Discussion in 'Imperium OffTopicum' started by EQandcivfanatic, Feb 25, 2014.
Map is updated! I hope I didn't miss anything
From the Brotherhood
While we understand that it is not in our position to interfere with local politics, we feel alarmed that you are willing to trust these heathens again simply over the promise of...some chunks of beeping metals. Heck, even we have only recently managed to find some of these...techs... that you speak of in our wanderings through the wasteland. We have precious few of these things, but you may take one from us.
Do not trust the Vanguards. You have not seen the destruction that they have caused-but we have.
Let me guess: somebody stole your sweetroll?
The Conch Thalassocracy of the Keys: Grandkhan
Leader: High Doge-President Santiago Ruiz (Charismatic)
Faction Trait: Expansionist
Capital: Duck Key, FL (Pre-War Community)
Structures: Farming Equipment, Water Pump/Purifier
Food: 1,320 (+800)
Water: 585 (+800)
Energy: 0 (+0)
Tech Parts: 5
Scrap Parts: 650
Military Equipment: 110 1-H Guns, 45 2-H Guns, 10 Heavy Weapons, 4 Canoes, 1 Small Boat
Military Skill: 7
-500 Scrap, 5 Tech parts into 1 Ammunition Converter. Not gonna run out of ammo again!
-100 Scrap into 2 canoes.
40 people armed with 25 1-H guns and 15 2-H guns, in 4 canoes, are to sail east to Fiesta Key, bypassing the mirelurk infested Long Key and attempt to salvage there. After easy salvage is gone, they are to then move east to Lower Matacumbe Key, and repeat the process if they still have space on the canoes. After this is done, they are to move east to Upper Matacumbe key, and once again repeat the process. If they encounter danger at any point, they are to return home with whatever they have salvaged.
Another 20 people, armed with 12 1-H Guns, 6 2-H Guns, and 2 Heavy Weapons mounted on the boat itself, on a crew entirely composed of dedicated 100% Santiago Ruiz loyalists, are to take the 1 Small Boat and sail north, across the Sea if a small boat can do it or hugging the coast of the Keys first till they reach the mainland if necessary, are to travel west along the southern coast and then north along western coast of the mainland in search of the Vault and civilization. If they encounter hostiles, they are to flee immediately and continue their mission. They are to undertake no risk except for initiating contact with groups of humans, and even then, they are to be as careful as they possibly can, withdrawing at the sight of danger. Their prime mission is to explore the coast and, if they find friendly civilization or civilizations, return safely back to Duck Key with the information. This is some oddessey level stuff, I know, but it must be done. If friendly contact is made, the explorers are to exchange everything they know with those they make contact with, and attempt to gain as much knowledge and geographical information as they can, and open up trade relations with the newfound cities.
The thieiving child is to be punished as the law of Duck Key requires, but afterwards guards are placed, at Ruiz' personal expense, around his stockpile. They are to be extremely stern in ensuring that nobody steals again.
I fully expect an epic written from this, in verse, chronicling the semi-mythical encounters these explorers, and especially the brave captain encounter. From stealing a dragon egg in the jungle-ruins of old miami and raising it to be a loyal companion, to escaping the clutches of the Demon-Seductress of whitewater bay, to stealing the enchanted power armor of the Warlord of the Empire of the Broken Knife, to seducing the Queen of Naples.
I am so writing this once the expedition gets back.
Ruiz as Penelope.
Well that's better than my idea where the boat hits a reef and sinks before ever reaching the mainland .
Hello, here's an application for a new player for consideration. Just hoping I didn't miss anything important:
Faction Name: Survivalist Union
Leader Name: Head(wo)man Julie Keyes
Leader Trait: Charismatic
Starting Location: East of Port St. Lucie
Leader Background: Born around 2210 somewhere in east-central Florida, Julie ran with a small gang for many years, choosing her surname off of an old movie poster. Around age 20 she developed a certain ideological bent, and set about trying to unite the survivors, raiders and tribals of the area under common cause; namely, that of mutual cooperation towards a structures less, benevolent society. With the beginning of radiobroadcasts about three years ago, she has also adopted a pro-wastelander stance opposed to “vault-babies”, “bunker-bastards” and “Old World Blues”.
Capital Type: Pre-War Community
Background: “Some men are born to greatness. Other have it trust upon them. Having the biggest gang around helps” –Julie Keyes, 2243
A collection of settlers from small villages, small-time raiders tired of the life, and tribals interested in a new lifestyle, the Survivalist Union has only just formed under the leadership of Julie Keyes, building the new settlement of Liberty City in the old suburbs east of Port St. Lucie over recent months. Partially as a result of the… varied natures of the new citizens, the Union possess definite laws for the most important of issues, and chem use, slavery and even cannibalism are common, although conditioning and careful laws (once summarized as "waiting in the background until trouble, then hitting it with a big stick") help keep everything working.
New Age Corporation
The recovery of the Mr. Handys has led to a property debate among our people. Some claim that these useful machines ought to be owned by the community as a whole, allowing them to complete public works and salvage for the betterment of all. Others claim that the robots should be owned by those who recovered them. The main heads of our corporation suggest that the robots should be rewards to those most deserving, namely the hard worked executive class of our society. The people involved in this debate are emotionally invested in their opinions and favoring one choice over the others could lead to unfortunate backlash from those who we shun. How do we respond?
CEOs Challenge Solution
The robots found belong to the Corporation, as they were found by its employees. The employees were properly rewarded, as every employee who did a good job.
