Anno Domini Classic: discussion thread part 3 (warning: lots of images on page one)

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WOW! I want it in my scenario now ;)

@Quinzy: Yeh, the Greeks wore cloaks, especially the Elite and the Spartans, who wouldn't fight without one!
 
I've always read that they discarded it in the actual fight though, given its awkwardness. At least, in the literature i've read.
 
I`ve read that they used them as huge slingshots to catapult themselves behind the enemy lines, and then they would steal chickens, so even if they lost the battle, the enemy would be really hungry afterwards, and weakened for the next battle, and then the hoplites would pull out their MarkVII Turbo-Ninja spears, and like.. flip out and kill everything that moved. And then some!

I like the "ordinary" hoplite that you are making, tho, Mr.Riley, sir :)
 
Those "themselves" done something called "research" and got their work something called "published" though, no? :P

Ooh, axes :D Yes, any plans Rob?
 
but don't forget that this won't cost you a penny and I'm dedicating a heck of lot of time to it ;) .

You're completely right Rob. I hadn't forgotten the above mentioned things, and was about to include them in my post. I really amn't that anxious to get it, reading this thread is just about as much fun as the final product. ;) The real reason for my outburst is that I will be leaving my broadband connection in under a month for the boonies in Ecuador where there is very low internet connection. :( Don't feel pressured. I'll take it when I can get it. :D

Awesome units by the way. Definitely one of the bigger attractions for this mod (leaderheads aside ;) )
 
Thanks for all the responses, guys!

In terms of axe units....well, we'll see....just doing this line of units ready so that there's some new stuff with the demo version. I certainly wouldn't rule them out of the main version though!!

@RedAlert - those sketches of yours are more or less what I had in mind for Carthage ;) .
 
I believe that they often discarded their cloaks in battle. [hyperdemanding] You wouldn't be planning an overhand action for the hoplite's attack would you Rob. :mischief: That would be most realistic. [/hyperdemanding]
 
:wavey:
At long last several image galleries of use in making Indian and other South Asian city graphics and improvement pcx's are available in the Bharata Varsha Bazaar thread:
Be sure to take a look at more than one of the galleries. I'm sure there are plenty of architectural ideas lurking in buildings other than the one you may be working on.

PS to R8XFT: I've got versions of the Harappan & Mauryan diplomacy text done (on paper), and am more than half-way through with the Kushan.
 
:wavey:
At long last several image galleries of use in making Indian and other South Asian city graphics and improvement pcx's are available in the Bharata Varsha Bazaar thread:
Be sure to take a look at more than one of the galleries. I'm sure there are plenty of architectural ideas lurking in buildings other than the one you may be working on.
Thanks a lot for that; it's a great help!


PS to R8XFT: I've got versions of the Harappan & Mauryan diplomacy text done (on paper), and am more than half-way through with the Kushan.
Again, many thanks! I'm going to wait for the Indian stuff to be done before I release the demo version; it'd be great to have India represented in that, especially with all the work that's been done for it ;) .
 
New unit: Empire spearman (rendering at the moment); replaces Fyrd Spearman for Mediterranean civilizations :) .

EmpireSpearman.gif


EmpireSpearman.jpg
 
I've tried to follow your directions to the letter. I copied the whole text inside the spoiler, changed some of the words in quotes, and tried to leave everything else untouched.
What might be easier for you is for me to show you what I've got so you can tinker with it? The only one I've really done is the Harappan text - but it still has "generic" bits with it and isn't all that fantastic: I've cut out all the other text here than the Harappan diplomacy (in the areas of the diplomacy text that are civ specific); all you need do is alter that and I can import it from this format. However, please ensure that you keep the same number of responses in each section that I've got here, otherwise the info transfer will have to be done manually!
Here's the diplo-text for the Harappans. It was the easiest because of your major contribution. Some are a little longer than what was there, but you didn't tell me about any limit on text-string length, so I hope they're ok.
Spoiler :

; Diplomacy

; $AI0 = AI's name
; $CIVNAME1 = AI's Civ
; $CIVADJ2 = AI's people (ADJ)
; $CIVADJ3 = AI's people (NOUN)
#AIFIRSTCONTACT
#civ 1
#power 0
#mood 0
#random 1
"The life-giving monsoon has brought you to us, $AI0, Father of the $CIVNAME1."

