I mean, who knows that is point. Firaxis has done console games themselves before so I image they are at least involved with fixing the issues but it's doesn't seem to be a high priority for them.
But they're not. It's been stated by the dev team that all they do is pass the bug reports along to the Aspyr team. Your anger is justified but misplaced
Any confirmation if this is the last of Civ6 content?
As for the patch, I'm mostly satisfied with it. There are some questionable decisions like with Korea and lack of Scotland leader change. People are always going to have differing opinions about what needed changing. I wasn't overly hyped so I didn't see it as a disappointment. I think people get too hyped up for things, and end up disappointed in the end. I learned from a young age not to get that way. Yeah I know cynicism isn't a good thing, but I digress.
I'm more interested in Qhapaq Nan change. Finally, a reason to build more than just Ski Resorts as well as a way to get more Production from Mountains.
I'm more interested in Qhapaq Nan change. Finally, a reason to build more than just Ski Resorts as well as a way to get more Production from Mountains.
But they're not. It's been stated by the dev team that all they do is pass the bug reports along to the Aspyr team. Your anger is justified but misplaced
Really? Well, that's just massively disappointing. Still, Civ is Firaxis's game and if they can't find a good company to partner with to do the ports that is their fault. Personally, if Aspyr is involved in porting the next Civ or related game to consoles I'm just not going to buy it.
We refer to all our updates as Community Updates, and the community was very much involved in the creation of this patch. Most of our balance changes were based directly on fan feedback, including from these forums. Thank you all for your input, and please keep it coming!
With regards to The Netherlands, please keep in mind that Radio Oranje also applies to trade routes you receive from other players, including City-States. This is probably more significant than you think!
Very good point/reminder about trade routes to your cities.
It is interesting to compare this ability to Rome's free monument, which everyone thinks is one of the most powerful in the game. Obviously Rome's free monument kicks in earlier, but your first trade routes aren't so far behind. Especially if you prioritize them. Having a nearby city state send you a trade route gets you some free culture pretty early.
I'm ok with amount balance changes and free stuff we received here...
If I have a concern, then it is the bug fix/AI improvement section. It is nice to see that list of mode-related bugs getting fixed and the AI not longer spamming lakes with ships, but unless the fix for the AI not properly improving luxury ressources in C&M mode is included in the "increased AI desire for districts and improvements", it feels like one of the biggest issues has been left out.
But since @charrison said we should keep giving input and feedback, I assume that further content and/or fixes are at least not completely off the table
Very good point/reminder about trade routes to your cities.
It is interesting to compare this ability to Rome's free monument, which everyone thinks is one of the most powerful in the game. Obviously Rome's free monument kicks in earlier, but your first trade routes aren't so far behind. Especially if you prioritize them. Having a nearby city state send you a trade route gets you some free culture pretty early.
Yes, if we have confirmation these are stacking with trade to the Netherlands as well, it’s fine. It may take longer to come online, but it’s better than Rome’s monument. Would have been nice to see some Polder love, though.
I'm satisfied with the Netherlands change. Making 4 domestic trade routes from one city will give an equal amount of loyalty pressure to a governor instead of 8, and it's far easier to get to 4 available trade routes than to 8 with increasing building costs and having to plant enough cities and so on. I think its a fair price for a decent forward settling potential.
But...are you holding on to four extra trade routes just so you can go ahead and forward settle someone? Getting modest amounts of loyalty via trade route is just such an inefficient way to do it that it's almost meaningless. I'm all about the change to international being impactful, but it just means the Netherlands are very much an international trading civ now.
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