No need to give the robots to the community, after all the Corporation is the community, and as such will provide to the population everything they need.
-One Ammunition Converter will be built (1,000 Scrap Parts, 5 Tech Parts)
-Spies will be positioned to the north, to avoid being caught off guard in case of raider attack.
Expeditions and Related Activities
-An expedition will be sent to Crescent Beach, from there they will go to Moses Creek Coservation Area and Matanzas State Forest. The first group consist of 15 scouts (15 1-H Guns) , who will go ahead of the main group, which consists of 60 people (30 1-H Guns and 30 2-H Guns) and 3 Mr. Handys. At the slightest sign of danger, the scouts will retreat and warn the main group, thereby avoiding unpleasant surprises. When the group reaches the forest, the scouts, as always, will go ahead to explore the terrain. If they come back alive, is a sign that the forest is safe, and the main group will begin gathering scrap. If possible, the group will check if the region is able to support a settlement. A forest is always a good place to hide in times of need.
Just a reminder that while there's no update this week, I'll be starting the next update on Monday. So those of you who haven't gotten orders in would be well advised to get them in over the weekend.
Atomic Foxes orders sent.
New Gulf Commonwealth: Quisani
Leader: Governor Booker T. Ryan VI (Lucky)
Faction Trait: Industrious
Capital: Vault 77, Lisbon, FL (Vault)
Structures: Fortifications, Forge, Ammo Convertor, School, Radio Tower
Total Population: 615
Food: 5,545 (+1,300)
Water: 6,145 (+1,300)
Energy: 0 (+0)
Tech Parts: 33
Scrap Parts: 1,650
Military Equipment: 20 Low-Tech Melee Weapons, 105 1-H Guns, 20 2-H Guns, 150 Laser Weapons, 1 Raft, 5 Canoes
Military Skill: 5
Leesburg: +300 Food, +300 Water
-Structures: Water Purifier, Fortifications, Farming Equipment
-Arsenal: 100 1-H Guns, 1 Howitzer
A few of our people have expressed dissent at the decision to force immigrants to provide new supplies to aid our community. They claim that we have more than enough food and water to welcome in hundreds of immigrants without any restrictions, stating that our leader has fallen victim to irrational fears and paranoia. They warn that failure to open the doors once again could lead to the Commonwealth being over powered by other groups we have encountered such as the Vanguards or Brotherhood. How do we respond to this rude dissent?
Governor's Challenge Solution
Ryan was getting to the last meeting with his advisors. He liked keeping them in the dark of what each of them was saying about the others. Kept tensions lower... usually. Today, Jethro "Sassafras" Reiko was living up to sass.
"Dang it, boy! You gotta stop listenin' to all these jack-wagons and their money makin' schemes! Your daddy would smacked them upside the head. Just cause they find a few books to read 'bout law don't make'em overlords. They get themselves a bit of power and suddenly they're gettin' ya to do things that don't make no sense. It just don't make no sense! Not a lick!" Jethro was was on a role, and those tended to get more emphatic and less substantiative as time went on. Ryan let him run on though. Afterall, Jethro had been a kind of surrogate uncle for Ryan when he was a boy.
"and another thing! Those movin' pictu-"
"Jethro, one thing at a time. Now I reckon you have yourself a point. Folk ain't coming along like they used to. At the same time, we can't just let folk waltz in here willy-nilly like they own the place."
"Now, Ryan, this is why I've always liked you. You can be a real jack-wagon sometimes, a real dipstick, but you can be reasonable when we get down to devil's details. Now I agree we can't just let folk waltz in here, but it ain't like folk got documentation to prove they're St. Peter's own. I reckon we let folk join like they used to, but keep some of the screenin' measure in. Folk'll put up with that if it means less riffraff once they get in the walls. Now, you do somethin' like that and start talk about settin' up a sheriff, and I reckon you'd have an easier time of that. What do ya think." Jethro leaned back in the chair, as if her sizing up Ryan's response.
"I'll think about it." Despite Ryan's best poker face, Jethro still had a smirk on his face.
"Sounds like a deal to me. You go calm to your jackwagons, and I'll see to it my dipsticks ain't raggin' on ya."
With that, the meeting was over.
New Gulf Commonwealth Order Stories
"Well, umm, me and Steve have been using some of the extra time that we've found recently, since we've been let go from sewage duty, and we think we have ourselves an idea for what we could do fer jobs and stuff." Greg Gregowski was going out on a limb here, but having been fired from essentially every other job in the NGC, he was willing to try to look like less of an idiot.
"Oh god... what is it?" Mike Kesner was one of the more responsible councilmen in the NGC, and it was his task to try and find something Greg and Steve to not screw up." For Kesner, it was harder than when he helped kill the Ant King.
"Well, we figured folk like laughing at us, and really, doing stuff isn't our strong suit, so we reckon we could could just take some of the dumber stuff we do, and re-enact it for the radio. We were looking at some of the old audio files, some radio guys there. We have a name. Greg and Steveowitz in the Morning. We could also take some of these shows and make 'em into radio plays. I've been working on a story. I call it Puppetmaster: The Ant King. It has Ant King in it and in the end, he gets dead. But could also do some normal stuff, like romance or drama or.... music.... I dunno..." Greg trailed off. Kesner was staring at him with an open mouth.
"S-sure, kid. Why not?"