; $GIVE0 = AI's trade offer.
; $GET1 = what AI wants from player.
; $PLAYER2 = Player's name.
; $CIVNAME3 = Player's Civilization.
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIFIRSTDEAL
#civ 1
#power 0
#mood 0
#random 1
"Your people continue to interest me. $AI4, Father of the $CIVNAME5, offers an exchange. Choose your answer carefully."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's peoples' adjective
; $GET3 = What the AI wants.
; $UNIT4 = AI civ's best military units.
; $AI5 = AI's name
; $CIVNAME6 = AI's Civ
; $CIVADJ7 = AI's people (ADJ)
; $CIVADJ8 = AI's people (NOUN)
#AIDEMANDTRIBUTE
#civ 1
#power 0
#mood 0
#random 3
"As the tributaries of the Sarasvati flow into it and sustain the order of the world, so too tribute sustains $CIVNAME6. It is time for the $CIVADJ2 people to play their part in the great cycle of life."
"The protection of all followers of Vadavamukha is in my charge, $PLAYER0. I think you might need a bit of protection too, if you catch my drift."
"As the tree raises its branches to honor the clouds, so must YOU show respect to those above you. Pay us tribute or risk our displeasure."

; $PLAYER0 = player's name
; $AI1 = AI's name
; $CIVNAME2 = AI's Civ
; $CIVADJ3 = AI's people (ADJ)
; $CIVADJ4 = AI's people (NOUN)
#AIACCEPTTRIBUTE
#civ 1
#power 0
#mood 0
#random 3
"In the name of Pashuputi, that makes me SO glad, $PLAYER0."
"You are as generous as the Sarasvati is endless, $PLAYER0."
"You have chosen wisely, $PLAYER0. May the blessings of Pashupati be upon you."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = Player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIBLUFFISCALLED
#civ 1
#power 0
#mood 0
#random 3
"It looks like we will have to trust to the uncertain bounty of the Sarasvati after all."
"I swear by Pashupati that you will rue the day that you thwarted Mother $CIVNAME5!"
"You are foolish, but as courageous as Pashupati himself. I congratulate you. You will survive for another season."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIRENEGOTIATEPEACE
#civ 1
#power 1
#mood 0
#random 1
"Let us extend our peace treaty, $PLAYER0, and our friendship will last for as long as the Sarasvati flows!"
"By the grace of Pashupati, the peace between us has held. The $CIVADJ5 people would like to extend the treaty with $CIVNAME1. Will you agree?"
"Peace is the first flower of the world, $PLAYER0. Shall we not extend our treaty?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CITY3 = The AI's city
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIBORDERWARNING
#civ 1
#power 0
#mood 1
#random 1
"The Sarasvati waters us all, $PLAYER0, but I would appreciate it if you could enjoy her bounty without trespassing on $CIVADJ6 land."
"Does $CIVNAME1's arrogance know no bounds? Why do your troops threaten $CITY3?"
"$PLAYER0, It is written that an uninvited guest is like an elephant in a rice paddy. Why do your troops approach $CITY3?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIDONTTEST
#civ 1
#power 0
#mood 1
#random 1
"Very well. However, Pashupati's patience wears thin: do not test him so in the future!"
"We accept your feeble apology for the moment. Now go!"
"$CIVNAME5 humbly thanks you, $PLAYER0."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AILOANOFFER
#civ 1
#power 0
#mood 1
#random 1
"We have had an excellent harvest this year, $PLAYER0 and our great granary is full. Therefore we can be of assistance."
"We'll discuss our terms by the harbour at Lothal."
"Some of our bounty is being shipped off from Lothal as we speak. Are these terms acceptable, $PLAYER0?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOLOANOFFER
#civ 1
#power 0
#mood 1
#random 1
"Alas, the vagaries of the Sarasvati mean it would not be prudent for me to invest abroad right now, $PLAYER0."
"We have had a poor harvest this year, $PLAYER0 and our great granary is almost empty. Therefore we cannot be of assistance."
"We've had to lay off the dock workers at Lothal as a result of our poor harvest; sorry, but we have nothing to give."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $GET3 = What the AI Wants
