Faction Reports
Appalachian Commonwealth
Spoiler :
The Appalachian Commonwealth faced great adversity and triumphed this year, even as the support of its people began to deteriorate. The Oakdale Raiders, a blight upon the Commonwealth thanks to their slavery and use of energy weapons, were set upon by the Appalachian people in the biggest battle known to the Imperial Wasteland. The lasers of the raiders laid waste into the masses of fighters from the Commonwealth, most only carrying melee weapons. Eventually the superior numbers of the Commonwealth carried the day, and the mall was taken. The slaves of the raiders were set free and their extensive arsenal and stockpiles were liberated and put to use for the Commonwealth. The Commonwealth launched its first major radio broadcast as well, the torture and death of the leader of the raiders. This disquieting broadcast and the heavy casualties from the battle have led to increasing resentment towards the government.
Elections were held at last, and Ralph Dehay was ousted from his leadership of the Commonwealth. The newly elected Robert Brown, though charismatic has been facing the brunt of the outrage for the torture and losses as more of the funerals are held and casualties came to light. To make matters worse, he has launched a new policy involving immigration which has raised some significant controversy. As it seems more and more people are flocking east to the supposed promised land of New York City, the patrols of the Commonwealth are forcibly stopping as many as they can, and essentially stripping them of weapons. They typically then require most of the food and water the immigrants need to survive as a travelling tax. The immigrants are then given the choice to either remain with the Commonwealth or to continue on without food, water, or weapons. Many have chosen to remain with the Appalachians rather than face the certain death of traveling without supplies. This of course has caused many of these new residents of the commonwealth to harbor some anger towards the government.
Overseer's Challenge: The bitterness of the recent immigrants continues to rise, and with it, so does petty crime. People have begun stealing from one another and others have begun demanding action to stem the rise in crime. How do we respond?
Spoiler :
-5% Loyalty, +300 Population from Immigration
+200 Food, +200 Water, +40 Low-Tech Melee Weapons from stripping of immigrants
-10% Loyalty from Oakdale losses and on-the-air torture
+5% Loyalty from election of Robert Brown
+60 Population, +360 Food, +360 Water, +400 Scrap Parts, +1 Tech Part, +880 Ammunition, +20 Low-Tech Melee Weapons, +10 1-H Guns, +5 2-H Guns, +100 Laser Weapons from Oakdale Mall spoils and scavenging
-210 Population, -140 Ammunition from Oakdale Mall losses
-30 Water per turn, +60 Food per turn in Oxford, -10 Water per turn, +20 Food per turn in Windsor from Hydroponics farming
+90 Population from Natural Growth
Bekwa
Spoiler :
The Bekwa have had a fairly quiet year, as they continue to develop internally and increase their standing resources. Trading has begun with the Deifenbunker, as they accept a large amount of water in exchange for weapons and slaves, which has proven to be a popular deal among the population. They have also managed some improved farming expansions and have sent out a major expedition. Unfortunately this salvaging expedition ran into some trouble when they ran out of ammunition. They suffered some losses but they still managed to recover a decent amount of scraps, slaves, and food and water.
Overseer's Challenge: Some of our people have been advocating that our language is supreme and that English should not be spoken except as a slave language. This anti-English movement is growing extensively and people are throwing their support for this growth. How do we respond?
Spoiler :
+60 Food per turn from farming expansion
+30 Slaves, +50 Food, +300 Water, +500 Scrap Parts from scavenging along river
-30 Population, -125 Ammunition from Expedition losses
+35 Population, +5 Slaves from Natural Growth
Biloxi Outcasts
Spoiler :
The Biloxi Outcasts had another eventful year, as they continue to eke out an existence from the ruins of Mobile. They've continued to find ample supplies and scrap to keep them going throughout the year, though they faced enormous challenge from the local raider gangs. Though they attempted to negotiate with both of the warring gangs, they only attracted their hostile interest. Both gangs wound up attacking the Battle Tower at different points in the year, and their leaders were killed in the process. What was left of the gangs have scattered into the ruins, upon the Outcasts' major victories.
Overseer's Challenge: The lower levels of the Battle Tower have become increasingly infested by molerats which are terrorizing our people. How do we respond?
Spoiler :
-10 Population, -500 Ammunition from attacks on Battle Tower
+200 Food, +200 Water, +300 Scrap Parts from scavenging
+10 Population from Natural Growth
Black Mountain Rangers
Spoiler :
The Black Mountain Rangers did nothing of significance this year. This of course has been a disappointment to those hoping the leadership would address concerns about the failure of a military hierarchy.