New Gulf Commonwealth Orders (Short)
The drop in immigration to the NGC is a clear sign of a failed policy. While the potential for undesirables is understandable, the need for new blood outweighs the risk. Immigration policies will drop any material requirements, and reduce requirements to screenings. A sheriff will be appointed in both Leesburg and the Emerald Vault to run internal security.
The Sounds of the South will add Greg and Steveowitz in the Morning, two locals who are the least qualified to do anything[/] most qualified in the colony to run a radio program. While the title is Greg and Steveowitz in the Morning, the actual show will vary in times, depending on the content (comedy segment in the morning, radio serials in the afternoon).
" 'Steve, what happened to the all the rice!?! There was enough for a two weeks!'
'Well, I was eating some, and I heard the cook comin' and so I started panicking, and so to hid the evidence, I flush it down the toilet.' "
Additionally, we will be adding a historical segment to the Sounds of the South. We will be reviewing some of the historical events in the region of the Commonwealth from a regionalist perspective.
During this year, A party of 120 (75 Laser, 45 1-h guns) will travel southeast towards Tavares. Their goal will be to push the spider ants out of the town and determine whether the town might make for a third settlement. (from Emerald Vault)
Later in the year, a similarly equipped group attempt an expedition east towards Deeland, searching for scraps on the way home. (from Emerald Vault)
Finally a third group of 75 (25 lasers, 50 1-h) will travel west to Wildwood to do some intensive scavenging. (from Emerald Vault)
Food: 5,545 (+1,300)
Water: 6,145 (+1,300)
Tech Parts: 33
Scrap Parts: 1,650
-75 scrap (15 low tech weapons)
-500 scrap (Fortification for Leesburg)
-300 scrap (Jail for Emerald Vault)
FROM: The New Gulf Commonwealth
We encounter one another earlier this year. We would establish an amicable relationship with our neighbors. Whether this amounts to trading supplies, hosting a joint event, or pursuing a pact of mutual support is something we are open. Are interested in allying yourself with the NGC? Or trading?
Vault 40: ChiefDesigner
Leader: Overseer Elizabeth Finn (Fearsome)
Faction Trait: Industrious
Capital: Vault 40, Everglades, FL (Vault)
Structures: Gunsmith, Ammo Convertor
Food: 3,500 (+2,000)
Water: 3,500 (+2,000)
Energy: 0 (+0)
Tech Parts: 21
Scrap Parts: 300
Military Equipment: 330 Low-Tech Melee Weapons, 380 1-H Guns, 140 2-H Guns, 20 Heavy Weapons, 1 Canoe
Robots: 3 Mr. Handys
Military Skill: 3
* Bring the heroes of the Battle of the Trail into the vault -- question them closely to get psych profiles and, by closely questioning other ex-slaves about them, identify the less desirable members/ones with harmful intentions. Keep the less desirable ones in the unused wing; move the rest into residences in the main Vault.
* Now that Naples is clear of gang influence, begin salvage of the city in force. A force of 170 people (armed with 10 Heavy Weapons, 60 2-H Guns, 100 1-H Guns) and 1 Mr. Handy move in, liberate the remaining slaves, and begin returning scrap and tech parts to the vault. If possible, scout the campus of Florida Gulf Coast University and Southwest Florida International Airport; however, those may be a bit far for a single expedition.
* It's a long shot, but send 1 Canoe (5 People, 5 1-H Guns) north along the Gulf Coast to investigate the Tampa detonation.
Just got around to sending my orders. This week has been incredibly busy for me. Sorry about that.
Saint Vikings Lord Herobrine
Leader: Xavier Rivero (Enigmatic)
Faction Trait: Tech Savvy
Capital: Vault 73, St. Petersburg, FL (Vault)
Structures: Radio Tower
Total Population: 1,040
Total Slaves: 0
Education: Applied Science
Food: 7,380 (+2,000)
Water: 6,480 (+2,000)
Energy: 0 (+0)
Tech Parts: 52
Scrap Parts: 1,225
Military Equipment: 200 Low-Tech Melee Weapons, 80 1-H Guns, 10 2-H Guns, 5 Laser Weapons
Robots: 10 Mr. Handys, 20 Mr. Gutsys
Military Skill: 3
Hangarville (Urban Ruin, Whitted Airport, St. Petersburg, FL)
Structures: Fortifications (2)
Arsenal: 200 Low-Tech Melee Weapons, 50 1-H Guns
GECK: Ready for Deployment!
Orders for Update Ten:
After the use of G.E.C.K, several groups were dissatisfied with the Overseer for his perceived cruelty. Some were even calling for his head. In order to address the concerns of the people and put everybody to rest, he promised to hold elections for the position of Overseer at the beginning of 2245. The requirements for being selected as a candidate are to have at least 100 people backing the person in a candidacy election midway through the current year.
In order to commemorate those who died, a memorial will be built in Hangarville. The memorial entails 80 torches in a grassy field dotted with scrap metal, in honor of the 80 that lost their lives to provide a better life for their loved ones and friends.
Movements / Orders
-Construct 3 Canoes and 3 Rafts. (250 Scrap, 3 Tech)
-Send a fully loaded group of people to scout out the redeveloped Tampa.
-Have two teams of 60 with Low-Tech Melee, 40 with 1-H Guns, and 5 Mr. Handys scavenge the local area for scrap and tech parts.
-Work to build a small football field in the old runways of Hangarville. (300 Scrap?)
