@Sgtslick: You are mainly argueing for a limit to building speeds so you are not overwhelmed with having to give orders all the time but in the very slow speeds we have the opposite problem now, too few orders.
What is the point of slower speeds when it only means that everything except movement is slower?
You need to fill the turns with something to do and for that you need to be able to build more units at least. So iTrainPercent should increase the least of the percents. iResearchPercent needs to be balanced to the number of turns so this is kind of fixed. iConstructPercent and iGrowthPercent should be somewhere in between.
So somewhat like this: If research takes twice the time, then units take 40% longer to build, buildings and growth take 65% longer.
What is the point of slower speeds when it only means that everything except movement is slower?
You need to fill the turns with something to do and for that you need to be able to build more units at least. So iTrainPercent should increase the least of the percents. iResearchPercent needs to be balanced to the number of turns so this is kind of fixed. iConstructPercent and iGrowthPercent should be somewhere in between.
So somewhat like this: If research takes twice the time, then units take 40% longer to build, buildings and growth take 65% longer.