Chapter 1
Our story begins as six young and brave adventurers enter the aging Nesiot Manor, in pursuit of their nebulous goals, seeking out the secrets within. Dorian Peakes, John MacArthur, November Cortes, Alice, OX BELLOWS, and Doug Crawford have all entered the magnificent Entrance Hall of the fabled manor. Resplendent in decorations from the past century, the hall acts as what will be a gateway to a fascinating tale. Busts of long dead and forgotten men, tapestries of old times, and paintings long since faded mark the halls, and ancient electrical lighting sputters to life of its own accord. The door is locked behind them, and now the only way is forward. Unfortunately, one of these six may have plans of his or her own…
Shocking clash of symbols and high pitch strings
Alice wandered down the long hallway, finding her way through dimly lit rooms to a grand staircase, beautiful in its wooden architecture and construction. She felt the railing as she rose up the steps, and found her way to the upper landing, able to look down a brief way back towards the front door and the rest of the group. As she left the steps she entered a doorway to her immediate right, and found herself in a room that had been clearly scorched by fire. This Charred Room had been devoured by flames, but within it, a small dog looked at her happily. This dog seemed friendly, at least Alice hoped it was. (Alice gets a dog! +1 Might, +1 Sanity)
John MacArthur stayed close behind Alice as she walked down the hall, but did not follow her up the stairs, choosing to instead remain at the base of the Staircase. He spent some time admiring the local décor.
Doug Crawford followed behind the others about halfway down the hallway before he was enraptured by a doorway to his left. Entering the room he found what appeared to be a series of pews arranged before a mighty organ, taking up the entire south side of the wall. The organ was a masterwork of engineering and could easily be imagined to be have been played by an operatic figure wearing a white mask. To the left of the organ he saw a mirror and was shocked to see his reflection moving of its own accord! The Doug in the mirror wrote, “THIS WILL HELP” in the fog, and handed Doug an unusual stone. Doug could sense that this smooth, ordinary looking rock will bring him good fortune in the future. (Doug gains a Lucky Stone)
Dorian Peakes, rather than following the crowd down the hall, decided instead to open the door immediately to the right of the entrance. Within he found a brightly lit kitchen, with stoves, refrigerators, and various other appliances covered in a thin layer of dust. As he entered he heard an odd noise, sounding like crying. Underneath the kitchen cabinets, he found a hiding girl, trapped and alone. Offering comforting words, Dorian encouraged her out, and promised that she would be safe. She numbly nodded and joined him as a companion. (Dorian gets a Girl! +1 Sanity, +1 Knowledge)
Ox Bellows took part in Dorian’s example, by heading to the opposite side of the Entrance Hall, and finding himself in a long corridor. This corridor was lined with statues and the remnants of statues, some of which have toppled from time and decay. While looking at the statues he began to hear a voice saying, “I’m under the floor, buried under the floor.” He immediately began looking up under the floorboards and found a weak point, and pulling it up he found a brass bell that creates a resonant clang. (Knowledge Roll succeeded). Ox added the bell to his pack, certain that it will prove useful at some point in the near future. (Ox gains Bell, +1 Sanity).
November Cortes, on the other hand, failed to move a muscle, temporarily in shock at the notion of being trapped in the dreaded Nesiot Manor
Map of the Manor
As previously stated, orders will be due before 5PM daily, unless otherwise stated