First off, the save:
View attachment CBob02_BC_1500_Norton.SAV
Summary: Rome's out of the picture, we're 3 turns away from philosophy (which it looks as if we'll get first), and our stack of jags is coming along nicely. Unfortunately, my impatience cost us a little bit, as you'll see.
Preflight: everything looks good, so nothing
IBT: AA jag->jag (2); HH barracks->jag (3);SnA barracks->jag (5)
1:jag kills barb; 2 jags start moving north
IBT:---
2: we meet England--they're up mysticism and have a worker for sale; we can afford neither
IBT:
-Roman warrior dies attacking jag (1-0); Roman archer appears
-AA jag->jag (2)
3: vet jag kills roman archer, is redlined but promotes to elite (2-0); reg jag move to cover
IBT: HH jag->jag (3)
4: continue gathering jags
IBT:
-Romans wanna talk--nope!
-another archer shows up
-writing comes in, start on philisophy (10 turns at 70%, -6 gpt)
-AA jag->jag (2), SnA jag->jag (3)
5:
-sell writing to America for 111 gold
-an embassy in America cost 41 gold--we pay, since we can afford it and still don't know exactly where America is
Here's Washington:
IBT: Roman archer dies attacking jag (2-0)
6:
-we have 8 jags ready to attack Rome, so we attack; results: 2 jags kill spears, 2 jags die, 1 jag retreats, and--
Also,
I seem to be in the habit of conquering Rome in SGs.
-after Rome is captured, gpt is at -2, support costs at 0
-trade writing to England for myst and 10 gold
IBT: AA jag->jag (2);HH jag->jag (3); palace expansion!
7: nothing, but notice Celts have iron hooked up--they should be our next target
IBT: SnA jag->jag (3)
8: notice barb warrior next to 3 slaves
after all units have moved!
IBT:
-barb kills 3 slaves
-AA jag->jag (2)
9: jag kills barb, then finds barb camp (insert comments about barn doors and stolen horses here)
IBT: HH jag->jag (3); England starts Colossus
10:
-jag kills barb, loots 25 gold from camp
-reg jag kills barb in jungle, promotes to vet
-swap some tiles around in AA--1-turn jags for rest of GA! Too bad that's only 5 turns.
City status:
Aztec Azaleas (6): growth in 9, jag in 1, 15 spt
Hooka Huacan (3): growth in 4, granary in 9, 7 spt
Something not Aztec (2): growth in 3, jag in 1
Rome (1): growth in 3, worker in 6
Military status:
-5 workers (3 natives, 2 slaves)
-16 jaguar warriors
-support cost: 3 gpt
Notes:
-I switched production in HH to a granary; I wanted to focus on jags during our GA, but once that's over, it'd be nice to get a few settlers out of HH.
-I have 2 jags scouting and 14 available for our SoD. We probably shouldn't go after the Celts with fewer than 20, and we should have that many within 6-7 turns.
-Philosophy's due in 3, and we'll almost certainly get it first. What should our free tech be?