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIGIVEPEACETREATY
#civ 1
#power 1
#mood 0
#random 1
"Due to our men being away fighting for Harappa the fields have lain fallow. Therefore there will be a price for peace!"
"$CIVNAME5 will forgive your many insults against Vadavamukha, but only if you'll meet her price."
"Peace? I too long for peace! Our priests tell us that Pashupati demands you agree to pay this paltry fee to assuage his feelings!"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIPEACETREATYTHREAT
#civ 1
#power 1
#mood 0
#random 1
"In the name of Pashupati, I accept your offer of peace."
"As Pashupati is superior to any of your gods, so too is peace superior to war. I salute you for recognizing this, $PLAYER0. We accept your offer."
"We need our men for the planting; I accept your offer of peace."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOPEACETREATYTHREAT
#civ 1
#power 1
#mood 0
#random 1
"Vadavamukha will speed us across the waters to your land so we can put an end to the $CIVADJ2 people!"
"Like the Sarasvati in flood we will wipe your pathetic armies from the earth!"
"Your arrogance is misplaced, $PLAYER0. We will not surrender!"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIPEACETREATY
#civ 1
#power 1
#mood 0
#random 1
"I would be willing to end this war, $PLAYER0, if you will accept these terms as a sign of respect to Pashupati?"
"Despite everything, I still maintain a small degree of affection for your puny civilization. Will you accept these terms?"
"The life-giving Sarasvati has always flowed through $CIVADJ6 lands, and it always will, $PLAYER0, irrespective of our waxing and waning fortunes on the field of battle. This war has no significance from the point of view of eternity. Let us end it now."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOPEACETREATY
#civ 1
#power 0
#mood 0
#random 6
"$CIVNAME5 does not forgive so easily, $PLAYER0. This war will not end until we are completely satisfied."
"Why would we possibly want to end this war? We are winning!"
"Not likely! $CIVNAME5 is winning!"
"Not a chance!"
"There is more chance of the Sarasvati drying up!"
"Pashupati tells us we have the right to continue this war until whenever we bloody feel like ending it. Forget it."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIMUTUALPROTECTION
#civ 1
#power 1
#mood 0
#random 1
"The armies of $CIVNAME4 are as strong as the life-giving Sarasvati itself. Join with us and we can rejuvenate your tired kingdom just as the great river refreshes the land."
"Pashupati teaches us that we should seek co-operation with our equals. What do you think?"
"$CIVNAME4 greets its good friend, $CIVNAME1! Shall we sign a mutual protection pact and confound our enemies?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIRIGHTOFPASSAGE
#civ 1
#power 0
#mood 1
#random 1
"Brahma made this world for the benefit of all. Why do we fence areas off from one another? Let us break down these barriers."
"The Sarasvati is not mean-spirited, $PLAYER0: it winds through many lands, bringing water and life to all. Let us be similarly generous with our borders, and allow our people to cross freely in each other's lands."
"Allow Vadavamukha to bless your troops travelling across our waters, $PLAYER0 - sign a right of passage agreement please."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = the AI's enemy
; $CIVNOUN4 = the AI's enemy's people (NOUN)
; $AI5 = AI's name
; $CIVNAME6 = AI's Civ
; $CIVADJ7 = AI's people (ADJ)
; $CIVADJ8 = AI's people (NOUN)
#AIMILITARYALLIANCE
#civ 1
#power 1
#mood 0
#random 1
"Greedy and corrupt $CIVNAME3 is a menace to both of our countries, $PLAYER0. Will the $CIVADJ2 soldiers join $CIVNAME6 to defeat this scourge?"
"Pashupati tells us that we need to ally with you in our war against $CIVNAME3. You will sow arrows and spears, while we reap the fruit of the cities of the $CIVNOUN4."
"A friend in need is a friend indeed, $PLAYER0! Assist us in the war against $CIVNAME3 and we will not be ungrateful!"



