SS-18 ICBM
Oscillator
Human is a lovely song. A shame I'll associate it forever with Bioware's incompetence.
Human is a lovely song. A shame I'll associate it forever with Bioware's incompetence.
If only we had a moderator with the power to split such discussion off into its own thread, lest it grow stale and perish…
Since I'm too lazy to Google Bioware I humbly ask what it is and why we are discussing it.
It's easy to hate on Bioware without knowing the full details of any given situation, but of course that's not required to generate YouTube clicks about how awful some minor (but rather noticeable) glitches might be.
For a 40$ mill, 5 year development project that is not minor. That is Belgian intern hackery passed off as a 60$ triple A game. The game is bad from the design up and the only good thing (shooting gameplay) has been lifted from previous games and only slightly modified. It has gone the way of all good studios, get bought out, annoy the good game designers with corporate overrides and bully the good programmers until they leave, expand the studio and double down on asset production with interns. Make everything look good for the casual standard, load it up to the gills with dumb design choices mandated by microtransaction nonsense and MMORPG elements.
Japanese studios are not far behind from Westernizing their production process, but at least their technical execution is on point (or was) most of the time.
I've played 2 hours of DA:Inquisition and Andromeda is just that, Inquisition in space. I've watched enough LPs (beyond the intro, second/third planets and into the core gameplay with all relevant mechanics in play) to have my worst fears confirmed. Substandard AI (they can navigate Z with tons of hacks woo, welcome to DMC1 circa 2001), collect 5 flurbos and 28 scmekels to craft a weapon you can't test beforehand, bad quests, removal of the barebone binary attitude systems and bad, bad writing. Everything that made ME and DA work, was torn apart and mutilated into this...thing.