AG3 - Ultra Big Map (Portugal - demigod)

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Preturn - Amend lux rate to 20%, scientist hired in Guimares. Settler sent to nearest dot.

Turn 01 (2710BC) - Spot a hut in the deep south. Pop hut in east, Masonry.

Turn 02 (2670BC) - Another hut gives maps. lux to 30%.

Turn 03 (2630BC) - :sleep:

Turn 04 (2590BC) - Pop another hut HBR, another hut Writing. Eastern Curragh spots a pink border on our island!

Turn 05 (2550BC) - Vikings have Ivory by their capital. New civ is... Incans. We are HBR and Writing up on them, they have 68 gold and they can keep it.

Turn 06 (2510BC) - No huts in sight. Incans have IW, trade HBR (they have no horses atm) for IW and 38gold. Start research on Maths. (Cheapest tech that aint Poly, if we hit a hut Poly should be popped!) We have Iron on the Mountain south of Oporto [party]

Turn 07 (2470BC) - Spot a new hut, could it be Poly?

Turn 08 (2430BC) - Lagos warrior -> temple. Pop hut, city on the other side of the forest. On the bright side it has silks in its 9. On the downside, its junglist Massive!

Turn 09 (2390BC) - :eek: Scout spots a Incan SoD of 4 warriors 11 tiles from Guimares. 2 warriors behind it. Settler will build before they get there.

IBT - Vikings are building the Colossus.

Turn 10 (2350BC) - Lisbon granary -> settler. New borders in sight from the curragh. Who can it be?

Turn 11 (2310BC) - Meet the Mayans and Aztecs! Mayans on our island, we are definately not alone :sad: They have no tech though hehe.

Turn 12 (2270BC) - Pop hut. Philosophy! woohoo! We auto get Maths. Dang, didnt realise it would advance our researching tech. :( We start MM.

Turn 13 (2230BC) - New border in sight.

Turn 14 (2190BC) - Oporto barracks -> settler. Meet iroquios on our Island. Oops curragh goes suicidal.

Turn 15 (2150BC) - Lisbon size 6 and builds settler -> settler. Suicidal curragh still alive but decides to go for it and keeps going. It was late, I was silly.

Done.

Next!

Melifluous

THE SAVE
 
Good :) The expansionist trait payed off. Now for the seafaring one :D

Aggie
Melifluous ---- Just played
Rubberjello -- Up
CarlosMM ---- On deck
Microbe
Greebly
Mad-Bax

EDIT: The city Meli popped (Emerita) has silks cattle and a river. Looks like a good city to keep! Maybe it should produce workers for a while??
 
Our lands:

AG3-2150BCempire.jpg
 
What a shame you could not choose which Tech to get with Philo !
You could be on your way to Republic already :(

Still you are definitely on the right track here...
 
To be fair I have to immediately say that I did NOT move any resources around...
This could actually turn out to be a huge mistake but you would have had that problem on a random map anyway :(
 
2110 BC (1) Our Curragh survives the fat-fingering of its captain. ;) Uhmmm...he still can't make shallow water, so may lose it still. Make Contact with the Romans, who also seem to be on our Continent. They are way behind in tech, but have nothing to offer us.

2070 BC (2) Koreans start the Colossus. We lose our Curragh. :( We pop a hut and get Literature.

2030 BC (3) Emirita (Warrior->Worker) The Dutch complete the Colossus. Koreans start on the Oracle.

1990 BC (4) Guirritos is abandoned as it pops its settler. "The Great Red Dot Debate" is settled by heading the other settler for the original spot. (I like it). See some Dyes way off to our East.

1950 BC (5) Lisbon (Settler-Settler) Iros start Pyramids. Goody huts are becoming harder and harder to find. Sagras is built at Red-dot place, Warrior started. Lux lowered to 20. (I'm checking for trades every round, but the AI's are pretty poor and we're ahead of everyone).

1910 BC (6) We pop a hut and get another city! It is a little farther away then Emerita was, but it establishes our ownership over the Dyes. Keep it?

1870 BC (7) Oporto (Settler->Temple) Lux back up to 30%.

1830 BC (8) Just wanderin'.

1790 BC (9) More Wanderin'.

1750 BC (10) Lisbon (Settler-Settler) Sagras (Warrior->Temple) Lux down to 20%. Pop a hut and get Code of Laws! (Getting ever-closer to Republic!). I only feel like 10 turns---its been a long week at work. :(

We have 4 settlers approaching good settling points. Time for a more extensive dot map? 2 are in our NE, ready to grab lots of bonus Grasslands, and 2 are approaching our floodplains in the SE. Still 16 turns to mapmaking. Lisbon is a 5 turn settler factory, and you have to do some MM on turn 1 and 2 of the rotation. Lux up to 30 when it reaches size 5.
(P.S. I didn't check trading opportunities on my last turn - sorry!)

The Game (1750bc)
 
Originally posted by microbe
Wow, we know 7 civs and we are tech lead by at least 2 techs.

Is this demigod? :eek:

The map is indeed huge..difficult to nagivate.

This is the power of the expansionist trait :hammer:

Anyone here care to make a dotmap for the rest of the cities?

Aggie
Melifluous
Rubberjello ---- Just played
CarlosMM ----- Up
Microbe ------- On deck
Greebly
Mad-Bax
 
(1) no trades, spot three huts, two of them by scout, 1 by curragh. decide on wide settling, no overlap - we should pull all the forest land in, then chop for temples.

(2) Leiria, Évora founded, once maps, once a town, Braga, SIZE 4!!! - ****ty place and totally unhappy, obviously! Decide to rush settler there and move it asap!
Braga.jpg
 
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