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = civ the AI wants to embargo
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AITRADEEMBARGO
#civ 1
#power 0
#mood 1
#random 1
"We are at economic war with $CIVNAME3, $PLAYER0. I hope that the $CIVADJ2 people will support our just cause?"
"The life-giving Sarasvati gives freely to all who dwell in the lands through which it passes. However, I see no reason why we should give freely to godless $CIVNAME3. Let us agree not to trade with these barbarians."
"The friendly $CIVADJ6 people ask for your economic assistance in our struggle against the $CIVNAME3. May Pashupati wither all their cows."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = AI's enemy's civilization
; $CIVADJ4 = AI's enemy's people (ADJ)
; $CIVNOUN5 = player's people (NOUN)
; $AI6 = AI's name
; $CIVNAME7 = AI's Civ
; $CIVADJ8 = AI's people (ADJ)
; $CIVADJ9 = AI's people (NOUN)
#AIALLIANCEGREETINGS
#civ 1
#power 0
#mood 0
#random 3
"$AI6 affectionately greets you in the name of Brahma, $PLAYER0! How can we assist you in the ongoing war against $CIVNAME3?"
"Welcome, mighty $PLAYER0! There is still much to be done if we are to win our war against $CIVNAME3."
"Ancient $CIVNAME7 greets you. Like wheat from a sickle, the $CIVADJ4 people will fall before our blades!"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIPEACEGREETINGS
#civ 1
#power 0
#mood 0
#random 3
"$AI3 of $CIVNAME4 greets you! Will you trade with us and make both of our countries wealthy and strong?"
"As the Sarasvati brings us water and life, so too it brings me news of your remarkable exploits, $PLAYER0. I would hear more."
"As much as the Sarasvati waters us, trade is the life-blood of the world. Does your backward civilization wish to trade with mighty $CIVNAME4?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIWARGREETINGS
#civ 1
#power 1
#mood 0
#random 3
"$CIVNAME5 does not usually converse with enemies. Be quick!"
"$CIVNAME5 is mighty, $PLAYER0. Have you finally recognized the futility of resistance?"
"Mighty $AI4, greatest warrior of the age, grants you an audience, $PLAYER0. What do you want to discuss?"
"Welcome, $PLAYER0. The longer this war continues, the more $CIVADJ2 citizens will die. Make me a reasonable offer and let us end this now."
"Why are you here, my foe?"
"You are beaten, $PLAYER0, admit it. Give us what we want and end the destruction of your people."
"Mighty $AI4, Ruler of the $CIVADJ6 people, greets his enemy, $PLAYER0."
"Why are you here, my foe?"
"Greetings, my enemy $PLAYER0! Why are you here? Too cowardly to meet me on the field of battle?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $GET3 = player's demand
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIGIVETRIBUTE
#civ 1
#power 0
#mood 1
#random 1
"$CIVNAME5 agrees to your request, $PLAYER0. But I will tell you that we don't like it much. I hope that $GET3 is worth the risk of our friendship..."
"Don't push us too far, $PLAYER0. We bow before the flood, and build high walls before the next monsoon."
"$CIVNAME5 agrees to your request. But you should take care: this has a certain extortionate air to it, and it is no way to treat your friends. If you wish to keep them."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWEAKREJECT
#civ 1
#power 0
#mood 1
#random 2
"I take offence at this shabby offer! Why not put in a little more to show your respect for the Great $AI3?"
"Do not insult my intelligence, $PLAYER0."
"I think we are very close to a deal. Can you provide a little more?"
"Offer a little more, $PLAYER0, and we're in business."
"My advisors tell me your measuring balance is out of kilter and your weights are light; you must come up with a little more."
"The Brahmins tell me that this deal is not quite fair for the people of $CIVNAME4. Please increase your offer."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINEUTRALREJECT
#civ 1
#power 0
#mood 1
#random 2
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable."
"We will not accept any such proposal."
"Do not try $CIVNAME5's patience, $PLAYER0. That offer is unfair!"
"Do you take me for a fool? That offer is completely unfair to $CIVNAME5!"
"The well of generosity is dry. No!"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AISTRONGREJECT
#civ 1
#power 0
#mood 1
#random 2
"I must decline your offer, friend $PLAYER0. My people deserve better."
"I'm afraid that $CIVNAME4 must hold out for a fair deal, $PLAYER0. The one you offer is not."
"I honestly cannot accept any such offer."
"WHAT? Is your head as empty as a shattered pot?"
"Forget it, $PLAYER0. Your offer is absurd."
"According to my calculations, this offer is absolutely unfair to $CIVNAME4. Surely that was not your intent? Perhaps you should check your numbers."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AITOTALREJECT
#civ 1
#power 0
#mood 1
#random 2
"I am afraid that $CIVNAME4 is unable to accept such a deal."
"No. It does not work for us at present."
"$CIVNAME4 can make no such bargain with you."
"I will not even discuss such a deal with you!"
"You haven’t even invented zero and you expect me to deal with your excuse for accounting!?"
"I fear that we cannot place our seals upon this offer, $PLAYER0."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIREJECTTHREAT
#civ 1
#power 0
#mood 1
#random 1
"$CIVNAME4 sneers at your hollow threats."
"You seek to bully the stalwart $CIVADJ5 folk? You underestimate us badly, $PLAYER0. I spit on your hollow threats."
"It's a sad state of affairs when $CIVNAME1 tries to bully her friends. We will have no part of this."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AITHANKS
#civ 1
#power 1
#mood 0
#random 1
"Ancient $CIVNAME4 thanks its friends, the $CIVADJ2 people."
"$CIVNAME4 thanks you, $PLAYER0."
"$CIVNAME4 salutes its friend, the tiny nation of $CIVNAME1."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWILLRETREAT
#civ 1
#power 0
#mood 1
#random 1
"As the Sarasvati meanders through Harappan lands, bringing water and life to all, so too my men seem to have meandered through your lands. They will return home to their fields."
"I deeply regret this unfortunate incident, $PLAYER0. Our men will be withdrawn right away!"
"I apologize for my overzealous people. We will withdraw."