-Construction of the memorial. (? Scrap)
Update 10: 2244, July December
BATTLE OF CONGRESS CITY. A new war has come to the Sunshine Wasteland. According to Radio Socialism broadcasts, they fell under attack, and immediately relayed news as the unnamed enemy infiltrated the city. The attack apparently began at night as a series of explosions were reported throughout the town, and chaos ensued. In the chaotic invasion, the enemy had somehow bypassed the walls of the community and the fighting became hand to hand, with only limited amounts of firearms being used. The last report from Radio Socialism was that the radio tower had been directly attacked and that sword wielding soldiers had infiltrated the building. Sounds of a struggle were heard by the listeners across the wasteland before all went silent for about an hour. A new voice spoke over the radio, proclaiming that the Congress City of sin had been purged of its corruption and that God once more reigned over its people. They announced that further struggle had stopped and that the heart of the Vanguards had fallen. No other broadcasts emerged from Radio Socialism, as all went quiet.
The Atomic Foxes situation has stabilized at last. Unfortunately, Commander Mila Quinn sustained a venomous sting from a local mutated insect. It was not realized until too late the scale of the damage inflicted by the creature. The time came to find a successor, and the Foxes were uncertain who the dying commander would select. There were only two passable candidates. One was an enigmatic new immigrant who had already shown himself to be a great asset to the community, though he is still not completely trusted. The other was the son of Commander Quinn, who took after his mothers fearsome nature. To no ones surprise, the late commander selected her son, Colt Quinn to carry on the leadership of the Atomic Foxes.
The Atomic Foxes main undertaking for the year, beyond some preparations for immigration in Lake Park, was a major scouting expedition down I-75. They took care to investigate any known pre-war towns or urban centers along the route, though much of the elevated highway went through barren wilderness and forests. The first stopover was around Jennings, Florida, which they found to be occupied by a particularly ruthless and large group of cannibalistic raiders calling themselves the Hamiltons. They found themselves engaged in a major firefight with the raiders, leading to a large number of deaths among the scouting party, though they eventually managed to rout their attackers. The next part of their journey was lengthy and tedious, scouting down I-75 with only the strange noises coming out of the seemingly endless forests to keep them company. Thankfully, the somewhat elevated route prevented any unfortunate interactions with large amounts of wildlife. When they exited the woods, they encountered yet another hostile force, calling themselves the Scourge. The remaining expedition members encountered a small patrol of these raiders, but easily wiped them out. The patrols evaded, the expedition continued down I-75 to High Springs, which they found to be empty of any real threat, and even found a stash of tech parts for return to the base. The expedition came to an abrupt end at Alachua, where they encountered beasts the likes of which they had never seen. Giant creatures with enormous claws, gaining them the appropriate moniker of deathclaws, tore through power armor like it wasnt there and quickly wiped out half of the remaining group. According to the survivors, laser blasts only seemed to annoy them. As the deathclaws had thoroughly infested the nearby stretch of I-75, and were firmly entrenched in Alachua itself, the five remaining Foxes determined that it would be a good time to return home. Thankfully, they managed to get home without any further unfortunate incidents.
Turn Stat Changes
+125 Water from Lakeshire supply
-1 Ammo Convertor destroyed by fatal malfunction
-25 Population, -150 Ammunition, -2 Power Armor Suits from I-75 expedition losses
+5 Tech Parts from I-75 expedition salvage
+25 Population from immigration
+275 Food from surplus production
-125 Water from consumption
Commanders Challenge: The Hamiltons have tracked us back to Lake Park! They are coming in full force and appear to be determined to have us for dinner! Some of our people are frantic and calling for a retreat into the bunker. Others have stated that we should hold our ground and defeat these attackers, calling for aid from Lakeshire. If we flee to our bunker, we may survive the crisis, and the Hamiltons may even bypass our settlement at Lake Park, but its entirely possible theyll move against Lakeshire or Hahira in the process. How do we respond?
Children of the Rapture
The Children have had a number of developments on the home front and abroad. On the home front, the Reverend left for a few days and returned with a group of brahmin hauling a truly mind-boggling amount of tech parts. Shortly after, a number of rules were established by the community for the entry of any potential migrants. Immigrants will now undergo a three month indoctrination class and baptism before they will be allowed to join the community. To enter the camp they must surrender everything they own to the community. The immigrants will be taught the true words of the Bible and its infallibility. Only those who are clean of evils such as the gay and who have fully accepted the words of our Lord Jesus Christ and God will be allowed into the community. As a final test of their faith, those who make it through the camp will prove their righteousness and devotion to the church by executing those unclean who are screened out over the duration of the camp.
The community further sent out a number of small scouting expeditions to learn about the area surrounding their cave system. The first expedition went to the neighboring town of Mariana, which they found to be the heart of a thriving community with fertile lands and prosperous growth. They have amicably welcomed the scouts, but have forbid them from salvaging any scrap or tech from within the city limits. The airport, which was in the other direction was also scouted and salvaged to an extent, though they found it to be populated by a number of smaller monsters and creatures which proved hostile. The area there was found to be equally fertile to the rest of the town for farming. The expedition further travelled north to Greenwood, which they found to be almost worthless for farming, but full of tech parts. The expedition thus returned in triumphant success. The third expedition went out towards west into the numerous old forests and preserves in the area. They found that the forests were slightly arable, though not even as close to fertile as the region immediately around Mariana. Thankfully, there were only a small amount of monsters in the region, mostly nests of radroaches and molerats.
