Right, it looks like it was once upon a time owned.. or something because you see all the cattle pens around it?
It was like there was a city that got captured burned and the ruins pillaged. I wonder if that left some kind of bizarre remnant in the code? Which is why it causes a bunch of ownership/plotgroup freakouts?
That worked
Not seen this one before, seemed to happen when I moused over one of the yields in top right city screen culture or some such.
Assert Failed
File: CvGameTextMgr.cpp
Line: 9597
Expression: iBaseModifier == kCity.getBaseYieldRateModifier(eYieldType)
Message: Yield Modifier in setProductionHelp does not agree with actual value
Got this when collecting a vassal demand
Assert Failed
File: CvTeamAI.cpp
Line: 282
Expression: eTeam != getID()
Message: shouldn't call this function on ourselves
Another thing I just noticed, is when lux food is depleted from a tile, the hides remain on the tile but can't be collected. but when hides run out you can still collect lux. food
I think also you can only collect a vassal gift from 1 town and then it locks it for all vassals for however long it is.