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BOTWAWKI Revised Thread

Discussion in 'Never Ending Stories' started by EQandcivfanatic, Jan 30, 2011.

  1. Tecknojock

    Tecknojock Keeping the world running

    Joined:
    Feb 19, 2011
    Messages:
    918
    Location:
    Hearth's Warming Eve Pagant
    Allright Carmen, Spring Valley's Flag has been added.

    Edit: Just moved the list to this page

    I don't have any flags from:
    Acada Settlers
    Brunswick Nation
    Earth Reclamation Command
    Vault 2
    Vutg
    Wild Wolves


    Not that they're needed but I do think they add a nice touch to the map.
     
  2. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    All right, good news is that I SHOULD be able to finish updating tomorrow morning or early afternoon. Bad news is that the following update may take a considerable amount of time to arrive as well. Not sure yet, things have been hectic.
     
  3. Blaze Injun

    Blaze Injun Night Radio KYSE

    Joined:
    Feb 3, 2005
    Messages:
    4,918
    Hey,

    OOC
    So that means we'll get this one & the one following this one will take longer?


    Blaze Injun
     
  4. Milarqui

    Milarqui Deity

    Joined:
    Dec 31, 2005
    Messages:
    5,226
    Location:
    Granada, Andalucía, España, Europa
    Well, as long as you don't cancel this NES, it is good!
     
  5. thomas.berubeg

    thomas.berubeg Wandering the World

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    9,067
    Location:
    Ft. Lauderdale
    agreed! I love this nes
     
  6. Northen Wolf

    Northen Wolf Young Hunter

    Joined:
    Feb 11, 2008
    Messages:
    2,241
    Location:
    Estonia
    Same.
     
  7. Tecknojock

    Tecknojock Keeping the world running

    Joined:
    Feb 19, 2011
    Messages:
    918
    Location:
    Hearth's Warming Eve Pagant
    Long waits in between updates is much better than no updates at all. I'm enjoying this NES and would hate to see it end.
     
  8. Toteone

    Toteone Deity

    Joined:
    Oct 11, 2004
    Messages:
    4,880
    After this update I will need to give orders over AIM, I hope that's ok. Looking forward to reading it. : )
     
  9. thomas.berubeg

    thomas.berubeg Wandering the World

    Joined:
    Aug 21, 2006
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    9,067
    Location:
    Ft. Lauderdale
    No Luck, EQ, eh?

    Edit: damn I'm canadian XD
     
  10. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
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    On the Zee
    No, Internet's been down all day again. I'm beginning to suspect a issue on the part of the complex, and not our providers. It's looking like it won't be done until after the weekend, though I intend on copying all orders into Word and working on the update while I'm on vacation in any down time.
     
  11. thomas.berubeg

    thomas.berubeg Wandering the World

    Joined:
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    Ft. Lauderdale
    obligatory bump to keep this near the top :p
     
  12. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Radio Broadcasts

    Broadcast heard only by Acada Settlers and The Community:
    Spoiler :

    http://www.youtube.com/watch?v=C1j1_baQwH8

    This is Jonathan Hayes of the Cascadia Survival Station and it is my honor to have been elected as mayor of our fair community after the tragic death of Will Jones last year at the hands of vicious raiders. To all those people out in the wastelands afraid of these people, remember, there's no shame in hiding when you can. We here do not advise vigilante activities, as these people will kill you, and laugh while doing so. And that's if you're lucky. Nonetheless, if you think you have better guns than them, make sure that you take all precautions in combat. Your life is more important than being a hero. Jonathan Hayes, signing off.

    http://www.youtube.com/watch?v=XbsVzwRAsGY&feature=fvwrel


    Broadcast heard by Narwhal Legion, Appalachian Commonwealth, Liberty Commonwealth, Vault 2, Brunswick Nation, and New Frostburk:
    Spoiler :

    http://www.youtube.com/watch?v=XbsVzwRAsGY&feature=fvwrel

    This is Narwhal Radio, interrupting this music to remind you that we fight for the future and the technology which will restore humanity to the glories of the past! Unlike some communities, we strive for equality of the common man through valor and strength, providing freedom for all. You don't have to live under a tyrannical reign of terror. Our efforts are to create a new America for the common man, and restore pride and decency to the wasteland and are available to all fit of body and mind. Join today at the nearest Narwhal Legion outpost!

    http://www.youtube.com/watch?v=l6Dd0EaEbqg&feature=related


    Broadcast heard by Earth Reclamation Command and Vutg:
    Spoiler :

    http://www.youtube.com/watch?v=UJajMFP1tRc

    Oh, hail to ye of many land! Hail to those who would Reclaim Earth from the Cataclysm, and to other among the lands. May we one day meet on terms that our esteemed Animator desires. May your tasks please your guests and may they be worthwhile. Praise be to the Animator, for glorious is his kingdom.

    http://www.youtube.com/watch?v=j8tHwqvnQtQ


    Inter-Faction Reports

    Narwhal Legion and Vault 2:
    Spoiler :