; $PLAYER0 = $player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWILLRETURNHOME
#civ 1
#power 0
#mood 1
#random 1
"You are very touchy these days, $PLAYER0. It's almost as if you don't trust us."
"Your paranoia is disturbing, $PLAYER0. But we will withdraw immediately."
"As you wish. The season of Vasanta has begun and we need our men home for the planting."
"The $CIVADJ5 troops humbly apologize for this incursion. Please be assured that it will not happen again."


# ; This line must remain at end of file
 
Here's the Mauryan diplo-text. A lot more changes than the Harappan, including insertion of some of the available variables in the revised text. I tried to be very careful, but you'll want to keep a sharp eye out for typos that the program can't parse.
Spoiler :

; Diplomacy

; $AI0 = AI's name
; $CIVNAME1 = AI's Civ
; $CIVADJ2 = AI's people (ADJ)
; $CIVADJ3 = AI's people (NOUN)
#AIFIRSTCONTACT
#civ 1
#power 0
#mood 0
#random 1
"The wheel of karma has brought us together, $AI0, Father of the $CIVNAME1."

; $GIVE0 = AI's trade offer.
; $GET1 = what AI wants from player.
; $PLAYER2 = Player's name.
; $CIVNAME3 = Player's Civilization.
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIFIRSTDEAL
#civ 1
#power 0
#mood 0
#random 1
"Your people continue to interest me. $AI4, of the $CIVNAME5, offers an exchange. Choose your answer carefully."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's peoples' adjective
; $GET3 = What the AI wants.
; $UNIT4 = AI civ's best military units.
; $AI5 = AI's name
; $CIVNAME6 = AI's Civ
; $CIVADJ7 = AI's people (ADJ)
; $CIVADJ8 = AI's people (NOUN)
#AIDEMANDTRIBUTE
#civ 1
#power 0
#mood 0
#random 3
"As the tributaries of the Ganges flow into it and refresh our fields, so too tribute sustains $CIVNAME6. It is time for the $CIVADJ2 people to play their part in the great cycle of life."
"The protection of all followers of Gautama is in my charge, $PLAYER0. I think you might need a bit of protection too, if you catch my drift."
"As the Himalayas rise above all Bharata, so is $AI5 above all rajas. Pay me tribute or risk my displeasure."