Turn Stat Changes
+300 Tech Parts from enigmatic find
-20 Ammunition from northern expedition losses
+60 Scrap Parts, +9 Tech Parts from northern expedition salvage
+15 Population from immigration
+235 Food, +435 Water from surplus production
Reverends Challenge: The discovery of a prosperous community which does not know the true word of god has shaken the faith of our people. Mariana consists of heathens and unbelievers, and this has caused some concern. Some of our people advocate open hostility and raiders upon the community, seeking to diminish their obvious military advantage. Others suggest a more subtle approach to developing the Faith among Mariana. Still others recommend leaving the town alone, while our eventual growth and greatness under Gods watch will speak for itself. How do we respond to this debate?
The Conch Thalassocracy of the Keys
The Thalassocracy has developed some surprising security after the difficult few years they have passed through. When the raiders came from the south once again, they were repulsed by ample heavy weapons fire, and only a few people were lost, while numerous raider ships were sent to the bottom of the sea. Also on the home front, a new ammo convertor was constructed so that the people of the Thalassocracy will never again run short on ammunition. Some issue was had with the allegedly harsh treatment and imprisonment of a child who had been caught stealing from the Doge-President, but the dissent at this action has been kept to murmurs at worst. An expedition of canoes was sent to the east to salvage Fiesta Key, and they had tremendous success, recovering a large number of rifles from an abandoned gun store. A little bit of ammunition had to be expended to keep attacks from the nearby mirelurks at bay, but it was widely agreed that the cost was worth it when the expedition returned home.
In what many called an odyssey of unknown proportions, the Thalassocracys sole surviving boat went to the north, its five month mission: to explore strange new lands, to seek out new life and new civilizations, to boldly go where resident of Duck Key has gone before. They crossed the Rabbit Key Basin, and spent their journey headed north along the western coast of the Floridian Peninsula. To their surprise, they found the old vessel that had been seized by mutineers a couple of years ago, completely intact, though lacking any fuel, and with no signs of the crew or their supplies. It was beached in the swamp, and partially overgrown with local flora. The ship was seized and equipped, allowing them to haul a better amount of scrap throughout their journey. This proved to be the first stop of numerous ones, as they sought to explore the western coast in a grand expedition, though no real sign of humanity was detected until they reached Marcos Island. This island, once a resort town, was found to be empty of friendly life, but filled to the brim with mirelurks, causing the expedition to carry on a bit further. They next reached the ruins of Naples, which they found to be empty of any significant life, though a few ghouls were seen scurrying about. An extended shore party made contact with some vault dwellers who stated they came from Vault 40 somewhere in the Everglades. A friendly exchange was had before the islanders returned to their ships after conducting some further exploration. They found another massive pre-war military stockpile of ammunition, and found that there was too much to return home with them. They turned over half to the vault dwellers, and brought the rest on board.
They next traveled to the Fort Myers and Cape Coral area, looking through the two conjoined towns for any sign of life. Cape Coral proved to be empty except for the radroaches, with no sign of any human habitation. Fort Myers seemed to be the same sort of scenario, with very little movement in the ruins. They next entered into Charlotte Harbor, exploring the ruins alongside the bay. Punta Gorda was clearly dominated by the local mirelurk population, and the crews of the ships kept a wide berth away from them. Port Charlotte was found to have a smaller mirelurk population, and the crew was able to make a more thorough exploration on foot of the ruins, finding not much in the interior.
The expedition continued up the coast, to the town of Englewood, and similarly to other locations, the area was vacant of any significant hostile life. They carried on to Venice, which they found to be walled off, but friendly, giving them greetings and stating that they are the first representatives of another civilized town that theyve encountered. A feast was put on the table, and the Venetians welcomed the travelers, giving them a safe harbor and a much needed respite. In exchange for some ammunition, they gave the travelers some supplies, and even a few tech parts they had in storage. They found a less friendly welcome at Siesta Key, a fortified island compound of raiders calling themselves the Corsairs. They pursued the vessels for a time, until heavy weapons fire and the sinking of a few of their canoes led to a hasty retreat. The expedition continued into Sarasota Bay, where they found the town of Sarasota to be mostly empty. They found a handful of tech parts to return to the ships, but not much more. The nearby town of Longboat Key was populated by a small amount of mirelurks, encouraging the expedition to push on to the much larger Tampa Bay area.
The expedition made landfall in the ruins of St. Petersburg, finding a group calling themselves the Saint Vikings, apparently the source of some recent sports broadcasting. Friendly greetings were exchanged, as the ships carried on with their mission. They found the Tampa area, rather than being clogged with ruins like the rest of the world, were a verdant land full of varied fruits and vegetables, a true Garden of Eden. A landing party reported the same throughout the entire area that used to be Tampa. The last stop of the expedition proved to be Apollo Beach, and there they found the familiar ruin of the pre-war world, accompanied by a good amount of mirelurks. The expedition continued to travel north after Tampa, but found little beyond wooded interiors and various types of monsters. By the time they reached Apalachee Bay, they determined to turn around and set a course for home, arriving just a few days before Christmas to much celebration.
Turn Stat Changes
-10 Population, -210 Ammunition from raider attack losses
+1 Military Skill from combat
-600 Scrap Parts, -5 Tech Parts from construction
-55 Ammunition from Fiesta Key expedition losses
+50 Scrap Parts, +150 Ammunition, +30 2-H Guns from Fiesta Key expedition salvage
-40 Ammunition from Odyssey losses
+9 Tech Parts, +1,040 Ammunition, +20 1-H Guns, +1 Small Boat from Odyssey salvage
+300 Food and Water from surplus production
High Doge-Presidents Challenge: Our voyage was a definite success, but since the return of our heroes, theres been an outbreak of disease among our people. Some are quite concerned about this outbreak and are unsure on how to proceed. One suggestion is that a quarantine be enacted over the infected, but others have suggested a more purifying approach, burning equipment and food and water brought back by the late expedition. How do we respond to the outbreak?
