Afforess
The White Wizard
Revision 792
Add +10% hammers to Protectionism
It felt a bit weak otherwise.
Add +10% hammers to Protectionism
It felt a bit weak otherwise.
Yes. If we weren't, I would say something.
I got sidetracked after my computer crash and didn't finish here.
I do not wish to offend, I know you all work hard to improve this game, however, more is not better. Why do we need more and more buildings (Warhead factory really!). It's going down the C2C path and detracts instead of improving the game.
IMHO
Buck
Warhead factory is my idea, so I'll answer here. Problem is that once you get to modern era everyone is able to build nukes. Everyone. This is not realistic and it causes massive nuclear exchanges which spoil modern and later eras. Hence, wf purpose is to limit chances to build nukes to major civs, without totally removing the possibility for medium-small civs. Look at what it does in civilopedia and you'll understand why warhead factory is there (provided you play up to modern era and you use nukes).I got sidetracked after my computer crash and didn't finish here.
I do not wish to offend, I know you all work hard to improve this game, however, more is not better. Why do we need more and more buildings (Warhead factory really!). It's going down the C2C path and detracts instead of improving the game.
IMHO
Buck
45°38'N-13°47'E;13413544 said:Warhead factory is my idea, so I'll answer here. Problem is that once you get to modern era everyone is able to build nukes. Everyone. This is not realistic and it causes massive nuclear exchanges which spoil modern and later eras. Hence, wf purpose is to limit chances to build nukes to major civs, without totally removing the possibility for medium-small civs. Look at what it does in civilopedia and you'll understand why warhead factory is there (provided you play up to modern era and you use nukes).
Buck Beak, you won't offend anyone by asking questions. That is the whole point of having forums here. If we didn't encourage questions, what's the point of having a forum?
Vokarya is trying to address the late game nuclear proliferation (basically the AI's go nuke crazy, and the world is destroyed by nukes late game) by making nukes more challenging to build. There was a post explaining the building here: http://forums.civfanatics.com/showpost.php?p=13383036&postcount=324
This isn't a case of "more is better", this is a targeted solution towards a specific problem.
I always play with nuclear weapons disabled, personally. I've probably said this before, but with the Advanced Nukes options, you have two things to do with nuclear weapons. I'd say remove the Advanced option and simply make all nuclear weapons, buildings and so on either all available or not at all.
I think Afforess wanted to make basic nuclear weapons mandatory, but I could be wrong. Either way, it seems a bit odd to want to have world-changing weapons of mass destruction and trigger-happy AIs, such that a new building is needed, but not want to have the even more powerful weapons enabled. I imagine that there are people who think that, but it still seems a little odd to me.
45°38'N-13°47'E;13417636 said:I always wonder why people who don't like an option, never play with it and usually don't know how that option is working, always want to get rid of options they don't use.
45°38'N-13°47'E;13417636 said:I always wonder why people who don't like an option, never play with it and usually don't know how that option is working, always want to get rid of options they don't use.
First off, people want the options to reflect the type of game they play. This is natural, and should not be surprising.
Second, options introduce cognitive overhead. More options make debugging harder, make coding new features harder, make maintenance harder, make setting up games harder, etc. There is a cost to every new option, and keeping old options. It's easy to handwave this cognitive overhead away, because pretty much everyone here is familiar with the options, and so they are no longer so daunting. New users will have a different experience, and this should be a consideration.
The 7 city limit at Chiefdom seems pointless. Why even have a limit at all? By the time a civ expands to 7 cities they will likely have a better civic anyway. I personally liked the 3 city limit. It has a better sense of realism and is a motivating factor to move to a more advanced civic.