Preturn - Amend lux rate to 20%, scientist hired in Guimares. Settler sent to nearest dot.
Turn 01 (2710BC) - Spot a hut in the deep south. Pop hut in east,
Masonry.
Turn 02 (2670BC) - Another hut gives maps. lux to 30%.
Turn 03 (2630BC) -
Turn 04 (2590BC) - Pop another hut
HBR, another hut
Writing. Eastern Curragh spots a pink border on our island!
Turn 05 (2550BC) - Vikings have Ivory by their capital. New civ is... Incans. We are HBR and Writing up on them, they have 68 gold and they can keep it.
Turn 06 (2510BC) - No huts in sight. Incans have IW, trade HBR (they have no horses atm) for IW and 38gold. Start research on Maths. (Cheapest tech that aint Poly, if we hit a hut Poly should be popped!) We have Iron on the Mountain south of Oporto
Turn 07 (2470BC) - Spot a new hut, could it be Poly?
Turn 08 (2430BC) - Lagos warrior -> temple. Pop hut, city on the other side of the forest. On the bright side it has silks in its 9. On the downside, its junglist Massive!
Turn 09 (2390BC) -

Scout spots a Incan SoD of 4 warriors 11 tiles from Guimares. 2 warriors behind it. Settler will build before they get there.
IBT - Vikings are building the Colossus.
Turn 10 (2350BC) - Lisbon granary -> settler. New borders in sight from the curragh. Who can it be?
Turn 11 (2310BC) - Meet the Mayans and Aztecs! Mayans on our island, we are definately not alone

They have no tech though hehe.
Turn 12 (2270BC) - Pop hut.
Philosophy! woohoo! We auto get Maths. Dang, didnt realise it would advance our researching tech.

We start MM.
Turn 13 (2230BC) - New border in sight.
Turn 14 (2190BC) - Oporto barracks -> settler. Meet iroquios on our Island. Oops curragh goes suicidal.
Turn 15 (2150BC) - Lisbon size 6 and builds settler -> settler. Suicidal curragh still alive but decides to go for it and keeps going. It was late, I was silly.
Done.
Next!
Melifluous
THE SAVE