Overseer's Challenge: While it is not quite yet an immediate concern, we are down to only a year's worth of full rations for everyone of food and water. We risk collapse or starvation should we continue without new supplies. How do we respond?
Spoiler :
-5% Loyalty from failure to address concerns
+20 Population from Natural Growth
Brunswick Nation
Spoiler :
Nothing really happened of note, except people began arguing that the Sons of the Apocalypse should be allowed greater access.
Overseer's Challenge: Some of our population has begun lobbying in favor of increased access to the Sons of the Apocalypse. Their medical treatment of the seriously wounded has been so spectacular that many want them to treat other ailments and issues. How do we respond?
Spoiler :
+20 Population from Natural Growth
Crips
Spoiler :
The Crips began consolidating their newfound control in Los Angeles this year, welcoming family units into the group. These scared families, most living on the edge of survival throughout the ruins, plagued by raiders and other monsters, have gratefully entered into the safe care of the Crips. Others have agreed to fight for the Crips as well, gaining skill and respect among their peers. These actions have garnered the leaders of the gang further loyalty from their people, for their deeds. The faction was further bolstered by a successful salvaging mission to Beverly Hills which reclaimed a good amount of supplies and scraps to help survive the coming years. More importantly, the members of the scavenging group located a mostly destroyed vault in Beverly Hills. Apparently, the Vault had no entertainment facilities except 100 holotopes of Carrottop comedy routines. This drove the residents insane and obviously led to the near destruction of the vault. Deep within, the Crips found a Garden of Eden Creation Kit and the below note. Further successes were had in the area around the main base, though so far with only limited results.
Congratulations Members of Vault 37! Your vault has been selected to possess Vault-Tec's miraculous terraforming device, the Garden of Eden Creation Kit, or GECK. Simply provide a fresh charge to the device and relocate it to the area of choice, then shelter yourself back within the vault or other bunker and let the magic happen. Within the space of a year, an area approximately fifty square miles in size will be turned into a veritable Eden of farming and soil quality. WARNING: Do not activate the GECK within a heavily mountainous or highly developed urban area, the effects of the released energy may prove to be catastrophic and fail to work as advertised.
Overseer's Challenge: A gang of raiders has been extorting food and water from the families which have now sought our protection as members of the Crips. They have begged us to search out and destroy these people due to their actions in the past, but warn that they could be well armed. How do we respond?
Spoiler :
+5% Loyalty from handling of immigrants
+100 Scrap Parts, +4 Tech Parts from scavenging around ATT Tower
+100 Food, +500 Water, +600 Scrap Parts, +1 Tech Part from Beverly Hills scavenging
+120 Population, +60 Food, +60 Water from Immigration
+15 Population from Natural Growth
Defeinbunker
Spoiler :
The Deifenbunker had an moderately peaceful year, a relief from the devastating losses of the previous one. Trade began with the Bekwa, as hostilities were put to rest as the Bekwa let free a good number of their slaves, as well as traded a substantial number of weapons. These slaves and weapons, originally suspected to be captured members of the Deifenbunker instead proved to be from other Bekwa tribes in the north. They have willingly integrated themselves into the community, and have proven to be productive members of society. Likewise, none of the weapons are familiar in any way, and it can be safely said that they have had nothing to do with the attacks on Canadian settlements.
The Deifenbunker began a new policy towards travelers through their lands, imposing a toll, which has outright enraged a good number of these people. They have begun making the best efforts they can to dodge Canadian patrols and make their way to the Liberty Commonwealth's crossing of the St. Lawrence to the south. Those who have been caught up in the tolls occasionally fight back, which has led to the deaths of some Canadian guards, but that typically ends in their deaths and seizure of their goods. Others have chosen to stay with their goods and food, rather than starving in the wilderness, and have become resentful and disloyal members of the Canadian faction.
Overseer's Challenge: Our current policy on travels is beginning to put a strain upon the guards tasked with enforcing it. Though none would hesitate to defend our people, they've been forced to kill entire families which refused to pay the tolls. The mental cost is taxing and we could face a serious problem. How do we respond?
