Bug reports and technical issues

naval domincance civic doesn't give xp to water units
and doesn't seems in city building screen (green texts with +exp for state religion stuff)
 
Switching to Secularism changes the (Orthodoxy AND Islam) requirement for, say, the Blue Mosque, to (Orthodoxy OR Islam) while changing the (Protestantism OR Catholicism) requirement for the Cristo Redentor to (Protestantism AND Catholicism).
 
naval domincance civic doesn't give xp to water units
and doesn't seems in city building screen (green texts with +exp for state religion stuff)
I'm pretty sure it gives xp, even though it isn't displayed.

Switching to Secularism changes the (Orthodoxy AND Islam) requirement for, say, the Blue Mosque, to (Orthodoxy OR Islam) while changing the (Protestantism OR Catholicism) requirement for the Cristo Redentor to (Protestantism AND Catholicism).
Okay, maybe my implementation of the secularism exception was a bit lazy.
 
I started a 1700 ad dutch game for trying this again, it gives xp now :crazyeye:
but in my moors game I adopted naval dominance for piracy goal, but it doesn't give any xp to my corsairs. I checked my save of moors again and it still doesn't give any xp :sad:
marrakus is building a corsair in save, (only one turn left) if you want to check
 

Attachments

3000BC map, line 19880:

x=52,y=

It should be: x=52,y=41
 
I got this error when loading a 3000BC map. Any idea on what might've caused it?
Spoiler :
attachment.php
 
Traceback (most recent call last):
File "BugEventManager", line 402, in _handleDefaultEvent
File "CvRFCEventHandler", line 624, in onBeginGameTurn
File "Congresses", line 471, in checkTurn
File "Congresses", line 509, in preInvitations
File "Congresses", line 560, in inviteGuests
UnboundLocalError: local variable 'iLeader' referenced before assignment

SVN 65x, x in {0,1,2,3,4,5,6,7,8,9}
 
Oh you mean that one?

00746.gif


Completely forgot I've used it.
 
I've noticed something weird happen a few weeks back when I updated my SVN. It appears that if I ask a city to build something, it will continue to build it indefinitely, as if I had clicked alt beforehand. Is this intentional, or did I okay around with the options and was unaware?
 
:lol: This is it!
What is that creature anyways?
That's kind of hard to answer.

Where have you used it? I haven't seen it.
Oh, that was quite a while ago when I did something stupid.

I've noticed something weird happen a few weeks back when I updated my SVN. It appears that if I ask a city to build something, it will continue to build it indefinitely, as if I had clicked alt beforehand. Is this intentional, or did I okay around with the options and was unaware?
I think you can set something in the BUG settings which lets you build military units indefinitely.
 
With the last SVN version, at each turn there are so many python exceptions. They're all about Egalitarianism.
 
With the last SVN version, at each turn there are so many python exceptions. They're all about Egalitarianism.
Could you be more specific?
 
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