    The peoples of the Narwhal Legion and Vault 2 launched a combined expedition to the pre-war training and army base at West Point. They were fortunate not to encounter any raiders or monsters on the way, most being scared off by the well-armed and massive force marching together. They reached West Point without incident, and immediately began salvaging everything they could from the base. They were fortunate to discover that the base had acted as a temporary refuge point for people fleeing the bombardment of New York City during the war, and had a considerable amount of food and water supplies on base as well as a large amount of weapons. Though no functional artillery or vehicles were discovered on site, a large amount of power armor was obtained, given entirely to the Narwhal Legion. Other training weapons, including plasma ones were obtained and shared among both sides. After finishing the salvage operation, some people from both factions established an outpost at Nyack, with people from both groups, though the Legion oversaw the construction of the base.
    Narwhal Legion Salvage
    320 Food
    280 Water
    400 Scrap Parts
    4 Tech Parts
    460 Ammunition
    24 Heavy Weapons
    200 Laser Weapons
    15 Plasma Weapons
    200 Power Armor Suits

    Vault 2 Salvage
    480 Food
    420 Water
    600 Scrap Parts
    7 Tech Parts
    840 Ammunition
    36 Heavy Weapons
    300 Laser Weapons
    25 Plasma Weapons


    Faction Reports

    Acada Settlers
    Spoiler :

    Faced with imminent danger from attack by a large band of raiders, the population of Acada evacuated to the outpost of Barton. However, they left behind a considerable trap for the raiders, who fell for it quickly. They charged into town, found a considerable amount of liquor and food, gorged themselves, while leaving the slaves outside. The soldiers of Acada then detonated considerable explosive charges throughout the town, demolishing much of their own old labors as well as killing or disorienting most of their enemies. The remnants were soon mopped up by the hardened warriors, and their slaves freed and invited to join the population of Acada. Most of these slaves were former residents of Vault 215, and are happy at last to find some peace.

    Overseer's Challenge: We're running short on water due to the contamination of drinking water by the fighting in Acada. At the current rate, a small number of people are likely to die from a lack of hydration. How do we respond?
    Spoiler :

    +200 Population, +600 Food, +400 Water, +150 Scrap Parts, +2 Tech Parts, +80 Ammunition, +40 1-H Guns from spoils of Acada victory
    -795 Ammunition, -50 Food per turn, -150 Water per turn from Battle of Acada losses
    +250 Food, +200 Water, +50 Scrap Parts from Barton Scavenging
    +45 Population from Natural Growth



    Appalachian Commonwealth
    Spoiler :

    The year proved eventful for the newly reorganized Appalachian Commonwealth, as the first elections were held for the Commonwealth's combined Overseer. The former Vault 104 Overseer was elected as the overall overseer for the whole faction, continuing his control over the entirety of the Commonwealth. Contributing to his success was the reactivation of the Whitney Point purifier, dramatically increasing water production. Also, the discovery of a partially deactivated Mini-Fission reactor from Binghamton University has given the people the promise of new electrical production for the people of the Commonwealth. Scavenging proved to be moderately successful, particularly as a major operation was launched to clear out the ruins of Binghamton and Johnson City.

    The fighting in Binghamton and Johnson City provide intense and difficult, and dozens died in the process. Fortunately, there have been discoveries of several smaller groups of people who have been invited to join the security of the Commonwealth. On the other hand, there remain large parts of the city, particularly the sewers which remain unsecured, and likely to be filled with ghouls and other monsters. Food and scrap supplies were salvaged from various locations, all to be returned to the master stockpiles in Vault 104.

    Raider attacks picked up on the outskirts of the Commonwealth, apparently from displaced dens from Binghamton and Johnson City. The attacks were easily repulsed, though several were killed on the patrols within the city. It is unknown whether the increase in attacks is something to be considered from here on out, or if it was an isolated set of incidents.

    Overseer's Challenge: A rash of thefts has taken place within the armory and stockpiles of Vault 104, people are angry, blaming in the thievery on recent immigrants and additions to the community. How do we respond?
    Spoiler :

    -25 Ammunition from raider attack on Whitney Point
    -50 Ammunition from raider attack on Hawleyton
    -50 Ammunition from raider attack on Chenango
    -10 Population, -30 Ammunition from patrol losses
    +80 Population, +400 Food, +100 Water, +300 Scrap Parts from scouring Binghamton and Johnson City
    -60 Population, -120 Ammunition from losses in scouring Binghamton and Johnson City
    +40 Food, +100 Water, +100 Scrap Parts from Kirkwood Airport scavenging
    +50 Food, +250 Water, +1,000 Scrap Parts, +1 Tech Part, +10 Ammunition, +5 1-H Guns from Tri-Cities Airport scavenging
    -20 Population, -100 Ammunition from Tri-Cities Airport expedition losses
    +120 Food, +120 Water, +50 Scrap Parts, +4 Tech Parts from Robertson Science Museum scavenging
    -10 Population, -10 Ammunition from Robertson Science Museum base defenses
    +150 Food, +150 Water, +50 Scrap Parts, +5 Tech Parts, +60 Ammunition, +15 1-H Guns, gained Mini-Fission reactor project from Binghamton University scavenging
    -20 Population, -10 Ammunition from Binghamton University scavenger losses
    -10 Tech parts, +250 Water per turn at Whitney Point from reactivation of water purifier
    +5% Loyalty from elections
    +100 Population from Natural Growth



