45°38'N-13°47'E
Deity
Are you sure it's a memory leak because you actually see memory usage increasing (very strange, never happened), or is it simply a never ending turn (possibly a loop, it happens)? Can you upload your save?
45°38'N-13°47'E;14095062 said:By Diplomatic Relations Manager, do you mean the one which has the button next to BUG options? That should have been removed since some revisions. Can you post a screenshot?
Just go to the launcher menu and pick Fix Installation, that should do it.Yes, and the feature was removed when I updated to 999 so it wasn't a problem anymore. I was wanting to get to where I could approve/condemn, but I can't even remember if that's in AND in the first place now.
But now I can't update at all, the update button is missing from the revisions list screen. I even re-sized it thinking it had been cut off, but no such luck.
EDIT: Just noticed the launcher was updated. Where can I snag the latest version by itself?
I think you have a problem with the A.I.
Once it achieves a large empire, it will suddenly sell off all its troops to the point of only having 1/2 per city.
I don't know whether its going for a cultural victory?? or a cost cutting measure.
I've had 3 A.I.s, all of whom had a big warmongering tenancy, who suddenly just sold off the military and when down in relative strength to me.
The 1st 2 both Fell to the 3rd Warmongering A.I. who upon achieving a 2/3 continental empire, has suddenly gone pacifist, and reduced its armed forces down to 2 per city.
Empires with less then 1/10th of the cities, have a higher power ratio.
Problem defined - Empires that go for a cultural/Pacifist line, will sell off armed forces, to the point that they themselves become the next victim.
Solution - Code in a need to maintain a standing army, that is relative to its empire size, and that of its near opponents.
I've noticed this too, in my last game I was well behind two leading AIs, who suddenly reduced their army size by half and are now getting beat on by smaller civs.
I'd disagree there, EVERY city went down to 2 defenders. In that game I mentioned, the Dutch actually started to rebuild its military, and went back up in power.
As I understand it, with a strike, the furthest units from a city/Culture are deleted 1st, then only 1 at a time, increasing with next turn to 2/3.
In this instance, it was a MAJOR drop in power, and ALL cities only had 2 defenders. One or two cities were liberated, vassal created, but it did recover.
I won via a cultural victory, wasn't even aiming for that, surprised when it happened, but victory is victory. 5 cities at > 720,000![]()
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As I understand it, with a strike, the furthest units from a city/Culture are deleted 1st, then only 1 at a time, increasing with next turn to 2/3.
Have you reached Stirrup yet? The event is only supposed to expire when you hit Stirrup (because that's when you can't build Chariots any more). There is a lot of game text that needs to be updated at some point.
45°38'N-13°47'E;14107150 said:That depends on how negative you are in gold, I suppose. The more gold you're losing per turn when your treasure is 0, the more units have to be deleted. I think that would explain the situation pretty well. I haven't checked though.
Had not reached stirrup yet.
45°38'N-13°47'E;14106492 said:Just go to the launcher menu and pick Fix Installation, that should do it.
It's probably the javelin thrower because it's an archery unit.In the attached save, the city I am attacking has no archers in it.
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When I attack it the game reports I have killed an archer.
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45°38'N-13°47'E;14114098 said:It's probably the javelin thrower because it's an archery unit.