Monastic Brotherhood of Poor-Fellows and Crusader Knights
The Monastic Brotherhood concluded this year with a great triumph over the enemies of God. After placing spies among the Vanguards over the past year, the Brotherhood was able to pave the way for a tremendous victory. The spies, having become trusted members of the community, were able to set up a signal system for the Brotherhoods army, notifying them when a large expedition left, leaving Congress City less ably defended. The spies, using their positions managed to accomplish two key goals, destroying the ammunition dump and convertor within the city, and opening the main gates for the attacking army. Though the spies themselves were killed, and the Vanguards managed to reclaim the gates, the fighting became solely hand to hand. While the Brotherhood had advantage of the numbers, the Vanguards fought ferociously for their city. Eventually though, the Brotherhood had the remaining Vanguards trapped and they surrendered, becoming servants as penance for their deviance from Gods light. The Brotherhood then established control, setting up a new watch and guards for their new holding in the Sunshine Wasteland. The Vanguards live on, however, and the Brotherhood remains vigilant against the possibility of a counter-attack. In Ocala, the Vanguard embassy has used the reports from the battle, to turn the tide of public favor against the Brotherhood, though they remain neutral in the conflict. Combined with an expedition to Citra which recovered the bodies of those from Ocala who had gone there, the Vanguards have managed to appear much more sympathetic to the public in that town.
Turn Stat Changes
-300 Food from contamination
-500 Scrap Parts from construction
-130 Population from Battle of Congress City Losses
+1 Military Skill from Combat
+3,200 Food, +1,200 Water, +90 Slaves, +20 Tech Parts, +315 Low-Tech Melee Weapons, +115 1-H Guns, +45 2-H Guns, +50 Laser Weapons, +20 Plasma Weapons, +2 Power Armor Suits from battle of Congress City Spoils
+25 Population from immigration to the Citadel
+5 Population from natural growth
+1,030 Food, +980 Water from surplus production
Grandmasters Challenge: Some of our leaders have begun stating that Ocala cannot be allowed to remain neutral any longer, stating that they have continued to allow the Vanguards to tarnish their town. The more aggressive have suggested a direct assault on the city with overwhelming numbers and weaponry. Others have suggested an ultimatum or more diplomatic methods, but there are concerns that such a means would put their defenses up against us. The more passive of our society claim instead that we should allow Ocala their neutrality and give them time to come to God naturally. How do we respond?
The people of Nasa had a truly upsetting conclusion to the end of their year. Starting with the trouble of shutting down the aftermarket, which led to immense unrest among the population, seeing as many profited by the existence of the aftermarket, the year only worsened from there. As some of Nasas most prominent citizens were put on trial, the matter only became worse, especially when a number were found innocent. Other communities called it a travesty of justice, though it made those acquitted a bit more content, though still unhappy at the loss of their marketplace. Matters were made worse when an expedition was sent out that would have ranged in a giant circle throughout Florida and never returned. One hundred and fifty people, along with some of the best equipment Nasa had, were completely lost to the wasteland. Not a single survivor ever reported in. With these losses, the Nasa community was put to the brink, where it stands after a very unhappy Christmas.
Turn Stat Changes
+100 Tech Parts from enigmatic find
+50 Scrap Parts from shutting down of aftermarket
-150 Population, -575 Ammunition, -50 2-H Guns, -100 Laser Weapons, -25 High Tech Melee Weapons, -25 Power Armor Suits from lost grand expedition
+100 Scrap Parts, +1 Tech Part from local Titusville salvage
+50 Population from immigration
+20 Food, +470 Water from surplus production
Commanders Challenge: The people are near revolt! Bedes leadership has been accused of leading Nasa to utter disaster. Led by a charismatic individual who was one of the primary merchants in the aftermarket, a large and unruly mob has demanded Bedes immediate resignation, on pain of rebellion. Rallying emotions from the loss of so many family members and friends on the grand expedition, the man who would be leader of Nasa has established a strong cabal to seize power. Refusal to cave in to demands for resignation will almost certainly mean a brutal, though brief, civil war. How do we respond?
New Age Corporation
2244 closed out quietly for the New Age Corporation. The recent restrictions on immigration and requisites for any new immigrants have caused the growth of St. Augustine to fall off dramatically, thankfully as food and water consumption continues to climb and stocks diminish. An expedition was sent south to the Matanzas National Forest, but the area was found to be full of giant alligators who only got angry when they were shot at. The area was deemed to be too wet and swampy to be of any value farming, and the expedition returned empty handed. Not much else occurred, as the community mostly relaxed with little other events of interest taking place.
Turn Stat Changes
-15 Population, -15 Ammunition, -15 1-H Guns from lost scouts
-1,000 Scrap Parts, -5 Tech Parts from construction
+10 Population from Natural Growth
-155 Food, -405 Water from consumption
CEOs Challenge: Radio Socialism has gone silent, and this has led some of our people to wonder about the resulting fate of Palatka. They have advocated an immediate and massive salvage effort to reclaim any lost assets the Vanguards may have had in the community before they were overrun. Others have cautioned against such a move, claiming that whatever raider group destroyed the Vanguards could still be active, and that such a move would attract unwelcome attention. How do we respond?