    Blood Red Mesa
    The Blood Red Mesa vanished into history this year, as a shortage of water in its region proved too much for it to handle. The people of the Mesa soon mostly headed west, attempting to find new land to live in. Unfortunately, most perished in the desert and many more succumbed to the people and monsters of southern California. Some continued to eke out an existence in the Phoenix area for a limited time, but were eventually overrun by ghoul attacks. A very few eventually made it to other communities in the wasteland, and they became the only memory of this vanished people.

    Brunswick Nation
    Spoiler :

    The Brunswick Nation had a year of mixed successes and disasters. A new settlement known as Manchester was established between Highland Park and Trump, acting as a stopping post for travelers and couriers between the two. The settlement was mostly successful, though some losses were sustained in the process of building it due to local monster activity. Scavenging in Atlantic City continued from Trump this year, as the locals and their robots salvaging the various materials around their settlement. The greatest success of all however, was the finishing of the Fission Reactor in Highland Park, providing renewable energy to the people of the settlement, as well as leaving some extra. This wealth did not come unnoticed however, as a very large raider attack was launched on the settlement. With few decent weapons of their own, the town suffered heavy casualties, though eventually they were able to push the raiders out.

    Overseer's Challenge: Our new reactor seems to be leaking into our water supplies, causing them to become radioactive and unusable for annual exploitation. The effect could be reduced if we cut the energy production by half, according to our engineers. How should we respond?
    Spoiler :

    +2 Energy per turn, +5% Loyalty from finishing Fission Reactor
    -60 Population, -40 Ammunition from raider attack on Highland Park
    +120 Food, +30 Water, +400 Scrap Parts, +5 Tech Parts, +30 Ammunition, +10 1-H Guns from Atlantic City scavenging
    +500 Food, +400 Water, +100 Scrap Parts, +5% Loyalty from establishment of Manchester settlement
    -15 Population, -180 Ammunition from Manchester settlement losses
    +60 Population, +120 Food, +20 Water from Immigration
    +20 Population from Natural Growth



    Diefenbunker
    Spoiler :

    The Diefenbunker began its investigation of territory surrounding the bunker in earnest this year, testing the soil and using equipment to determine viability for wells and farming. The tests proved considerably successful, as much of the soil is only poor quality as opposed to completely unusable. The lakes in the area have been further tested as well, apparently good for purification distribution.

    The Canadians in the Diefenbunker made further efforts in extending their control elsewhere, meeting mostly with failure but limited success too. A new outpost was set up at Sturgeon falls, and has successfully held off raider attacks. Unfortunately a similar expedition to Nickel Center was wiped out to a man, and no sign of them was ever recovered. The outpost at Markstay-Warren followed later in the year, believed to have been destroyed by a moderately sized raider party.

    Scouting expeditions were sent out into the Canadian wastelands this year, as the Diefenbunker attempted to determine what lies out in the wastes. One expedition to the south was lost entirely and no sign of them was ever heard of again. An expedition has finally managed to return to Sudbury proper and come back to the bunker alive. Reports confirm that the old city is overrun by various gangs, many using guns and most of them cannibals.

    Overseer's Challenge: A large tribe of people has come from the northeast, calling themselves the Bekwa. Their purpose in our territory is unknown, and we do not even know if they know of us. They do however have slaves in addition to women and children with their group. How do we respond?
    Spoiler :

    -10 Population, -20 Ammunition, -10 2-H Guns from loss of Markstay-Warren
    -5 Population, -10 Ammunition, -5 High-Tech Melee Weapons, -5 2-H Guns from lost Perry Sound Expedition
    -10 Population, -20 Ammunition, -10 2-H Guns from failed Nickel Center Outpost
    -20 Ammunition, +200 Food, +50 Water from establishment of Sturgeon Falls Outpost
    +10 Population, +20 Water from Immigration
    +5 Population from Natural Growth

     
  13. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Earth Reclamation Command
    Spoiler :

    The Earth Reclamation Command struggled throughout the year with a shortage of food and water looming over it. Several people died throughout the year from a lack of water, mostly the sick or elderly, as the community had the minimal amount needed for everyone. Efforts were made to collect more water from the expansion of cisterns at Peterson and Cheyenne Mountain, but overall the effects have been minor at best. Other water was purified from sitting ponds throughout the area using a large amount of Rad-X scavenged from local hospitals, as they continue to fight to ward off death by starvation or dehydration.

