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- Aug 12, 2010
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I wonder how the "Are you massing troops on my border?" interaction works with Canada since surprise wars aren't allowed.
Promise to leave or ignore I guess.I wonder how the "Are you massing troops on my border?" interaction works with Canada since surprise wars aren't allowed.
I hadn't even thought of that.I wonder how the "Are you massing troops on my border?" interaction works with Canada since surprise wars aren't allowed.
Shhh. That's the secret backdoor to declare surprise wars with Canada.I wonder how the "Are you massing troops on my border?" interaction works with Canada since surprise wars aren't allowed.
If they were going stereotypical, I think I would have done a lot more with the mounties personally. They're a police force, not an army unit. I think having them found national parks is genius, but I would also maybe give them some crazy abilities, like cannot attack units in foreign territory, and when garrisoned in a city or a national park, they provide 1 amenity. If we're going to have a civ that can't declare war, then why not give us a unit that can't attack as well.
Or maybe Laurier will offer you aid if you loiter near his borders.Promise to leave or ignore I guess.
I think people are harshly underestimating the power of Canada as both the player and an AI leader.
Let's break down their bonuwses
- They are the ONLY direct civ who can SURVIVE and GROW in Tundra, Russia can't do it, they don't get a Food bonus big enough to handle a large population in Tundra cities, because there's very rarely enough sources of food for Russian cities to grow without outside sources like imports (Trade Routes), not to mention the lack of general housing. Canada can build FARMS on Tundra, now only giving them +2 (which sadly does reduce other yields) but can grow quite big steadily, on top of the fact that 2 Farms provide +1 Housing overall, this means that Canada can live off Tundra and stay there, because AI Will rarely settle those tiles since they don't provide much room for growth unless they are surrounded with enough yields
On tpop of that, Canada are basically immune from wars, because why on earth would I take a Canadian city if there's nothing it would provide me, depending on whether or not the Farms are destroyed, but even if they stay, no one can build more, so if you jus tsteadily add more farms as Lautier, the AI that conquers you rcities will be stuck with whatever Canada built.
On top of that, if I recall, I've had plenty of National Parks (and keep in mind you can build more and get other sources of Appeal) to boost the chance that there will be plenty of space for National Parks, on top of the fact that Canada won't rely on FAITH to get those National Parks (in come the Mounties), meaning that they can get A LOT of Tourism from that alone
Not to mention that the HOCKEY RINKS ARE A SUPER-PUMPED THEATRE SQUARES. Anytime I picked up Desert Folklore or Dance of Aurora my Holy Sites would SWIM in Faith, and while you can't get double the Culture, there's plenty of sources of Tourism through there (doesn't the Cultural Heritage or Conservation yhield Tourism from Culture-based improvements equal to the Culture output?)
Hockey Rinks are likelky to yield +6 Culture per city, that's SIX culture per City, since they get +1 Culture per every adjacent Tundra tile.
The Canada are like the perfect Turle civ, they can live off in far away Northern/Southern hemispheres wihtou the worry of conflict, turtle up and grow, become a steady rival in Diplomatic and Cultural victory (two victories that are likely passive) and snatch, they are in my eyes a very dangerous civ to go up against, since their cities will yield nothing useful for you.
I mean sure they may be bit stereotypical, but if you take away the entirety of their representation and just look at the bonuses enough I think they are quite impressive.
On one hand, it's irritatingly stereotypical. Like, demonstrative of a total lack of research.
On the other hand, it does appear fun to play.
Tundra Scots is right.
I think people are harshly underestimating the power of Canada as both the player and an AI leader.
You still have no incentive to build a tundra city early game when there are not bonuses outside the strats. Low pop cities will competing for theatre, campus, and commercial districts. If you have no way to accelerate yourself to the late game then late game abilities are pointless. Why play a tundra civ like Canada when Russia is just better in every way?
That tundra farm bonus is rubbish. Tundra still sucks, at 1 food and nothing else. If this is not changed, then Canada will only settle in tundra once they have ice hockey rinks and want to take all the oil and uranium.
A much better bonus would be: Tundra tiles are treated as plains.
Wow. I feel like they've combined the boringness of America with the stereotyped portrayal of Scotland, but without the epic stool kick or Teddy's theatricality.
It’s about time that our 51st state got its own Civ!
I feel obligated to post this video:
I'm actually not a fan of the immunity to surprise wars because it doesn't make sense and it doesn't have anything to balance it out (for example, the Maori get some potent bonuses, but they get less land and start late--Canada just gets immunity to surprise wars with no offset). If I had to point to one thing I did like, it would be that they get extra favor for participating in emergencies. That feels less stereotyped and more appropriate. I also appreciate that it sounded like Laurier was speaking French; the last thing we need in the game is another Anglophone.This is the content I come here for.
Btw: any things you like about this? @Siptah felt like you'd like the immunity to surprise wars (I agree).
I think you're conflating "powerful" and "interesting". Personally speaking, they might be the most powerful Civ in the game, but if they're rolling with cliches like Hockey Rinks then I'm not going to be terribly interested in playing them.
For 4000 BC perhaps, but the in-game Ancient Era, if we take the Greek definition, lasts to around 600 BC. There are a great many leaders we could choose before then, particularly for Egypt, Nubia, Babylon, Assyria, etc.
Wow. I feel like they've combined the boringness of America with the stereotyped portrayal of Scotland, but without the epic stool kick or Teddy's theatricality. All that's missing is maple syrup and bacon.
Unique Ability – Four Faces of Peace
This ability prevents Canada from declaring surprise wars on opponents or declaring war on City-States, but also ensures that surprise wars can’t be declared against Canada. Grants bonus Diplomatic Favor based on per-turn Tourism, and Canada receives extra Diplomatic Favor from successfully completing Emergencies or Scored Competitions.
Unique Building – Ice Hockey Rink
Ice Hockey Rinks grant additional Appeal and Amenity, and bonus Culture for each adjacent Snow, Snow Hills, Tundra, and Tundra Hills tile. Once the Flight technology is unlocked, grants Tourism from Culture; after unlocking the Professional Sports Civic, awards additional Production and Food; and, if built adjacent to a Stadium building, grants even more Culture. Only one Ice Hockey Rink allowed within a city’s borders.
Unique Unit – Mountie
This modern era unit has the ability to create a National Park. Mounties receive combat bonuses when fighting near a National Park, and an additional combat bonus if the National Park is owned by Canada.
Laurier Unique Ability – The Last Best West
This ability allows Canada to build farms on Tundra terrain, and reduces the cost of purchasing Snow and Tundra tiles by half. Gathering accumulated resources from Snow and Tundra tiles yields twice the usual amount.
The AI declares war on you?
I feel obligated to post this video: