[size=+1]ChienFou Prince Series 1[/size]
There are lots of us out here. We can manage noble, We get ok starts on prince (thanks Sisiutil) and somewhere along the line the sky falls on our heads. I'm starting this series since I've made no fewer than 7 starts with these parameters and every time something went 'orribly wrong. The idea of the series is to play an opening up to a specified point and micro-manage what we're doing, so each gameplay will be relatively short; maybe 10 turns or so. In this first series we're going to build a samurai and a cat, or there-abouts. After that anyone interested can have a go with the game from that point and compare notes, but the early game is what this series is about. We might try two or three games with these parameters.
4000BC
4000BC exposed
4000-3130BC
4000-3130, what I should have done
3130-2740
2740-2470
I chose Warlords 2.08; fractal, std settings, epic, Tokugawa. I chose Tokugawa because his UU kicks in after 15 or so tech advances and in general we'll know our Win strategy - domination rush round about when we get to rifling - so we can focus on the minutiae. We all know this is where we fail. Tokugawa kicks off with roads and fishes and we know that to bring in the samurai, we should tech to IW, Construction (for the cats) and CS, which suggests we should take the mathematics route to CoL. But which friggin' order?
The only "cheat" is that I set the warrior to auto-pilot, and waited till he found someone else and then abandoned, relatively unaware of what I'd found. It's not an isolated start - samurai AND Galleons seemed too far along the tech tree to play short series of moves.
4000BC I got a nice starting position, but on the coast, loadsa goodies and a hut in the FC:
and to save the inevitable 4 pages of discussion (peace, Sisiutil) I moved the warrior on top of the hill to see if the grass is greener over the other side.
So, settle in place for rice, sugar and gold immediately with marble and bananas in the FC; or move two spaces inland and wait for the second border pop to get the marble?
If we settle in place we can let the 1st border pop claim the goody hut, otherwise we may need to claim it with the warrior.
Gamefile start
There are lots of us out here. We can manage noble, We get ok starts on prince (thanks Sisiutil) and somewhere along the line the sky falls on our heads. I'm starting this series since I've made no fewer than 7 starts with these parameters and every time something went 'orribly wrong. The idea of the series is to play an opening up to a specified point and micro-manage what we're doing, so each gameplay will be relatively short; maybe 10 turns or so. In this first series we're going to build a samurai and a cat, or there-abouts. After that anyone interested can have a go with the game from that point and compare notes, but the early game is what this series is about. We might try two or three games with these parameters.
4000BC
4000BC exposed
4000-3130BC
4000-3130, what I should have done
3130-2740
2740-2470
I chose Warlords 2.08; fractal, std settings, epic, Tokugawa. I chose Tokugawa because his UU kicks in after 15 or so tech advances and in general we'll know our Win strategy - domination rush round about when we get to rifling - so we can focus on the minutiae. We all know this is where we fail. Tokugawa kicks off with roads and fishes and we know that to bring in the samurai, we should tech to IW, Construction (for the cats) and CS, which suggests we should take the mathematics route to CoL. But which friggin' order?

The only "cheat" is that I set the warrior to auto-pilot, and waited till he found someone else and then abandoned, relatively unaware of what I'd found. It's not an isolated start - samurai AND Galleons seemed too far along the tech tree to play short series of moves.
4000BC I got a nice starting position, but on the coast, loadsa goodies and a hut in the FC:
and to save the inevitable 4 pages of discussion (peace, Sisiutil) I moved the warrior on top of the hill to see if the grass is greener over the other side.
So, settle in place for rice, sugar and gold immediately with marble and bananas in the FC; or move two spaces inland and wait for the second border pop to get the marble?
If we settle in place we can let the 1st border pop claim the goody hut, otherwise we may need to claim it with the warrior.
Gamefile start