    In their search for new sources of water, expeditions were sent out around Colorado Springs to search for ideal locations for settlement and exploitation. Two obvious choices were discovered. In Mueller State Park to the west, numerous lakes, untouched by the war appeared obvious. The only cause for concern has been wild howling heard throughout the forests. The other, less ominous source though with tainted water, is Fountain Valley to the southeast, which while most of the water is radioactive, appears to be suitable for a farming settlement.

    Overseer's Challenge: Once again, we are running short on water. To make matters worse, we have also begun running short on food as well. Once again, we are likely to lose a portion of our population to the shortages which plague us. How do we respond?
    Spoiler :

    +300 Water from purified water with Rad-x
    +450 Food, +400 Water, +100 Scrap Parts from salvaging in Colorado Springs
    +20 Water per turn at Peterson AFB from improved cisterns
    +30 Water per turn at Cheyenne Mountain from cistern development
    +80 Population from Natural Growth
    -10 Population, -4% Loyalty from deaths due to lack of water



    Fort Morgan Refuge
    Spoiler :

    The Fort Morgan Refuge launched new efforts at expansion and exploration this year, sending out large, heavily armed parties to scout out the surrounding region. This came at a time when the outlying communities have come under heavy attack by raiders. Both attacks were repulsed, but casualties were sustained, even by a few wearing the feared power armor. From the attacks, Bear Creek was nearly overrun, and a portion of its water gathering capacity was diminished. The Gulf Shores assault was even larger, but superior firepower won the day.

    Numerous expeditions were sent out from the Refuge's territory, and the raiders responsible for the attacks were found and their hideout was wiped out. Further scouting expeditions continued, and the people at Fort Morgan began to get a better idea of what awaited them out in the wasteland. To the north, the various pre-war communities and suburbs between Pensacola and Mobile seemed wrecked, apparently due to misguided nuclear strikes. Spots throughout the region are highly radioactive, though scouts reported the region of Silverhill to be surprisingly untouched in the rubble, and possibly a good location for limited farming. Expeditions into the east entered the outskirts of Pensacola, and found two promising locations for salvage and exploration. The Tarkiln Preserve State Park seems to be ideal for a new water pumping station, as well as for limited related farming. At Forrest Sherman Field, a number of robots were seen patrolling the boundaries of the base, and it seems likely that a military arsenal exists within the airfield's buildings.

    Overseer's Challenge: Word of our surplus of water has spread throughout the wastelands. A very large tribe of people have come from the north, headed towards Gulf Shores. Their intentions are unknown but it is confirmed that they are a slave-holding people. How do we respond?
    Spoiler :

    +600 Food, +600 Water, +600 Scrap Parts from returned salvage
    -20 Population, -150 Ammunition from scouting and salvage missions' losses
    +1% Loyalty from new programs
    -5 Population, -65 Ammunition from attack on Gulf Shores
    -5 Population, -30 Ammunition, -30 Water per turn from attack on Bear Creek
    +40 Population from Natural Growth



    Kritarchy of United Slavers
    Spoiler :

    The Kritarchy of United Slavers faced a difficult year, with numerous heavy losses and casualties. Though they helped relieve the loyalty concerns a bit by allowing more slaves to become members of the typically population, deaths were at an all-time high. Scavenging in Kenner has proven exceptionally difficult, as entire teams have been wiped out, and it's obvious of the cause. The city of New Orleans appears heavily infested by giant spiders, and their nearly invisible webs and speed has led to the deaths of many scavengers, though their weapons are frequently recovered. The spiders have struck into the settlement itself, frequently and stealthily, as people are dragged off into the night. To make matters worse one of the supply caravans between Kenner and Lafayette was wiped out by raiders, leaving no trace behind in the wilderness.

    Overseer's Challenge: None of our efforts to contain the persistent threat of the spider attacks in New Orleans have had any success. How do we respond?
    Spoiler :

    -30 Population, -30 Low-Tech Melee Weapons, -2 Tech Parts from wiped out caravan
    +100 Food, +100 Water, +250 Scrap Parts, +5 Tech Parts in Kenner salvaging
    -20 Population from spider losses in Kenner
    -15 Population, -50 Slaves, -10 Ammunition from Scavenging losses in Kenner
    +5% Loyalty, 5 Population converted from slaves to Population from increased slave amnesty rules
    +20 Population, +10 Slaves from Natural Growth



    Liberty Commonwealth
    Spoiler :

    The Jeffersonian Libertarians officially reorganized themselves this year, sparking controversy and excitement over the new reforms. The Libertarians have become the Liberty Commonwealth, developing a new constitution to go along with the fancy new name. The new constitution forces all mayors to obey the laws of the majority vote, and this has caused heated rhetoric from Perchtown. Mayor Cachino and the people of Perchtown have refused to back the new constitution and have stubbornly called for its lack of validity. Due to the majority of others voting the new constitution in, however, the laws are in action. Mayor Cachino has stated that Perchtown will not follow the new laws should they be outside of the community's interests. Also stated was the fact that Perchtown will defend itself should laws be forced upon it by Watertown.