Spoiler :
+40 Food per turn at the Deifenbunker, +30 Food per turn at Sturgeon falls, +10 Food per turn at Tembec Mill from farming expansion
-10 Population, -5 1-H Guns, -5 2-H guns from lost scouts
-10 Population from resistance from travelers
+500 Scrap Parts from scavenging in North Bay, converted to ammunition
-5% Loyalty, +120 Population, +40 Food, +20 Water, +10 Low-Tech Melee Weapons from immigration
+5% Loyalty, +130 Population from liberated Bekwa slaves
+35 Population from Natural Growth
Earth Reclamation Command
Spoiler :
The Earth Reclamation Command continued to face the terrifying problem of food and water shortages. With not enough of either to go around completely, nearly a hundred and fifty people died this year from a lack of one or the other. Dissatisfaction continues to grow rapidly as it seems that the ERC is unable to provide for its people. Immigrants continue to avoid the faction as the shortages grow more and more severe. Regardless of the problems, the ERC continues to make its best efforts to relieve the problems of the faction.
The first step has been to move from their outpost at Peterson Air Force Base to the Air Academy north of Colorado Springs. There they managed to find some small amounts of food and water, as well as a significant amount of high tech materials, weapons, and ammunition. The scrap also retrieved has been in significant amounts, though it does little to ease the food problems. A further expedition has systematically looted the supermarkets throughout Colorado Springs, which has gone a good ways to relieving at least some of the food shortage.
Overseer's Challenge: Our efforts have not been enough to combat the food shortage and it appears we will face over a hundred deaths from a lack of food once more. Our people are increasingly angry about the deaths of loved ones and we could face further domestic problems should this issue not be addressed. How do we respond?
Spoiler :
-300 Scrap Parts, +70 Food per turn from extended farms at Cheyenne Mountain
+300 Food, +250 Water from super market scavenging in Colorado Springs
+50 Food, +50 Water, +600 Scrap Parts, +11 Tech Parts, +330 Ammunition, +30 Laser Weapons, +20 Plasma Weapons from Air Force Academy scavenging
-470 Ammunition from Air Force Academy losses
+40 Population from Natural Growth
-140 Population, -10% Loyalty for starvation and shortages
Fort Morgan Refuge
Spoiler :
The Fort Morgan Refuge was faced with the ongoing crisis with the Power Armor Corps this year, as the situation continued to deteriorate. While some were advocating war, the PAC seemed willing to negotiate. Eventually a compromise was arranged in which power armor itself became hereditary possessions of the families of the Power Armored Corps. The families of the Power Armored Corps would now dedicate themselves to the improvement of their armor and skills with it. While this could lead to a gradual improvement of the quality of the power armored soldiers, the rest of the population has begun bearing resentment towards the newly formed elite caste that they represent.
Overseer's Challenge: The dramatically increasing number of immigrants are beginning to strain our food supplies. The Power Armor Corps has begun demanded some limitations put on immigration in order to conserve food resources. Other groups support the flow of immigrants and the increased strength they represent. How do we respond?
Spoiler :
+100 Population, +50 Food, +60 Water from Immigration
+45 Population from Natural Growth
-5% Loyalty from Overseer's Challenge resolution
Kritarchy of United Slavers
Spoiler :
The Kritarchy of United Slavers withdrew from Kenner on the outskirts of New Orleans this year, after failing to eliminate the spider threat. Fortunately the spiders seemed to have no interest in pursuing them, and left the caravan alone in their retreat. The move has proven highly popular as people appear more interested in expanding their influence around Lafayette before attempting to exert control over the ruins of New Orleans. Regardless of this fact though, some slaves attempted to use the political change to gain more power for themselves and refused their workloads. Unfortunately for them, with the increase of local power, they found themselves whipped back into work and labor. The people viewed this with approval, restoring order and the rightful places of all those within the tribe. Efforts also began to expand the settlement's influence over the surrounding areas, attacking nearby small settlements and searching out raider dens. Given the choice to join the militia, some did agree, though most attempted to fight. After losing their battles, the ranks of the Kritarchy's slaves has grown, as has its population.
Overseer's Challenge: Our position due to the expedition to Kenner has made us a bit locally weaker, a strong tribe has arrived in the region with decent weapons and munitions. They have set up shop on the south side of Lafayette and opposed to be mostly hostile towards our actions recently in integrating nearby peoples. Despite this they do not seem inclined to war, how do we respond?
Spoiler :
+50 Population, +60 Slaves, +300 Food, +50 Water, +300 Scrap Parts from efforts in recruiting raiders and settlers
-20 Population from losses in taming raiders and settlers
+5% Loyalty for handling of slave misbehavior
+5% Loyalty, +600 Scrap Parts for withdrawal from Kenner
+35 Population, +15 Slaves from Natural Growth