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Civ4 Beyond the Sword Patch v3.17 is out

Discussion in 'Civ4 - General Discussions' started by Astax, Jun 18, 2008.

  1. Howei

    Howei Chieftain

    Joined:
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    Near Hamburg, Germany
    And what kind of great person does the great wall produce when espionage is turned off?
     
  2. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

    Joined:
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    Australia
    Strangely, the wonders like The Great Wall, Pentagon, Kremlin etc. (all the ones that ordinarily give great spy points) generate great person points but GP points of no type! Great spies also generate GP points of no type.

    There are some weird things that happen too. If your GP bar fills up with what would normally be great spy points (now of no type) then you don't get a great person and it starts overflowing. Then the moment you assign a scientist specialist, for example, you immediately get a great scientist and you get to keep the overflow.

    I see exploit coming here.

    Also, you can still assign spy specialists. Since they give 4 esp + 1 beaker they effectively do the exact same thing as an artist now, except that they generate GP points of no type rather than artist type. If you want to get more great engineers, you can just have one engineer assigned and crank up as many spy specialists as you like to help get a guaranteed great engineer.

    .. specialist economy with no espionage is starting to sound cheesy to me. :(

    GP Farms will be able to run like a Caste System where any specialist type can be obtained. Getting all the spy producing wonders and then assigning your preferred specialist type will allow you to go far far over the normal cap. Your GP farm could have just one forge, and all the rest spy specialists and you would have an overpowered engineer pump.
     
  3. r_rolo1

    r_rolo1 King of myself

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    Looks cheesey... :( But given that you can't slot more than 1 spy specialist per city for a long time....
     
  4. kurtkage

    kurtkage Warlord

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    Location:
    USA
    No amphibious siege attacks will hurt the AI's ability to attack by sea alot it seems. More so than an adaptable human I mean..

    No withdrawl from amph, does this include attacking over rivers I wonder?

    Global warming takes into account the number of forests/jungles in the world, I wonder how effective this will be at stopping global warming.
     
  5. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

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    Yes but you get the same effect with the great wall and and forbidden palace.
     
  6. Cruel

    Cruel King

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    São Paulo, Brazil
    Yes! Thanks for new patch!!!!!!
     
  7. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

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    Well, to be fair, most reports of AI coastal attacks involve AIs sending in their strong units before siege units anyway. If anything it brings us back down to their level so we're restricted to what the current AI is capable of doing.:lol:
     
  8. tycoonist

    tycoonist Deity

    Joined:
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    London
    this looks like a stupid update. things i especially hate:

    1. Global Warming. it is too random. also it says that unhealthy buildings cause it also, but do they trigger it? (or does a nuke still have to explode?) a better update would be getting rid of it all together, it is a broken mechanism.

    2. siege not attacking from sea. well can the ships at least attack and cause collateral? no? well then that completely nullifies amphibious invasions unless you have marines and they have rifles. i mean look at D-Day, probably the largest scale amphibious invasion ever undertaken. the reason it succeeded? that would be battleship bombardment of defenses. i have seen a lot of gameplay > realism, but this is getting rid of both.

    3. partisans. while i welcome the fact that they only happen after emancipation, my understanding is that they still come even if the city is size 1. broken.

    4. No espionage. Espionage is a fundamental part of history and civ, especially bts.

    okay, rant over
     
  9. kurtkage

    kurtkage Warlord

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    Location:
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    Good point lol, though I have personally had an AI attack with siege as it's second transport and then follow up with other units.


    tycoon, espionage is still in game, it's just an option you can turn off now.

    Global warming there are some new variables in globaldefines, at least I didn't notice them before, for forest weight, so hopefully you can combat global warming now by keeping some forests in unused tiles / tundra areas or something? I dunno, going to play a game now and do some testing.
     
  10. alamo

    alamo bang!

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    Texas
    Has someone installed 3.17 over the unofficial 3.13 patch?
     
  11. Dagta

    Dagta Chieftain

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    Did you have the BUG mod installed?
     
  12. r_rolo1

    r_rolo1 King of myself

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    Ok, let's do a little gedanken experiment:

    No espionage

    GW
    Mids
    HG
    Forge ( 1 engineer hired )
    Courthouse ( 1 spy hired )

    12 GPP/turn .... all of then in practice counting as engineer GPP :faint: Obsolete would love it :p

    This is not a so far fetched scenario if you have stone and/or are industrious....
     
  13. Ambreville

    Ambreville Deity

    Joined:
    Sep 28, 2006
    Messages:
    2,255
    Location:
    Windy City USA
    I get a Python error as soon as I load the Next War mod.

    Spoiler :
    Code:
    Traceback (most recent call last):
    ERR: Call function onEvent failed. Can't find module CvEventInterface
      File "<string>", line 1, in ?
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
      File "<string>", line 52, in load_module
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
      File "CvEventInterface", line 13, in ?
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
      File "<string>", line 52, in load_module
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
      File "CvEventManager", line 12, in ?
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
      File "<string>", line 52, in load_module
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
      File "CvScreensInterface", line 32, in ?
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ImportError
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    : 
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    No module named CvNextWarScreen
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    Failed to load python module CvEventInterface.
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    ERR: Call function onEvent failed. Can't find module CvEventInterface
    


    ---------------------------

    EDIT

    Never mind. I re posted this in the Next War mod thread...
     
  14. mike p

    mike p King

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    704
    Instead of, or at least in tandem with, the no Espionage option, they should have done a No Active Espionage action. So you would still need to invest some points to see things like power graphs and current research priorities, and spies could at least examine other cities, without having the really gamey (IMO) Civics switches and revolts, or having spies blow away your gold mine every 3 turns or so.

    Then you wouldn't end up buffing cultural victories and allow for GP shennanigans.
     
  15. Opferlamm

    Opferlamm Prince

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    Oldenburg, Germany
    you can go here perhaps JKP1187 can help you
     
  16. Onagan

    Onagan The Dutch

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    Location:
    Järfälla, Sverige
    @mike p, i agree. that would be the best option.

    I haven't installed 3.17 yet, as I first want to finish my game.
     
  17. classical_hero

    classical_hero In whom I trust

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    Perth,Western Australia
    It works perfectly so far.
     
  18. MrPopov

    MrPopov King

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    Jul 25, 2006
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    985

    Of course you do know this last one is optional

    Always peace is unhistorical too...
     
  19. jkp1187

    jkp1187 Unindicted Co-Conspirator

    Joined:
    Aug 29, 2004
    Messages:
    2,496
    Location:
    Pittsburgh, Pennsylvania

    Well, give me a chance to install it first and give it a try at home...I just found out that the official patch was released this morning. :lol:
     
  20. Solver

    Solver Civ4/5 beta tester

    Joined:
    Mar 22, 2002
    Messages:
    1,260
    Location:
    Latvia, Riga
    BTW, I am not having that problem with Next War, it might be a faulty installation.
     

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