    Two new settlements were established this year, Adams Center and Lowville, as Liberty settlers established their own outposts in each. Local goods were salvaged as they build up the surrounds, setting up stockpiles for their own development. Limited farming has begun as well, hoping to capitalize on the fairly untouched region's decent soil.

    The Liberty Commonwealth's steamship continued its explorations around Lake Ontario, picking up supplies and making contact with those who survived in the settlement of Flour City. Though the population was greatly diminished from previous reports' figures, the settlement still exists, and has offered trade with the Commonwealth.

    Overseer's Challenge: Mayor Cachino has privately threatened secession from the Commonwealth should Marques attempt any further strikes against his family's control over Perchtown. This includes withholding food and supplies from the other communities if the Cachinos are not granted immunity within Perchtown from all Commonwealth laws. How do we respond?
    Spoiler :

    +5% Loyalty for new constitution
    +40 Food, +60 Water, +30 Scrap Parts from Depauville salvage
    -30 Ammunition for Depauville expedition losses
    +60 Food, +60 Water, +40 Scrap Parts, +2 Tech Parts, +60 Ammunition +10 1-H Guns from Sackets Harbor salvaging
    +50 Food, +60 Water, +30 Scrap Parts, +3 Tech parts, +60 Ammunition, +30 1-H Guns from Kingston salvaging
    +50 Food, +300 Water, +300 Scrap Parts, +5 Tech Parts from steamship salvaging landing parties
    +400 Food, +500 Water, +500 Scrap Parts, +4 Tech Parts, +90 Ammunition, +30 1-H Guns from Lowville Settlement
    -20 Population, -10 Ammunition from Lowville settlement losses
    +200 Food, +200 Water, +500 Scrap Parts from Adams Center settlement
    -30 Population, -5 Ammunition from Adams Center settlement losses
    +60 Population, +40 Food, +20 Water from Immigration
    +90 Population from Natural Growth



    Narwhal Legion
    Spoiler :

    Besides the expedition with Vault 2 up to West Point, the Narwhal Legion had an eventful year. Narwhal City came under persistent attack by cazadors, on top of a particularly ferocious raider attack. With less than one hundred people in Narwhal City, while many were gone, the capitol of the Legion was very nearly overrun, as most of the better fighting types were away. The defensive Mr. Gutsy was overwhelmed in the attack, leaving the fight up to those who remained. Some of the local stockpiles were destroyed during the fighting. Fort Narwhal and Perth Amboy also came under attack by vicious raiders, though they were less damaged in the efforts. The Perth Amboy settlement was the worst hit of the two, losing a sizable part of the population when several of the raiders were discovered to be using makeshift grenades.

    Immigration picked up this year to Narwhal City, despite the aforementioned setbacks. Numerous new citizens emerged from the ruins of New York City, including a substantial amount of people from Vault 2. Most were put to use in assisting a Mr. Handy in digging a moat around the city, while others joined scavenging groups or joined in defensive efforts. Some even died in the defense of their new homes.

    Fort Narwhal, the largest of the Legion's settlements, greatly expanded its farming operations, without use of hydrophonics. People from Fort Narwhal left their secure homes to set up a new base of operations at the old site of Princeton University, fortifying the campus and securing their position there. Numerous old parts were salvaged, but the most significant development was the activation of defensive Protectrons which had been left dormant on campus. The robots have resumed their duties providing for the security of the residents of the university.

    Overseer's Challenge: Fort Narwhal is increasingly considered to be the center of our faction, being closer and more easily accessible to the other settlements than the USS Narwhal. The leader there has continued to grow in influence, and is quite possibly more powerful than Cap'n Ahab. How do we respond?
    Spoiler :

    -25 Population, -100 Ammunition, -10 Food per turn from raider attack on Perth Amboy
    -365 Ammunition from Raider attack on Fort Narwhal
    -25 Population, -150 Food, -50 Water, -130 Ammunition, -1 Mr. Gutsy from raider attack on Narwhal City
    +50 Food per turn, +50 Water per turn from agricultural expansion at Fort Narwhal
    +100 Food, +200 Water, +400 Scrap Parts, +7 Tech Parts, +45 Ammunition, +15 1-H Guns, +3 Protectrons from Princeton Fort settlement
    -10 Population, -475 Ammunition from Princeton Fort Losses
    +300 Food, +200 Water, +300 Scrap Parts, +5 Tech Parts, +240 Ammunition, +40 1-H Guns from New York City scavenging
    +100 Scrap Parts from Mr. Handy Digging
    -1 Mr. Handy, -20 Population, -5% Loyalty from Cazador Attacks
    +40 Population, +50 Food, +60 Water from Immigration
    -5 Population from Vault 2 Emigration
    +30 Population from Vault 2 Immigration
    +25 Population from Natural Growth



    New Frostburk
    Spoiler :

    The faction of New Frostburk had a mostly quiet and peaceful year. New Frostburk proper introduced a new band from enterprising young inhabitants, calling themselves the Lucky Bottoms and Nederlander Band. Playing big band music, both original compositions and pre-war tunes, they have proved immensely popular among the extensive young adult population. They have been rendered exempt from most day to day duties, and have provided a hardy boost in local morale.