; $PLAYER0 = player's name
; $AI1 = AI's name
; $CIVNAME2 = AI's Civ
; $CIVADJ3 = AI's people (ADJ)
; $CIVADJ4 = AI's people (NOUN)
#AIACCEPTTRIBUTE
#civ 1
#power 0
#mood 0
#random 3
"On behalf of the $CIVADJ4, that makes me SO glad, $PLAYER0."
"You are as generous as a Bodhisattva, $PLAYER0."
"You have chosen wisely, $PLAYER0. May the blessings of all the Arhats be upon you."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = Player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIBLUFFISCALLED
#civ 1
#power 0
#mood 0
#random 3
"It looks like we will have to trust to the uncertain monsoons after all."
"I swear by the fires of Agni that you will rue the day that you thwarted Mother $CIVNAME5!"
"You are foolish, but as courageous as Hanuman himself. I congratulate you. You will survive, for now..."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIRENEGOTIATEPEACE
#civ 1
#power 1
#mood 0
#random 1
"Let us extend our peace treaty, $PLAYER0, and our friendship will last for as long as the wheel of dharma turns."
"By the grace of Lakshmi, the peace between us has held. The $CIVADJ5 people would like to extend the treaty with $CIVNAME1. Will you agree?"
"Peace is the noblest dharma, $PLAYER0. Shall we not extend our treaty?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CITY3 = The AI's city
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIBORDERWARNING
#civ 1
#power 0
#mood 1
#random 1
"$PLAYER0, I would appreciate it if you would perform your Horse Sacrifice without trespassing on $CIVADJ6 land."
"Does $CIVNAME1's arrogance know no bounds? Why do your troops threaten $CITY3?"
"$PLAYER0, why do your troops approach $CITY3? Must I treat them as I would a stranger’s cow in my pasture?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIDONTTEST
#civ 1
#power 0
#mood 1
#random 1
"Very well. However, one may encounter Kali as easily as Lakshmi. Beware!"
"We accept your feeble apology for the moment. Now go!"
"$CIVNAME5 humbly thanks you, $PLAYER0."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AILOANOFFER
#civ 1
#power 0
#mood 1
#random 1
"Lotuses bloom even in our marshes, $PLAYER0. Therefore we can be of assistance."
"Let us take our ease. we can discuss terms in the shade of my deer park."
"Our bounty from the gates of my capital in all directions. Are these terms acceptable, $PLAYER0?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOLOANOFFER
#civ 1
#power 0
#mood 1
#random 1
"Alas, the vagaries of the monsoon mean it would not be prudent for me to send our supply ships to sea right now, $PLAYER0."
"The Ganges withheld its bounty this year, $PLAYER0 and our granaries are almost empty. Therefore we cannot be of assistance."
"All our alms have gone to support our local sangha; sorry, but we have nothing left to give."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $GET3 = What the AI Wants
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIGIVEPEACETREATY
#civ 1
#power 1
#mood 0
#random 1
"All the $CIVADJ6 people suffer when we must take up arms. Therefore there will be a price for peace!"
"$CIVNAME5 will forgive your many insults against the Dharma, but only if you'll meet her price."
"Peace? I too long for peace! Our Bikkus and Brahmins tell us that this paltry fee is necessary to remove your karmic debt."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIPEACETREATYTHREAT
#civ 1
#power 1
#mood 0
#random 1
"In the name of all the Arhats and Bodhisattvas, I accept your offer of peace."
"Peace is real, war a trick of Maya. I salute you for recognizing this, $PLAYER0. We accept your offer."
"The $CIVADJ7 accept your offer of peace, $PLAYER0."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOPEACETREATYTHREAT
#civ 1
#power 1
#mood 0
#random 1
"Indra will make us his lightning to strike the $CIVADJ2 people!"
"We will crush your pathetic armies as easily as Shiva destroys the demons with his dance."
"Your arrogance is misplaced, $PLAYER0. We will not surrender!"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIPEACETREATY
#civ 1
#power 1
#mood 0
#random 1
"Let us return harmony to both $CIVNAME1 and $CIVNAME5."
"Despite everything, I still have compassion for your puny civilization. Will you accept these terms?"
"This war has no significance from the point of view of eternity, $PLAYER0. Let us end it now, for the good of both our karma."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINOPEACETREATY
#civ 1
#power 0
#mood 0
#random 6
"$CIVNAME5 does not forgive so easily, $PLAYER0. This war will not end until I am declared Chakravartin."
"Why would we possibly want to end this war? We are winning!"
"Not likely! $CIVNAME5 is winning!"
"Not as long as a single arrow remains in my quiver!"
"There is more chance of a cobra reaching nirvana."
"We will continue this war until we have done for you what Arjuna did for the Kaurevas. Dig your graves now, no one will be left alive to do so later."

; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIMUTUALPROTECTION
#civ 1
#power 1
#mood 0
#random 1
"The armies of $CIVNAME4 are as strong as Rama’s bow. Join with us and we can rejuvenate your tired kingdom."
"The Eightfold Path teaches us that we should seek co-operation with all our neighbors. What do you think?"
"$CIVNAME4 greets its good friend, $CIVNAME1! Shall we sign a mutual protection pact and confound our enemies?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIRIGHTOFPASSAGE
#civ 1
#power 0
#mood 1
#random 1
"Brahma made this world for the benefit of all. Let us be like the Pandavas and share this land equally."
"The sea refuses no river, $PLAYER0. Let us be similarly generous, and allow our people to cross freely descend into each other's lands."
"Allow Vishnu to bless your troops travelling across our waters, $PLAYER0 - sign a right of passage agreement please."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = the AI's enemy
; $CIVNOUN4 = the AI's enemy's people (NOUN)
; $AI5 = AI's name
; $CIVNAME6 = AI's Civ
; $CIVADJ7 = AI's people (ADJ)
; $CIVADJ8 = AI's people (NOUN)
#AIMILITARYALLIANCE
#civ 1
#power 1
#mood 0
#random 1
"Greedy and corrupt $CIVNAME3 is a menace to both of our countries, $PLAYER0. Will the $CIVADJ2 soldiers join $CIVNAME6 to defeat this scourge?"
"Kali tells us that we need to ally with you in our war against $CIVNAME3.Let the big fish of the $CIVNAME1 and the $CIVADJ8 eat the little fish of the $CIVNOUN4."
"A friend in need is a friend indeed, $PLAYER0! Assist us in the war against $CIVNAME3 and we will not be ungrateful!"



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = civ the AI wants to embargo
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AITRADEEMBARGO
#civ 1
#power 0
#mood 1
#random 1
"We are at economic war with $CIVNAME3, $PLAYER0. I hope that the $CIVADJ2 people will support our just cause?"
"The life-giving Ganges gives freely to all who dwell in the lands through which it passes. However, I see no reason why we should give freely to godless $CIVNAME3. Let us agree not to trade with these untouchables."
"The friendly $CIVADJ6 people ask for your economic assistance in our struggle against the $CIVNAME3, that nation of sudras."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNAME3 = AI's enemy's civilization
; $CIVADJ4 = AI's enemy's people (ADJ)
; $CIVNOUN5 = player's people (NOUN)
; $AI6 = AI's name
; $CIVNAME7 = AI's Civ
; $CIVADJ8 = AI's people (ADJ)
; $CIVADJ9 = AI's people (NOUN)
#AIALLIANCEGREETINGS
#civ 1
#power 0
#mood 0
#random 3
"$AI6 affectionately greets you in the name of Brahma, $PLAYER0! How can we assist you in the ongoing war against $CIVNAME3?"
"Welcome, mighty $PLAYER0! There is still much to be done if we are to win our war against $CIVNAME3."
"Ancient $CIVNAME7 greets you. As naturally as the Brahmaputra falls from the Himalayas, the $CIVADJ4 people will fall before our blades!"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIPEACEGREETINGS
#civ 1
#power 0
#mood 0
#random 3
"$AI3 of $CIVNAME4 greets you! Will you trade with us and make both of our countries wealthy and strong?"
"As Mother Ganges brings us water and life, so too it brings me news of your remarkable exploits, $PLAYER0. I would hear more."
"Trade is to peace as tribute is to war. Does your backward civilization wish to trade with us?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIWARGREETINGS
#civ 1
#power 1
#mood 0
#random 3
"$CIVNAME5 does not usually converse with enemies. Be quick!"
"$CIVNAME5 is mighty, $PLAYER0. Have you finally recognized the futility of resistance?"
"Mighty $AI4, Chakravartin, grants you an audience, $PLAYER0. What do you want to discuss?"
"Welcome, $PLAYER0. The longer this war continues, the more $CIVADJ2 citizens will die. Make me a reasonable offer and let us end this now."
"Why are you here, my foe?"
"You are beaten, $PLAYER0, admit it. Give us what we want and end the destruction of your people."
"Mighty $AI4, Raja of the $CIVADJ6 people, greets his enemy, $PLAYER0."
"Why are you here, my foe?"
"Greetings, my enemy $PLAYER0! Why are you here? Too cowardly to meet me on the field of battle?"


