muxec
Prince
Moderator Action: Removed discussion of piracy --NZ
No worries, thanks a lot for the persistent support!It is definitely a bug, although the effect on game play is minor. Sorry about that.
Thank you for the confirmation. This probably saved us whole threads worth of debating.alexman said:It is definitely a bug, although the effect on game play is minor. Sorry about that.
It is definitely a bug, although the effect on game play is minor. Sorry about that.
Can you tell us whether the devs' intentions concur with the solution of the UP = remove all non-generic modifiers to achieve the same conversion rate as the build-wealth process?
The 'no cd' feature is my most requested patch; and the most ominous. Except for Stardock's GalCiv games I can't think of any other big PC game that is both 'no cd' and no SecuROM type.
I saw Civ:Complete was DRM-free and thought, "That's the kind of thing game creators do when their company is about to go belly-up and they want to protect their beloved fan base." I hope I'm being paranoid.
Or at least, I hope the creators and programs find a good new home.
[SIZE="3"]int iLostProduction = std::max(0, iOverflow - iMaxOverflow);
...
iLostProduction *= getBaseYieldRateModifier(YIELD_PRODUCTION);
iLostProduction /= std::max(1, getBaseYieldRateModifier(YIELD_PRODUCTION, getProductionModifier(eTrainUnit)));
int iProductionGold = ((iLostProduction * GC.getDefineINT("MAXED_UNIT_GOLD_PERCENT")) / 100);[/SIZE]
So, when do we have 3.20 ?It is definitely a bug, although the effect on game play is minor. Sorry about that.
Do you think they would ever add player-made content in a patch, or is that strictly for Expansion Packs?
Like would they add LoR or RFCE, or even patch official mods to their latest version, like for RFC and FfH.
By "leave alone" - do you mean generate nothing, or let this one building generate culture? I'd agree with the other changes you suggest. Would the Great Wall generate GE points (did it do this in Warlords?)Solution would be to remove spy specialists, remove buildings like the security beureau especially, since it serves no purpose in a No Espionage game, remove the Intelligence Agency, maybe reduce the cost of the jail if it is deemed to be too weak without the esp bonus, and leave the courthouse alone.
By "leave alone" - do you mean generate nothing, or let this one building generate culture? I'd agree with the other changes you suggest. Would the Great Wall generate GE points (did it do this in Warlords?)
Do you think they would ever add player-made content in a patch, or is that strictly for Expansion Packs?
Like would they add LoR or RFCE, or even patch official mods to their latest version, like for RFC and FfH.
Do they really do that? Well Firaxis is owned by Take2, which for sure has seen better days, but the Civ franchise itself always seems to do well. I have to think the main expense in creating video games is labor, and they have essentially an army of unpaid freelancers here, which potentially reduces their costs. Lower costs means it's more feasible to support and update even an aging game. Already a lot of fan-created work has ended up in the official releases.
But in any case I can't see Civ going away any time soon, even if the company does. Someone will just buy the rights to the franchise.