hunt and correctly guessing creep route to all-in his army early (it was an unusual route to avoid this too haha), then immediately pressuring base so he couldn't macro out of it and the difference in micro capability was minimized (not many units on either side, and I had more). trash win, but it was a win vs someone who really would be likely to go on 20-50+ game wins streaks vs me in normal conditions. (fwiw, the other win was a tower rush before we knew each other well, which never worked vs him again lol).

i believe ben could pull something off similarly in blitz. magnus makes way fewer mistakes on average in fast time controls, in fact he and hikaru are some of the best in the world at it. but they do make mistakes, so if you spam games there will inevitably come a point where ben gets something in his ~top 5% of games and they make their bad blunder and lose. we don't observe this much in reality, as noted earlier many super gms avoid rated games generally because weaker players have a non-trivial likelihood to draw them and lower their rating points as a result of the draw. in fact, pressure against draw could make super gms press in what are otherwise very draw-like positions, making objectively worse moves to complicate/fish for opponent mistakes and losing as a result if their lower-rated opponent doesn't make them.

As long as the hardware is controlled by the potential cheater I am not sure there is anything you can do. Webcams and microphones can be spoofed, I do not know how the "click off window" works but I would be surprised it could not be got round with some form of virtualization.
the main way they catch cheaters that go to this extent is if the moves are matching engines too frequently. though most cheaters are far less subtle than hans, so it's super obvious. it's not known to what extent people who are more cautious with cheating are caught, hopefully a large % still.

Eventually, a book cheater will memorise his cheats and.. stop being a cheater?
technically true, if he can memorize to that extent...not everybody can do it, and this would allow people without the ability to access the same capability without the combination of talent (for memory) and work (doing the memorization) required. it's an interesting grey area, but imo would typically be considered "cheating" in standard formats until such time as the moves can be called from memory.

There’s vast endgame field, which becomes important the higher you go up the rating ladder. And a vast potential for middle game tactics.
yeah, as i mentioned in the post i talked about it, the advantage gets completely nullified vs skilled players.

I remember watching GM Sjugirov’s stream. So, someone shoots a question, in the stream chat: “which openings do you prefer?”. He immediately shoots back: “good ones”. I feel that’s more than just a joke when it comes to GM chess.
there are a good number of possible openings that do not confer opponent an advantage >1 point of material per engine and are comparable enough that even top engines haven't yet fully "solved" them. i presume this is what gms would call "good openings", with choices that start handing winning chances to the opponent being increasingly bad.

I doubt book cheating alone will take one much higher than 1300.
It really depends on their other skill sets.
yeah, as i think about it this will depend on two things:
  • how good is the hypothetical book cheater at replicating book moves, right now?
  • how good is the book cheater at other aspects of the game
for someone who is reasonably good at tactics but has limited book knowledge, i would expect a much bigger jump in rating than the opposite...aka a player who already has 5-10 book move knowledge of a couple openings and tends to lose to deficiencies in tactics already.

either way though, if you wind up +3 or better out of the opening because opponent made a mistake in book sequence, the opponent must then play significantly better (or you blunder) to compensate. otherwise book cheater can (relatively brainlessly) trade down into an endgame while retaining a big advantage and win more often on average than otherwise.

Opening theory irrelevant, pawn structure irrelevant, endgame technique irrelevant, everything except tactics irrelevant, because if you're under a certain ELO, the thing that makes the biggest difference in whether you win or lose is that you do or do not blunder pieces or blunder mate.
even gms make tactical blunders, including 1 movers! it's just far, far more rare than lower rated players.

my point here is that book theory necessarily involves some tactical threats. thus somebody with less skill can get a material lead by cheating in this way pretty often at low-mid level elo, by letting the book pick up tactical patterns they can't see themselves. i'm also assuming the cheater isn't completely braindead, and has at least some level of tactical knowledge, and it's just behind that of his opponents.

obviously, this won't help the cheater improve much. but if the cheater were trying to improve as a player, cheating wouldn't be the choice anyway. the whole point of cheating in chess is to inflate rating/perform at a level that skill otherwise can't attain.

one thing about tactical puzzles: it tends to be the case that *because* you are presented the puzzle, you know a winning solution is there. in real games, you don't know this (though some alleged forms of cheating are not specific moves, but 1 bit of information conveying something like this). thus tactical puzzles are training pattern recognition. i wonder if that couldn't be organized more efficiently than chess.com does it (like chaining many different looks of the same tactical idea together and and then doing 100s of those).
 
the main way they catch cheaters that go to this extent is if the moves are matching engines too frequently. though most cheaters are far less subtle than hans, so it's super obvious. it's not known to what extent people who are more cautious with cheating are caught, hopefully a large % still.
For reference, I was referring to this bit in BJ's post:

The letter added that Niemann’s suspicious moves coincided with moments when he had opened up a different screen on his computer—implying that he was consulting a chess engine for the best move.​
“We are prepared to present strong statistical evidence that confirm each of those cases above, as well as clear ‘toggling’ vs ‘non-toggling’ evidence, where you perform much better while toggling to a different screen during your moves,” Rensch wrote.​
 
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