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $GET3 = player's demand
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AIGIVETRIBUTE
#civ 1
#power 0
#mood 1
#random 1
"$CIVNAME5 agrees to your request, $PLAYER0. But I will tell you that we don't like it much. I hope that $GET3 is worth the risk of our friendship..."
"Dharma requires us to give you what you ask for now, $PLAYER0, but the wheel always turns."
"$CIVNAME5 agrees to your request. But you should take care: sacrificing a single piece doesn’t mean the game of Chaturanga has been lost."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWEAKREJECT
#civ 1
#power 0
#mood 1
#random 2
"I take offence at this shabby offer! Why not put in a little more to show your respect for the Great $AI3?"
"Do not insult my intelligence, $PLAYER0."
"I think we are very close to a deal. Can you provide a little more?"
"Offer a little more, $PLAYER0, and we're in business."
"I think "
"My Brahmins tell me that this deal is not quite fair for the people of $CIVNAME4. Please increase your offer."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $CIVNOUN3 = player's people (NOUN)
; $AI4 = AI's name
; $CIVNAME5 = AI's Civ
; $CIVADJ6 = AI's people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
#AINEUTRALREJECT
#civ 1
#power 0
#mood 1
#random 2
"I am sorry, $PLAYER0, but I simply cannot accept."
"That deal is not acceptable."
"We will not accept any such proposal."
"Do not try $CIVNAME5's patience, $PLAYER0. That offer is unfair!"
"Do you take me for a fool? That offer is completely unfair to $CIVNAME5!"
"I honestly cannot accept such an offer."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AISTRONGREJECT
#civ 1
#power 0
#mood 1
#random 2
"I must decline your offer, friend $PLAYER0. My people deserve better."
"I'm afraid that $CIVNAME4 must hold out for a fair deal, $PLAYER0. The one you offer is not."
"I have no time for this. The deal you offer is unacceptable in the extreme."
"WHAT? Are you insane?"
"Forget it, $PLAYER0. Your offer is absurd."
"This offer is absolutely unfair to $CIVNAME4. W are not saddhus, to be satisfied with only a little rice in a bowl."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AITOTALREJECT
#civ 1
#power 0
#mood 1
#random 2
"I am afraid that $CIVNAME4 is unable to accept such a deal."
"No. It does not work for us at present."
"$CIVNAME4 can make no such bargain with you."
"I will not even discuss such a deal with you!"
"No! I will speak about this no more!"
"I fear that we cannot accept your offer at this time, $PLAYER0."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIREJECTTHREAT
#civ 1
#power 0
#mood 1
#random 1
"$CIVNAME4 sneers at your hollow threats."
"You seek to bully the stalwart $CIVADJ5 folk, $PLAYER0? Your actions will only bring you a thousand lifetimes as a worm."
"It's a sad state of affairs when $CIVNAME1 tries to bully her friends. We will have no part of this."


; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AITHANKS
#civ 1
#power 1
#mood 0
#random 1
"Ancient $CIVNAME4 thanks its friends, the $CIVADJ2 people."
"$CIVNAME4 thanks you, $PLAYER0."
"$CIVNAME4 salutes its friend, the tiny nation of $CIVNAME1."



; $PLAYER0 = player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWILLRETREAT
#civ 1
#power 0
#mood 1
#random 1
"My men seem to have wandered into your lands. They will return home to $CIVNAME4. Have you by any chance seen my white horse?"
"I deeply regret this unfortunate incident, $PLAYER0. Our men will be withdrawn right away!"
"I apologize for my overzealous people. We will withdraw."


; $PLAYER0 = $player's name
; $CIVNAME1 = player's civ
; $CIVADJ2 = player's people (ADJ)
; $AI3 = AI's name
; $CIVNAME4 = AI's Civ
; $CIVADJ5 = AI's people (ADJ)
; $CIVADJ6 = AI's people (NOUN)
#AIWILLRETURNHOME
#civ 1
#power 0
#mood 1
#random 1
"You are very touchy these days, $PLAYER0. Perhaps more frequent meditation would restore your tranquility."
"Your paranoia is disturbing, $PLAYER0. But we will withdraw immediately."
"As you wish. We will return home - for now."
"The $CIVADJ5 troops humbly apologize for this incursion. Please be assured that it will not happen again."


# ; This line must remain at end of file
 
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