I realized that I haven't really put my thought forward as much as make a few comments. I apologize.
That goes for me, too. I haven't taken the time to really speak on what my tech thoughts were. They've been sort of fuzzy, and I got lazy.
Having said that, I'll just second what you said, and add to it some goals and objectives for the next few turn sets.
(I don't have the game open. Mrs. CommandoBob is in a house painting mood, so C3C is safely protected in the underwear drawer as we paint, rearrange and sort the stuff/junk in the schoolroom/office where the computer and I live.)
Our Needs
We need embassies with some of the world, if we don't have them already. Don't know who (yet).
We need to get keep the world at war to keep the tech pace low. This means Military Alliances (and we must have an embassy to make an MA) on the far side of the world. It could also mean we MA with whoever lives on the far side of the Celts when we get ready to make war with the Celts.
We need more cities. Each city lets us 1) support more units and 2) make more units.
We need more workers to connect the cities and the newly conquered cities. Slaves will help, and are a nice bonus. But we should not base our plans (right now) on having slaves available to make roads to our forward cities.
We need veteran Jaguars, no more regulars.
We don't need to go to war with the Celts right away.
We need to find the Ottomans.
We don't need to make more Jags in the near future.
We don't need to be real smart. We thrive in an ignorant world.
We don't need to make an active war until we at least 3 vJags being produced each turn. (Yeah, that will be tough and might be unrealistic. But let's keep it for now.)
We need more native luxuries, to keep our people happy.
Our Plans
Before we make war, we need to be able to out produce the AI on Jags. We expect rather heavy losses and we need to be able to replace those losses quickly, so that the AI won't be able to make us retreat and capture our cities. We got lucky with Rome. I doubt we will be so lucky with the Celts.
So, let's figure on having from 5 to 7, (I would like 10) cities before we start banging on the Celts.
We start that war with at least 20 Jags (we have 16 now). With 20 Jags we roughly figure on defeating 3 or 4 Celts and taking a city. Then we have to rebuild.
So maybe we bump that number higher, to 30 or 40, before we attack? Then we could attack, capture and defend (rather well) on one turn. And not be too weak on the second turn.
We'll need at least two, or maybe three, settler pumps.
We'll need to plan carefully where our next 3 to 4 settlers will go. We have some good land around Rome and we need to take advantage of it. Around AzAz we'll need some irrigation to help everyone grow faster. I don't think we need aqueducts. With six citizens working we should be able to net 5 shields per turn in most places, giving us 3 turns Jags.
With this map our route of conquest is easy. We just keep marching. We might face some seaborne invasions, but with several Jags on the way to the front each turn, this 2 unit intrusions can be dealt with quickly.
Summary
This is just the high points. I don't think I've covered everything, so this plan is in no way the last word on how we will proceed. We'll need to fine tune the details as we move forward, and perhaps even change some things.
Let's try to discuss these things before Lboogie13 plays his turns. The clearer the plans, the easier the turns.