New Gulf Commonwealth
The New Gulf Commonwealth launched a major campaign to begin to find new lands for settlement, along with substantial salvage efforts. The first expedition was sent to Tavares, to clear out the local giant ants, and for the most part they succeeded. Though a number of giant ants remain in the area, they appear to be workers only, and the soldiers and queen are destroyed. Salvage in the area was fairly minimal, and the expedition ascertained that much like Leesburg, the area was only good for the slimmest amount of farming. A second expedition went much further east through woods and forests to the ruins of Deland. There they found the soil to be also just barely usable for farming, while the town itself was full of a number of hostile monsters. They recovered what they could in terms of easy scrap and returned home. The last expedition was sent to the small town of Wildwood, where they ran into a number of nasty predators, that inflicted some damage on the group. They fought off the attacks and did what salvaging was possible, but at this point nothing significant of value remains in that ruined town. On the positive side, tests showed the area to be moderately well suited to farming, certainly better than other areas scouted.
Turn Stat Changes
-875 Scrap Parts from construction
-20 Population, -270 Ammunition from purge of Tavares losses
+300 Scrap Parts from salvage in Tavares
-10 Population, -270 Ammunition from Deland expedition losses
+400 Scrap Parts from Deland expedition salvage
-15 Population, -175 Ammunition from Wildwood expedition losses
+1 Military Skill from combat
+120 Scrap Parts from salvage in Wildwood (tapped out)
+40 Population from immigration to Leesburg
+690 Food and Water from surplus production
Governors Challenge: The Silver Horde comes! They outnumber us and have significant amounts of good weapons and ammunition. They have learned the location of Leesburg and are set upon looting it of whatever they can. Some of our residents have advocated withdrawing all into the Emerald Vault, while others claim we should stand and fight. While withdrawing could save the lives of our people and many of our weapons and stocks, we would likely lose food production for the next six months, and our new howitzer. How do we respond?
The Saint Vikings learned much of the larger world before the end of the year. Debates over the ethics of using the GECK in Tampa caused much discourse and concern among the leadership. It was agreed that elections would be held at the start of next year, allowing people to vote for an opposition candidate to Overseer Rivero. An expedition to Tampa further confirmed the scale of the devastation, as it was revealed that the entirety of Tampa, all the way down through MacDill Air Force Base was transformed into a new paradise on earth, with all sorts of edible fruits and vegetables growing freely. No sign remains of the city which once existed there, and only a few haunting reminders even exist that there was once life there. A few people have been spotted scavenging food off of plants in what were once the outskirts of Tampa, but so far no major group has moved into the area. These reports were confirmed by the crews of two functioning ships which arrived in Tampa Bay, representing the Thalassocracy of the Keys, and telling wild stories of their adventures to date. They described the numerous ruins and mysterious swamps of the south, and their journey from the islands to the area around Tampa. Friendly greetings were exchanged before these travelers departed to further their journey.
Turn Stat Changes
-250 Scrap Parts, -3 Tech Parts from construction
+800 Scrap Parts from local area salvage
+60 Population to Hangarville from immigration
+10 Population from natural growth
+890 Food and Water from surplus production
Overseers Challenge: The elections coming up have pitted the enigmatic Xavier Rivero against a far more charismatic member of the vault. The opponent has rallied numerous backers through his charisma and stands a decent chance of securing victory. Who will triumph in the elections, our current overseer or this new challenger?
A collection of settlers from small villages, small-time raiders tired of the life, and tribals interested in a new lifestyle, the Survivalist Union has only just formed under the leadership of Julie Keyes. Born around 2210 somewhere in east-central Florida, Julie ran with a small gang for many years, choosing her surname off of an old movie poster. Around age 20 she developed a certain ideological bent, and set about trying to unite the survivors, raiders and tribals of the area under common cause; namely, that of mutual cooperation towards a freeform, benevolent society. With the beginning of radiobroadcasts about three years ago, she has also adopted a pro-wastelander stance opposed to vault-babies, bunker-bastards and Old World Blues. She helped establish the new settlement of Liberty City in the old suburbs east of Port St. Lucie over recent months. Partially as a result of the varied natures of the new citizens, the Union possesses definite laws for the most important of issues, and chem use, slavery and even cannibalism are common, although conditioning and careful laws help keep everything working.
Headmans Challenge: In recent years there have been a growing amount of nomadic tribes wandering the Sunshine Wasteland, looking for somewhere to live. Some of these have certainly expressed interest in joining our community, but some of our people are opposed to having to share the ever-declining food and water supplies with these nomads. How should we treat any potential immigrants?
The Vanguards have faced enormous devastation and the risk of the loss of the whole revolution. After the murder of Comrade Oscar, new elections were held, and the voting resulted in the election of the Disc Jockey, Kimberly as the new Chairman of the Vanguards. Unfortunately the jubilation from the elections was short-lived, as an expedition was sent out to Citra to recover the bodies of those lost in the previous trading expedition with Ocala. This expedition was actually a major success under the parameters they were given, making their way to the ruins, and vaporizing a good deal of giant mosquitos in the process. They further managed to recover the bodies and weaponry of those who had died in the failed trade with Ocala, and brought the Ocalan corpses back to their home for burial. This friendly gift helped restore some faith between Ocala and the Vanguards, as a new embassy was created. Unfortunately, the whole affair was made minor after the sounds of battle were broadcast from Radio Socialism. The expedition went to the Gainesville Bunker first to secure it against attack, where they heard the final report from the few survivors who arrived, including Comrade Kimberly.