    Efforts were made to salvage regional pre-war rail depots and some considerable scrap and tech parts were recovered from the efforts. Other salvaging and scouting around Cumberland found little besides burnt land, though the ruins of Allegany Community College did have some old working electronics which were salvaged for their tech parts. New Frostburk itself made moves to become more self-sufficient, setting up the humble beginnings for local farming.

    Overseer's Challenge: Over half of our population these days is under the age of twenty. They have become increasingly restless under the reign of their elders. This has caused an increasing rise in petty crime and acts of violence. How do we respond?
    Spoiler :

    +60 Food per turn, +60 Water per turn from New Frostburk farming
    +60 Food, +40 Water, +150 Scrap Parts, +6 Tech Parts from Cumberland salvaging
    +150 Food, +150 Water, +300 Scrap Parts, +6 Tech Parts from Rail Depot Salvaging
    +5 % Loyalty from Lucky Bottoms and the Nederlander Band
    +5 Population from Immigration
    +25 Population from Natural Growth



    Spring Valley Food Corporation
    Spoiler :

    The Spring Valley Food Corporation continued its recovery from the last year's water shortage this year, as they increased their control over local water sources. They successfully began setting up new purifiers and greatly enhanced the amount of water able to be purified from old radioactive sites and collected amounts from the wastelands. Salvage also helped, particularly as they began small scale farming with limited equipment brought back from the ruins. Overall, the year was very quiet for the people of the Corporation, with only few, easily dispatched, raiders and monsters lurking in the local wasteland. Heated debate continued over contacting the "ERC" heard over the radio, and tensions have been running high. Unfortunately the debate was not resolved as not enough parts were salvaged to create a working radio station of their own.

    Overseer's Challenge: A heard of what appears to be some sort of evolution of buffalo has appeared from the west, grazing on what little vegetation there is. These massive creatures are heading towards our settlements. How do we respond?
    Spoiler :

    -5% Loyalty over communication debate and failure
    +100 Food, +400 Water, +200 Scrap Parts from Wehrspan settlement.
    +10 Food per turn from Zorinsky farm extension
    +30 Food per turn from Spring Valley Food HQ farm extension
    +100 Scrap Parts, +7 Tech Parts from radio station salvage
    +400 Food, +40 Water, +150 Scrap Parts from Omaha Scavenging
    +60 Water from lake scouting expeditions
    -7 Tech Parts, +70 Water per turn at each settlement from improved water production and purification
    +20 Population from Natural Growth



    The Community
    Spoiler :

    The Community had a moderately eventful year, starting with a major sports scandal within the faction's soccer league, in which several players from Agrestic were caught using Jet to increase their speed and performance. The coach of the team was arrested by the security forces of the town, and was replaced by Mayor Nealon. The players were placed under supervision by the town doctor and eventually relieved of their drug addiction. Soon after the scandal, a new crisis erupted. Two major raider attacks were launched upon each of The Community's settlements, leaving thirty dead, and others wounded. However, due to the successful defense of both communities and the majority of homesteads, Mayor Nealon won this year's elections in a landslide, assuring his position as mayor once again.

    Overseer's Challenge: The increasing frequency of raider attacks indicates there could be a raider den somewhere in our vicinity. How do we respond?
    Spoiler :

    +10% Loyalty from elections
    -20 Population, -205 Ammunition from raider attack on Agrestic
    -10 Population, -15 Ammunition from raider attack on Twinbear Post
    +100 Food, +100 Water, +200 Scrap Parts from random scavenging
    -5% Loyalty from Jet use scandal
    +25 Population from Natural Growth



    Vault 2
    Spoiler :

    The inhabitants of Vault 2, with exception of their combined expedition with the Narwhales to West Point, had a fairly quiet year. New York City, particularly Manhattan continued to be salvaged for parts and supplies to aid in their efforts. Guns, food, and water were all obtained from various residences, as were some functioning remnants of the old world. Unfortunately, the community's loyalty took a hit as people began departing the vault for the perceived safety and strength of the Narwhal Legion.

    Overseer's Challenge: The vault's reactor technician has reported that the nuclear reactor has begun producing higher levels of energy, but at a cost of irradiating the reactor room. The reactor could be set back to previous levels to stop the radiation leak, but we'd be forced to sacrifice the extra energy. How do we respond?
    Spoiler :

    +400 Food, +100 Water, +400 Scrap Parts, +6 Tech Parts, +80 Ammunition, +20 1-H Guns from scavenging in New York City
    +10 Population from Natural Growth
    +5 Population from Narwhal Legion Immigration
    -30 Population, -5% Loyalty to Narwhal City Emigration



    Vutg
    Spoiler :

    Vutg had an extraordinarily quiet year, as most efforts were taken into reclaiming the Winter Quarters museum from a large amount of ghouls. The fight was incredibly one-sided as a well-planned battle led to their utter destruction at a distance in the open. Winter Quarters was cleared of hostiles and the people of Vutg established a settlement there to take advantage of local farming equipment and knowledge. Much as Mormon settlers had three hundred years ago, the vault dwellers began farming and providing for themselves what the vault could not provide. The efforts at Winter Quarters have proven successful, but have not yet been brought back to the fabricated walls of Vault 9. Disputes arose within the vault about the "ERC" which proved inconclusive as no real contact was made with that elusive organization.

    Overseer's Challenge: The recent slaughter of ghouls at Winter Quarters has led to some people being concerned about the possible humanity of these creatures. They believe that the para-lawyers committed murder against these beings and that further ones could be rehabilitated. How do we respond?
    Spoiler :

    -4% Loyalty from ERC dispute
    +100 Scrap Parts, +2 Tech Parts from settlement of Winter Quarters
    -30 Ammunition from settlement of Winter Quarters
    +50 Population from Natural Growth



    Wild Wolves
    Spoiler :

    The Wild Wolves had a fairly quiet year as local raiders and other folk have learned to give the Jacksonville area a wide berth. Large scavenging expeditions were sent out to previous locations, finding more supermarkets and stores, and increasing their stockpiles of supplies and medical equipment. Anti-radiation medicines were discovered, as the Wolves began preparing for a renewed expedition to the highly irradiated Camp Blanding. Some fighting took place against the large gators which have recently become more and more numerous, with limited success. Small arms and melee weapons have proved largely ineffective against the alligators, and casualties have been heavy, with little success found in killing them or finding their nests. They continue to plague the people and attack unwary scouts.

    Overseer's Challenge: A group of slaves have rebelled and taken control of our stockpiles, taking some hostages as well into the buildings. They have demanded that the soldiers of Homecave stand down, give up their weapons and some travelling supplies, and allow the slaves to escape from their condition. How do we respond?
    Spoiler :

    +600 Food, +500 Water, +300 Scrap Parts from Blanding Blvd Scavenging
    -25 Population, +10 Food from gator attacks and exploration
    +150 Food, +300 Water, +200 Scrap Parts from Middleburg scavenging
    +100 Population, +15 Slaves from Natural Growth



    Diplomatic Pouch

    To: Liberty Commonwealth
    From: Flour City

    We'd like to request the opening of trade between our two factions. In particular, we'd be willing to trade you part of our food surplus for an equal amount of water each year. We'd also like to cement this as a regular trade agreement.

    To: New Frostburk
    From: Cresaptown

    We'd like to offer you an even trade of 100 Water for 100 Food.

    OOC

    VERY IMPORTANT: Remember that some minor changes have been made to the rules. If you don't take a look, you'll likely suffer in upcoming updates from ignorance. The only difference I'd like to note is that I've changed my mind on new settlements requiring Scrap Parts to be construction to deciding to keep it as is.

    Nineteenth Lesson of the Wasteland: If you're going to found a settlement across a body of water or use a body of water to supply a new settlement, you better be sure that you're allocating a transport craft each turn to do so. Otherwise, people gonna die.

    @ChiefDesigner: I'm not particularly good with Canadian geography, some minor assistance in which direction the places you talk about are from where your nation is would help me immensely. Also where the scouting parties are coming from would also help. I really have no idea where most of the stuff you wanted done is supposed to happen (meaning the wells or farming).

    @Anonymoose: I'd recommend posting your programs on the thread to incorporate it into the ongoing stories.

    @Milarqui: I had to wing it with your orders, because "properly armed" isn't saying much, particularly considering that you still need to keep some weapons at home to maintain patrols. Therefore I spared what I could based on your orders for each of the new settlements, which is the probable cause of any losses sustained in their efforts.

    @Blaze Injun: I've assumed that your farming settlements are close enough to the bunker that we don't need to list them as separate outposts at the moment. I'm considering them as part of your capital community.

    @Toteone: Fort Lee isn't a fort. It's a neighborhood. Also, the Cloister place is too close to Vault 2 to be a separate outpost on the map or in your stats. The Scavenging continued as planned however. Also, as I understand it, the museum there wouldn't have anything useful to you, as it seems to be mostly religious and artistic artifacts, nothing of much practicality.

    World Map
     
  14. Tecknojock

    Tecknojock Keeping the world running

    Joined:
    Feb 19, 2011
    Messages:
    918
    Location:
    Hearth's Warming Eve Pagant
    Thanks For the update EQ!

    I will update the map when I get back from Thermo.
     
  15. Blaze Injun

    Blaze Injun Night Radio KYSE

    Joined:
    Feb 3, 2005
    Messages:
    4,918
    Hey,

    OOC
    Sounds great!! Thanks for the update!! :D


    Blaze Injun
     
  16. Milarqui

    Milarqui Deity

    Joined:
    Dec 31, 2005
    Messages:
    5,226
    Location:
    Granada, Andalucía, España, Europa
    To: Flour City
    From: Liberty Commonwealth


    We would be willing to start such trade, but we fear we don't have much of a surplus in food. We hope that it will actually become a good trading relationship between Flour City and the Liberty Commonwealth, and perhaps more.

