Here is a minor concern of mine. Take player A and player B, who are already in a state of war:
01:00am - New Turn
03:15am - Player A moves
08:35am - Player B moves
01:00am - New Turn
...
...
...
Player A never logs in to move, pretty much forcing player B to miss a turn, else be in violation of the no double moves amendment.
It'd almost have to be some form of gentlemen's agreement or honor system I would think, in order to avoid the above. Alternatively, we could say something like "When in war, no moves until within ten hours of the next turn, unless all other involved parties have logged in since your last login" - that should give the opposing player a reasonable window (12+ hours) with which to respond to troop movement if so inclined, IMHO, and would still not handicap (too badly) the last player to move if the other player fails to log back in. (The problem with that may be the players who typically do their turns pretty quickly after rollover - I'm not sure how that might affect you guys.)
As mentioned though, I did use a couple (?) double-moves against the Incans some time ago (who weren't even playing their civ anymore at that point anyway, FWIW, and I later waited a week for the first of my seige equipment regardless

). As such, I'm not sure if my vote is invalidated, but I'd probably lean towards some form of friendly non-DM treaty from here on out if it were available and my joining weren't objectionable at this point (if my voting anti-DM is too hypocritical at this point, I at least am not voting for a DM free-for-all, if that's okay). We could also just leave the main no-DM-on-declaration rule alone and set up an arms treaty alliance of members who want to sign on to a no-DM's-in-wartime agreement, and that way it wouldn't have to affect those who didn't wish to sign on (if we wanted to go that route).
(I'd typed up the above while at work, and
HitAnyKey's post was added in the meantime, but I think my thoughts basically agree with his, FWIW.)
I agree with
.Shane. - DM's are totally bush-league psych-out stuff. Laughable, man; Haa ha!