Apparently the attack began when treacherous Monastic Brotherhood spies detonated an explosive within the Vanguard ammunition dump, destroying the convertor, forge, and most of the town’s ammunition stockpile. It was revealed that these spies had infiltrated the town as immigrants and become trusted guards and friends. Other spies blew up other buildings, but none were essential to the community’s defense. Dozens were killed in these initial attacks, but the spies fell themselves to retribution. Unfortunately, this was not enough, as the surviving spies opened the town gates, allowing a massive enemy force to gain entry and attack. With only the slimmest amount ammunition for the town’s firearms quickly expended, the fighting became hand to hand. Badly outnumbered, the Vanguard garrison was eventually defeated and the few survivors were forced to surrender into Brotherhood slavery. The handful that escaped the disaster made their way to the bunker, as the Vanguards regroup from this major defeat, all other plans put aside in the wake of catastrophe.
Turn Stat Changes
-1 Tech Part from gift to Ocala
-330 Ammunition from Citra expedition losses
+150 Scrap Parts, +1 Tech Part, +50 1-H Guns from Citra expedition salvage
600 Scrap Parts converted to Ammunition
-285 Population, -3,200 Food, -1,200 Water, -20 Tech Parts, -300 Ammunition,-315 Low-Tech Melee Weapons, -115 1-H Guns, -45 2-H Guns, -50 Laser Weapons, -20 Plasma Weapons, -4 Power Armor Suits from Battle of Congress City losses
+1 Military Skill from combat
+60 Population from immigration
-90 Food, -190 Water from consumption
Comrade’s Challenge: We are at the brink of destruction, and substantial recrimination has fallen upon Comrade Kimberly for her flight from Congress City. Comrades Roxanne and Morgan claim that she is not suited for a position as a war leader, and have insisted that Comrade Morgan be made a new leader for the Vanguards. They command powerful loyalty from our best fighters, and there could be a risk of mutiny should we reject their demands for Kimberly to step down. How do we respond?
Vault 40 had a quiet conclusion to an eventful year. With the defeat of the Swamp Snakes, the Vault dwellers were able to send a full expedition to Naples without any sort of harassment along the Tamiami Trail. The expedition immediately began salvaging efforts, but were surprisingly interrupted by the arrival of a pair of power boats along the coast. The crews proved friendly, representing a place called the Thalassocracy of the Keys, and even showed the vault dwellers where they had found a substantial pre-war cache of ammunition. Half of the ammo was secured by the vault dwellers, and with this massive haul, the expedition took what loose scrap they salvaged and returned home. There was some sad news as an expedition sent up towards Tampa by canoe completely failed to return, likely falling to one of the numerous hazards of the Sunshine Wasteland.
Turn Stat Changes
+1,250 Ammunition to Naples Expedition from Conch Thalassocracy of the Keys
+200 Scrap Parts from Naples Expedition salvage
-5 Population, -5 Ammunition, -5 1-H Guns, -1 Canoe from lost Tampa expedition
+10 Population from Immigration
+5 Population from natural growth
Overseer’s Challenge: Contacting the members of the Thalassocracy has helped provide a new boon of hope for our people. Still, in the new separated district of the vault for less desirable immigrants, there continues to be a rampant growth in drug usage. Some of our people are suggesting that now that the situation has stabilized and the fate of the vault is less in doubt, perhaps regulation of chem use could be restored. They argue that the violence and deviances created by the use of chems far outweigh any potential morale benefit. How do we respond?
Aerwyna is the descendants from a family who members were part of the Navy when they took part in the war to push the Chinese out of Alaska. Ever since the Battle of Anchorage, Beckett family were honored as heroes for achieving great feats of valor and their amazing leaderships skills. It wasn't long before everyone in Pensacola knew of the Becketts and Aerwyna’s great-great grandfather was elected Mayor of Pensacola. After the nuclear missiles were launched and destroyed most of the United States the people of Pensacola needed guidance more than ever and the Beckett family rose to the occasion. Since the Great War she and her family have been the figureheads leading the Maritime Collective. Besides Aerwyan, her two brothers Taylor and Daniel Beckett lend their hands in assistance. The Maritime Collective are mostly survivors of the now ruined city who under Aerwyna and her family’s previous guidance continue to survive. Aerwyna and her brother have helped the community out when doing salvage runs since Aerwya has a good eye for finnding things.
Nasa Educational Radio – Broadcasting in the Clear – Titusville, Florida
-Educational Radio Broadcasts about Wasteland Survival
-News relating to communities on the Atlantic Coasts
-Weather Reports for east and central Florida
-Baseball invitations and games
Radio of the South – Broadcasting in the Clear – Undisclosed Location in Central Florida
-Southern Rock and Country Music
-Historical Information about Florida and the Commonwealth
Sunshine League Radio – Broadcasting in the Clear – Vault 73, St. Petersburg, Florida
-Baseball Game Reports
-Assorted Music and News
@thomas.berubeg, it doesn’t make too much of a difference, but it should be noted that your route took you directly through some of the most developed parts of Orlando, hardly avoiding it at all.
@Lord_herobrine: I’m assuming no cost for the football field or memorial at this time.
For what it's worth, I'd assumed they were going to take Route 429 to go around.
The urban sprawl of Orlando is to the point where you'd pretty much have to go all the way down to Lakeland to avoid it (and attached theme parks).
To: Fort Cocoa
We have plenty of tech parts to sell, would you be interested in buying some for ammunition?
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