    @EQ: no worries, EQ, I know that I wasn't very specific with it. It went more or less well, so I don't have many complaints. The only bad thing has been the stupid Cachino family's attempts to become a dictator. I have a question: is Lake Ontario irradiated?
     
  17. ChiefDesigner

    ChiefDesigner Sunset Emperor

    Joined:
    Mar 5, 2007
    Messages:
    761
    Awesome, thanks!

    I will make to clear my orders up for next time.

    Also, I responded to last year's Overseer's Challenge--nothing came of it, I guess?
     
  18. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    @Milarqui: I'd recommend checking out the lake's water in your orders. If it is irradiated though, it hasn't proven too harmful to the men on the steamship.

    @CheifDesigner: Oops, I may have forgotten about your overseer's challenge when writing your part of the update. My mistake. Let's just go with that it was shut down without any signficant problems or explosions.

    For everyone else here's the latest ratings:

    Statistics of the Wasteland:

    Total Civilized (I.e. player) Population: 17,180 (# includes slaves in total)
    Food Units Produced per Year: 10,650
    Water Units Produced per Year: 11,055
    Energy Units Produced per Year: 3
    Average Weapons per Person: 0.429

    Faction Ratings​


    Most Loyal People

    1. Vutg/The Community (75%)
    3. Earth Reclamation Command (70%)
    4. Fort Morgan Refuge/Narwhal Legion (65%)

    Largest Population

    1. Appalachian Commonwealth
    2. Wild Wolves
    3. Liberty Commonwealth
    4. Earth Reclamation Command
    5. Vutg

    Most Productive (Includes all Forms of Production per turn)

    1. Appalachian Commonwealth
    2. Liberty Commonwealth
    3. Vutg
    4. Kritarchy of United Slavers
    5. Wild Wolves

    Best Armed Population (Most Weapons, not Quality)

    1. Earth Reclamation Command
    2. Narwhal Legion
    3. Wild Wolves
    4. New Frostburk
    5. Kritarchy of United Slavers
     
  19. thomas.berubeg

    thomas.berubeg Wandering the World

    Joined:
    Aug 21, 2006
    Messages:
    9,067
    Location:
    Ft. Lauderdale
    You are listening to Narwhal Radio! I am Mr. whale, and I am here to make you happy. Coming right up is the news of the Wasteland, but before, we've got some music: Here we go with Guy Mitchell’s “Heartache by the Numbers!”

    http://www.youtube.com/watch?v=s4A3gCWfgpU

    My, that was moving. You are Listening to narwhal Radio, and here's the news, because, as I've always said, the news is what makes the world move. Scientists working on project purity inform us that Project Purity is, if there are no more problems, within two years of completion. And you know what that means! Fresh water for the wasteland, a chance to return this good old U.S. Of A to the green pastures and rolling fields of old. Reports indicate that we are waiting only on a sufficient energy boost, which the Brunswick Nation may or may not be near to producing. In other news, The Power Armor gathered at West point is being put to good use hunting down the remnants of the raider band that attacked us last year, and making them pay. And now for some music, because nothing soothes the soul more than music, especially that which comes from afar... which this certainly does: Hawaiian War Chant, composed by one of our British friends from across the pond!

    http://www.youtube.com/watch?v=EmJKQEgGOJ4

    That was something, weren't it? I am Mr. Whale, and you are listening to Narwhal Radio. You know what struck me, the other day? How damned lucky we are to be who we are, here. The Narwhal Legion is truly the heirs to the old American state, and, No where is that more evident than our very own Power Armor. The bad old days of starvation and thirst are nearly in the past, and the Narwhal Legion is going to stand Strong and Proud at the head of this Brave New world. It's going to be a Walk in the Park, and, on that note, here is Eileen Barton with “You Like.”

    http://www.youtube.com/watch?v=YifHaFqvK3w

    You Like? I like. And, know what else I like? Being Alive in the great time, where the Revival of Democracy will allow the common man to rule his own fate. This just in, Cap'n Ahab has relinquished his power over the Legion, his last act the creation of a Captain's Council, on which he would sit. He says that each Captain of the Legion will, at an appointed time, radio in, and debate the Issues at hand with the rest of the council, all meeting via radio. Isn't it a Modern Vision? And, now, Back to music.

    http://www.youtube.com/watch?v=xvWLMkxSwIo
     
  20. Blaze Injun

    Blaze Injun Night Radio KYSE

    Joined:
    Feb 3, 2005
    Messages:
    4,918
    Hey,

    OOC
    New Frostburk loyality should be 60%, unless it wasn't stated that the youth crime
    & acts of violence subtracted 5%.

    To: Cresaptown
    From: New Frostburk


    New Frostburk will agree with the trade if we are allowed to send a small group
    of representatives to your settlement. They will have there own supplies & will
    leave when asked. The group will include a medic. Not a true doctor but the
    closest we have. It is hoped that we will be able to establish good relations.
     

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